Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
RE: Destroy the Godmodder: MSPAradox (Test Session)
FOCUS: I summon a Game of Tetris at the edge of the current construction. Then I play it until I lose. Then I take the resultant configuration and attach it to the bridge, extending it.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
NEVER ENDING QUEST FOR GRIST GRIST GRIST go!
All 5 charge is sacrificed to give me the grist I need for Lennon’s Deathhead!
Then, I take the rest of the grist that I need if the charge doesn’t give me all from the Grist Pool. Oblivion Caledscratch go?!
New charge: all of the grist all of it hah 1/5
Deploy the bridge building drone, and build some bridges.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Focus: I get on my bike and start going in circles really really fast, in an attempt to create a miniature tornado which should hopefully pick up a bunch of sand and drop it in the ravine.

My pawn uses the buffing torch on me.
My earth elemental does the exact same thing as last turn.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-16-2019, 02:23 PM)Karpinsky Wrote: »FOCUS: I summon a Game of Tetris at the edge of the current construction. Then I play it until I lose. Then I take the resultant configuration and attach it to the bridge, extending it.

+15% Bridging!

(01-16-2019, 10:46 PM)FlamingFlapjacks Wrote: »NEVER ENDING QUEST FOR GRIST GRIST GRIST go!
All 5 charge is sacrificed to give me the grist I need for Lennon’s Deathhead!
Then, I take the rest of the grist that I need if the charge doesn’t give me all from the Grist Pool. Oblivion Caledscratch go?!
New charge: all of the grist all of it hah 1/5
Deploy the bridge building drone, and build some bridges.

You gain 20,000 Build Grist! You also manage to scavenge 23,000 Build Grist from the Grist Pool!

As a note, that charge will have to be active.

You deploy the Bridge-Building Drone! It manages to add 10% to the Bridging Progress!

(01-17-2019, 08:52 AM)Ten11 Wrote: »Focus: I get on my bike and start going in circles really really fast, in an attempt to create a miniature tornado which should hopefully pick up a bunch of sand and drop it in the ravine.

My pawn uses the buffing torch on me.
My earth elemental does the exact same thing as last turn.

You manage to buff yourself, and with that buff, you manage to complete the Bridge! You and your entities can now cross to the other side!

_______________________________________________________________________________________________
End of Turn Battle


The Grist Factory overcharges itself! Then, it and its Grist Drones produce 21,000 Build Grist, 9,600 Crude Grist, 4,800 Refined Grist, and 480 Precious Grist! The Giant Bee and Earth Elemental wait for the players to cross... KeepOnRolling and TrickleJest have been removed from the playerlist due to inactivity! Their Grist has been added to the Grist Pool! All that remains is for the players to cross the Bridge...

Battlefield:
Grist Pool: 186.7K B, 142.2K C, 48.4K R, 2,510 P
Ravine: Bridging Progress: 100%
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 8,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x4) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity

Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 23.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 15K B, 10K C, 7 R, 0 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 7.4K B, 6.4K C, 12.2K R, 90 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation

Across the Bridge:
Unknown PG Entity: [PG], HP: ???/???
Simumodder: [GM] HV: 2/10

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
N/A

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
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RE: Destroy the Godmodder: MSPAradox (Test Session)
As a note, FlamingFlapjacks and HunterX55 have leveled up!

FlamingFlapjacks has gained a new Abilitech, Erecting a Dispenser! It allows you to spawn a non-targetable Battlefield entity that will buff up to two entities in the EoTB for one turn.

HunterX55 has gained a new Abilitech, Art of War. By using your knowledge of tactics, you are able to create a detailed Battlefield plan for up to two entities, allowing their attacks to Minicrit this turn!
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I and any entities I can order cross the bridge.

Also, can ODIN fire on that mystery entity before we see the health bar?
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: Collect all grist in the grist pool.

Action 2: Diablast && Machine gun.

Action 3: Construct multiple bridges to be able to surround the Simumodder.

(1/15)

/null

Everyone! We will need tactics to win this war. So I ask, at least give one charge on this!
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Ok

Action 1 & 2: 2 charges to constructing bridges.
Action 3. I cross the bridge.

My pawn collects grist I guess.
My earth elemental protects me from any threats that might come up.

Does anyone have ideas for the bomb?
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-17-2019, 03:45 PM)Karpinsky Wrote: »I and any entities I can order cross the bridge.

Also, can ODIN fire on that mystery entity before we see the health bar?

You cross the Bridge!

No.

(01-17-2019, 09:44 PM)HunterX55 Wrote: »Action 1: Collect all grist in the grist pool.

Action 2: Diablast && Machine gun.

Action 3: Construct multiple bridges to be able to surround the Simumodder.

(1/15)

/null

Everyone! We will need tactics to win this war. So I ask, at least give one charge on this!

You gather 18,000 Build Grist, 10,000 Crude Grist, 5,000 Refined Grist, and 250 Precious Grist!

Diablast && Machine Gun = Dakkablo (Lv. 7: 49,000 Build Grist, 8,000 Refined Grist)

You do not have the Grist required to alchemize this!

...I think I've said somewhere that charged attacks aren't very likely to damage the Simumodder/Godmodder. You may want to have someone else as a target or turn it into a summon.

(01-18-2019, 10:01 AM)Ten11 Wrote: »Ok

Action 1 & 2: 2 charges to constructing bridges.
Action 3. I cross the bridge.

My pawn collects grist I guess.
My earth elemental protects me from any threats that might come up.

Does anyone have ideas for the bomb?

You cross the Bridge! The Pawn collects 16,000 Build Grist, 9,000 Crude Grist, 4,500 Refined Grist, and 220 Precious Grist.

_______________________________________________________________________________________________
End of Turn Battle


The Grist Factory produces a Grist Drone! The Grist Drones produce 11,300 Build Grist, 4,500 Crude Grist, 2,300 Refined Grist, and 230 Precious Grist! The overcharge then wears off... The entities cross the Bridge! The rest of the players cross the Bridge! As you round the hills surrounding the Ravine, you finally reach the plain where the Simumodder was standing! You see the Simumodder standing in the distance, and above him... is a massive Dersite Battleship, upgraded with proprietary Godmodder technology, and a force field flickering around it! The Simumodder notices you, and mocks you for trying to stand up to this new and fearsome weapon! You all brace yourselves for a major slog, when suddenly, a Prospitian Dropship appears over the horizon! It lands next to you, and a Prospitian agent steps out, explaining that the White King, thanks to HunterX55's efforts at teaching the Prospitians chess, has decided to lend aid! He offers a proposition: instead of struggling against the Battleship from the ground, the players could take it down by boarding it and sabotaging it from the inside! He explains that his Dropship will be able to get through the Battleship's shields and land on the least defended portion of the flight deck. From there, the players' first task is to disable the Shield Generator, which will allow further Prospitian reinforcements and your entities to effectively attack the Battleship! He then enters the Dropship. Will you board it?

Battlefield:
Grist Pool: 164.0K B, 127.5K C, 41.2K R, 2,270 P
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 8,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge: IIII
Grist Drones: [AG], (x5) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity
Prospitian Dropship: [AG], HP: 30,000/30,000, Armor: 2,000, Waiting for players

Dersite Battleship: [PG-BOSS], HP: 250,000/250,000, Armor: 5,000, Shields: 50,000/50,000, regenerates 10,000 Shields each turn.
Simumodder: [GM] HV: 2/10

Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 23.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 33K B, 20K C, 10 R, 250 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 15.4K C, 16.7K R, 310 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
N/A

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Alright, I'll take the dropship!

ODIN, attack the Dersite ship from the outside! Buy us time to complete the infiltration!
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Yes, I board it with my bkie in tow. Is that an action? Idk.

Action 1: I captchalogue my earth elemental so it can come with.
Action 2: I ask the Prospitan agent if it would be a good idea to use the bomb against the battleship or anything else because seriously ive been lugging around this thing the whole battle and it would be stupid if ended up never actually using it.
Action 3: I use the buffing torch on the Bee.

My pawn attempts to remember if they know the layout and weaknesses of the ship, since they used to be on the dersite side.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I blink, covered in a toga, party hat, and copious amounts of red plastic cups stinking of alcohol. I sniff myself and blanch.

But I don't even drink alcohol!

I'm not entirely sure where I am, or why I seem to have come off a bender, but I get the feeling I'm crashing a party of some sort.

I cross a bridge and accidentally wander into the Dersite ship. Lost and confused...

Action 1: I summon a map to help me navigate.

Action 2: I go to the Bridge and try to get a read on the situation. When I receive unfriendly responses, I yelp and throw the plastic cups to distract the bridge guards from firing on me. Some of the leftover alcohol lands on the controls, short circuiting them.

Action 3: I run to the shield room, hoping to get myself some shields. However, instead I've found its shield generators. Feeling like a chump, I angrily toss the last of the alcohol filled plastic cups at the shield generators. By the time I realize there's already liquid, it's too late- the shield generators have already short circuited. Whoops.
Level Up: The Revival

No, I am not explaining the subtitle. Yes I made a forum game before I posted anywhere else. Maybe, I could be inflating my own ego. No, surprisingly, I do not like that as much as I should.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Huh. I was sure I posted already.

Action 1: Enter the Dropship.

Action 2: While Flying, Look at the enemy formation: where the guards are least stationed, if there are any patterns in the rotation of the Simumodder when looking for players, etc.

Action 3: Once we go down, I use my knowledge of the formation to find the safest path to the shield generator.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-18-2019, 01:28 PM)Karpinsky Wrote: »Alright, I'll take the dropship!

ODIN, attack the Dersite ship from the outside! Buy us time to complete the infiltration!

You enter the Dropship! Your entities will do as you say.

(01-19-2019, 10:38 AM)Ten11 Wrote: »Yes, I board it with my bkie in tow. Is that an action? Idk.

Action 1: I captchalogue my earth elemental so it can come with.
Action 2: I ask the Prospitan agent if it would be a good idea to use the bomb against the battleship or anything else because seriously ive been lugging around this thing the whole battle and it would be stupid if ended up never actually using it.
Action 3: I use the buffing torch on the Bee.

My pawn attempts to remember if they know the layout and weaknesses of the ship, since they used to be on the dersite side.

You captchalogue the Earth Elemental! The Prospitian agent lights up at the information that you are carrying around a powerful bomb! He exclaims that such a weapon would be perfect for disabling a section of the Battleship! You also manage to buff the Bee. The pawn tries to remember the layout of a standard Dersite Battleship... 

In general, a Carapician Battleship is divided into three sections: The Fore section contains most of the Battleship's weapon systems and ammunition deposits, the Mid section contains the Battleship's power plant, while the Aft section contains its engine room and command center. However, the pawn suspects that the layout of the Simumodder's Battleship is at least somewhat different, because the standard Dersite Battleship does not have shields or shield generators. The Prospitian agent then informs you that you will be landing on the Mid section where the shield generator is, and from their intelligence, the Simumodder has replaced the seperate power plants and engines with a combined Godmodding Reactor that both powers and propells the Battleship. He then notes that your bomb would be best saved for taking down the Godmodding Reactor.

(01-19-2019, 03:06 PM)Si Fron Namasuke Wrote: »I blink, covered in a toga, party hat, and copious amounts of red plastic cups stinking of alcohol. I sniff myself and blanch.

But I don't even drink alcohol!

I'm not entirely sure where I am, or why I seem to have come off a bender, but I get the feeling I'm crashing a party of some sort.

I cross a bridge and accidentally wander into the Dersite ship. Lost and confused...

Action 1: I summon a map to help me navigate.

Action 2: I go to the Bridge and try to get a read on the situation. When I receive unfriendly responses, I yelp and throw the plastic cups to distract the bridge guards from firing on me. Some of the leftover alcohol lands on the controls, short circuiting them.

Action 3: I run to the shield room, hoping to get myself some shields. However, instead I've found its shield generators. Feeling like a chump, I angrily toss the last of the alcohol filled plastic cups at the shield generators. By the time I realize there's already liquid, it's too late- the shield generators have already short circuited. Whoops.

I liked your attempt at humor, but unless you're a crewmember, you can't wander onto the Battleship. You'll need to be taken there by the Prospitian Dropship! I'm going to be generous and say that you enter the Dropship.

(01-19-2019, 09:22 PM)HunterX55 Wrote: »Huh. I was sure I posted already.

Action 1: Enter the Dropship.

Action 2: While Flying, Look at the enemy formation: where the guards are least stationed, if there are any patterns in the rotation of the Simumodder when looking for players, etc.

Action 3: Once we go down, I use my knowledge of the formation to find the safest path to the shield generator.

You enter the Dropship!

_______________________________________________________________________________________________
End of Turn Battle


The Prospitian Agent waits one more turn for any more stragglers... The Grist Factory produces a Grist Drone! The Grist Drones produce 4,500 Build Grist, 1,800 Crude Grist, 900 Refined Grist, and 90 Precious Grist. The Giant Bee minicrits the Shields for 20,000 damage! The ODIN destroys the Shields and deals 15,000 damage to the Battleship! The Battleship begins targetting the Giant Bee with its main gun... it seems that it has potent targetting systems that will give it a much higher chance of hitting the Giant Bee... It's auxiliary weapons systems deal 7,000 damage to the Grist Factory! The Simumodder regenerates 20,000 points of the Battleship's Shields!

Battlefield:
Grist Pool: 168.5K B, 129.3K C, 42.1K R, 2,360 P
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Grist Factory: [AG], HP: 1,000/20,000, Armor: 3,000, Grist Core: 20,000/30,000 Grist Collection: I, Overcharge:IIII
Grist Drones: [AG], (x6) HP: 10,000/10,000
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity, Capchalogued by Ten11
Prospitian Dropship: [AG], HP: 30,000/30,000, Armor: 2,000, Dodge: 50% Waiting for players

Dersite Battleship: [PG-BOSS], HP: 235,000/250,000, Armor: 5,000, Shields: 20,000/50,000, regenerates 10,000 Shields each turn, Main Gun: I, Target: Giant Bee
Simumodder: [GM] HV: 2/10

Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 49K B, 23.5K C, 3.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 33K B, 20K C, 10 R, 250 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 15.4K C, 16.7K R, 310 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Redrover1760: [AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
N/A

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I wait in the Dropship.

Current Inventory:
2 CP
Alchemies:
  • Dirty Vasilev
  • Plasma Hyper-Spazer
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RE: Destroy the Godmodder: MSPAradox (Test Session)
> Farm enough grist to get the goddamn Lennon’s Deathhead, then board the dropship.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
First, I begin a 5-turn construction process to create a module for the alchemizer that can remotely activate it and teleport the alchemy to the person who makes it.
I then inventory the Giant Bee, for use in the Dersite Ship, though it might not be able to fly in there.
I then board the Dropship.
Show Content

[Image: neocities%20button%20lol.png]

[Image: 47325.png]
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RE: Destroy the Godmodder: MSPAradox (Test Session)
To the aft, then. Once we get on the ship.

Action 1: Use buff torch on Grist factory.
Action 2: Use buff torch on Bee.
Action 3: Does this Dropship have any weapons? Use 'em.

My pawn psyches themself up.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-20-2019, 02:29 PM)Karpinsky Wrote: »I wait in the Dropship.

Current Inventory:
2 CP
Alchemies:
  • Dirty Vasilev
  • Plasma Hyper-Spazer

(01-20-2019, 05:17 PM)FlamingFlapjacks Wrote: »> Farm enough grist to get the goddamn Lennon’s Deathhead, then board the dropship.

You manage to scavenge 35,000 Build Grist and 12,000 Refined Grist from the Grist Pool! You board the dropship!

(01-20-2019, 10:20 PM)Numbers Wrote: »First, I begin a 5-turn construction process to create a module for the alchemizer that can remotely activate it and teleport the alchemy to the person who makes it.
I then inventory the Giant Bee, for use in the Dersite Ship, though it might not be able to fly in there.
I then board the Dropship.

You can already create alchemies remotely. You attempt to captchalogue the Giant Bee, but it fails... looks like you're going to have to upgrade your Captchalogue cards to captchalogue entities with more than 10 CP invested in them... However, the Giant Bee will follow the Dropship onto the deck of the Battleship.

You board the Dropship!

(01-21-2019, 10:15 AM)Ten11 Wrote: »To the aft, then. Once we get on the ship.

Action 1: Use buff torch on Grist factory.
Action 2: Use buff torch on Bee.
Action 3: Does this Dropship have any weapons? Use 'em.

My pawn psyches themself up.

You buff the Grist Factory and Bee for +2,000 HP each! The Grist factory will produce 1.5x its normal Grist production this turn! The Giant Bee will minicrit on its attacks!

_______________________________________________________________________________________________
End of Turn Battle

The Grist Factory and Grist drones produce 10,500 Build Grist, 4,800 Crude Grist, 2,400 Refined Grist, and 240 Precious Grist! The Dropship finally takes off, heading for the Dersite Battleship! The Giant Bee follows... The Dersite Battleship suddenly switches targets to the Prospitian Dropship! It will fire next turn! Protect the Dropship! The Simumodder, finally sick of the attention that the Grist Factory has been getting, takes out his Banhammer and DESTROYS it! It, and the Grist Drones, fade away into dust... 20,000 Build Grist, 10,000 Crude Grist, and 5,000 Refined Grist added to the Grist Pool!

Battlefield:
Grist Pool: 144K B, 164.1K C, 37.5K R, 2,600 P
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Giant Bee: [AG], HP: 30,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity, Capchalogued by Ten11
Prospitian Dropship: [AG], HP: 15,000/15,000, Armor: 2,000, Dodge: 50% Waiting for players

Dersite Battleship: [PG-BOSS], HP: 235,000/250,000, Armor: 5,000, Shields: 30,000/50,000, regenerates 10,000 Shields each turn, Main Gun: I, Target: Prospitian Dropship
Simumodder: [GM] HV: 2/10

Redrover1760: 
[AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation

On the Dropship
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 84K B, 23.5K C, 15.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 33K B, 20K C, 10 R, 250 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 15.4K C, 16.7K R, 310 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Si from Namasuke: [AG-P] HV: 20/20 Dodge: 50%, Grist: 40K B,  20K C, 0K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
N/A

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
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RE: Destroy the Godmodder: MSPAradox (Test Session)
1x action: Activate Fraymotif on the Dersite ship.
2x action: Use the Plasma Hyper-Spazer as part of the Fraymotif.

Current Inventory:
2 CP
Alchemies:
Dirty Vasilev
Plasma Hyper-Spazer
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Alistair blinks as his reality is forcefully corrected. He is now in a toga and party hat filled to the brim with half-finished cups of alcohol surrounded by other people. However the alchohol is hidden from the other people, so he decides to remedy the misconception a little. After politely sneaking away from everyone else, he goes to the top of the dropship and notices the battleship beginning to fire.

Action 1: Noticing the Shields, he takes the party hat and throws it with all of his strength, causing enough damage to the shields that it creates a hole in them for Action 2 and 3.

Action 2: He then throws the alcohol cups at the Dersite Battleship. This wouldn't matter... if the red cups didn't somehow plug themselves onto the ends of its gun. In between their unusual strength and the alcohol inside, this should damage the gun greatly, sharply dropping its offensive capabilities.

Action 3: Without thinking, he throws the toga through the hole, hitting the window of the battleship and its aiming periscope and radar systems! Completely blind, the main gun swerves a bit, making its next target completely random!

Alistair then looks down to find that he was still wearing his normal outfit of Black Jeans, a black jacket with orange lining the inside and orange lines on the sleeves, a white t-shirt, and his white shoes on underneath.

Well, at least that, whatever had happened, he wasn't completely naked under the toga. He was grateful for that small mercy.
Level Up: The Revival

No, I am not explaining the subtitle. Yes I made a forum game before I posted anywhere else. Maybe, I could be inflating my own ego. No, surprisingly, I do not like that as much as I should.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
I make lennon’s Deathhead because I have to have enough grist by now, yes I know it’s a level 9.
Charge up 2 CP
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RE: Destroy the Godmodder: MSPAradox (Test Session)
Action 1: I use the buffing torch on the prospitan dropship.
Action 2 & 3: I go up to the front of the ship, directly where the battleship will be aiming, and activate my Barrier Warrior abilitech to summon objects that get in the way. I attempt to focus 2 of my actions into the abilitech. Can I do that?

If not, then:
Action 3: Ask the agent if they'll be coming with us onto the ship/try to convince them to come with us.

My pawn attempts to remember dersite battle strategies so that they can predict what the enemy forces will do once we're on their ship.
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RE: Destroy the Godmodder: MSPAradox (Test Session)
(01-21-2019, 03:28 PM)Karpinsky Wrote: »1x action: Activate Fraymotif on the Dersite ship.
2x action: Use the Plasma Hyper-Spazer as part of the Fraymotif.

Current Inventory:
2 CP
Alchemies:
Dirty Vasilev
Plasma Hyper-Spazer

FRAYMOTIF => FATEWEAVER

You are surrounded with a dark green glow. Something stirs within in you... you reach into the depths of your mind, uncovering a hidden power. A black, skull-like symbol appears in front of you. You recognize it as the symbol of Doom! You finish awakening your inner power, embracing your title as the Prince of Doom! You can feel fate itself bend around you. With this new power, you turn to the Dersite Battleship. You reach out to it, making real the fate that it is destined for: destruction! The Battleship's shields absorb the brunt of the attack. They swiftly begin to flicker and leech out into the air. Once this is said and done, you find that you have dealt 20,000 damage to the Shields and guaranteed that attacks against it and the Battleship will minicrit this turn!

(01-21-2019, 04:07 PM)Si Fron Namasuke Wrote: »Alistair blinks as his reality is forcefully corrected. He is now in a toga and party hat filled to the brim with half-finished cups of alcohol surrounded by other people. However the alchohol is hidden from the other people, so he decides to remedy the misconception a little. After politely sneaking away from everyone else, he goes to the top of the dropship and notices the battleship beginning to fire.

Action 1: Noticing the Shields, he takes the party hat and throws it with all of his strength, causing enough damage to the shields that it creates a hole in them for Action 2 and 3.

Action 2: He then throws the alcohol cups at the Dersite Battleship. This wouldn't matter... if the red cups didn't somehow plug themselves onto the ends of its gun. In between their unusual strength and the alcohol inside, this should damage the gun greatly, sharply dropping its offensive capabilities.

Action 3: Without thinking, he throws the toga through the hole, hitting the window of the battleship and its aiming periscope and radar systems! Completely blind, the main gun swerves a bit, making its next target completely random!

Alistair then looks down to find that he was still wearing his normal outfit of Black Jeans, a black jacket with orange lining the inside and orange lines on the sleeves, a white t-shirt, and his white shoes on underneath.

Well, at least that, whatever had happened, he wasn't completely naked under the toga. He was grateful for that small mercy.

You manage to destroy the Shields and inflict a 10% aiming penalty on the Main Gun for this turn!

(01-21-2019, 04:12 PM)FlamingFlapjacks Wrote: »I make lennon’s Deathhead because I have to have enough grist by now, yes I know it’s a level 9.
Charge up 2 CP

Lyrical Sword && Needles of Pane = Lennon's Deathhead (Lv. 9: 81,000 Build Grist, 15,000 Refined Grist)

You got LENNON'S DEATHHEAD! A sword that crackles with oblivion magics. Lines like those on a vinyl recording are etched onto its surface, and the entire weapon hums with a lyrical power.

(01-22-2019, 09:56 AM)Ten11 Wrote: »Action 1: I use the buffing torch on the prospitan dropship.
Action 2 & 3: I go up to the front of the ship, directly where the battleship will be aiming, and activate my Barrier Warrior abilitech to summon objects that get in the way. I attempt to focus 2 of my actions into the abilitech. Can I do that?

If not, then:
Action 3: Ask the agent if they'll be coming with us onto the ship/try to convince them to come with us.

My pawn attempts to remember dersite battle strategies so that they can predict what the enemy forces will do once we're on their ship.

The Agent is already on the Battleship!

ABILITECH => BARRIER WARRIOR

You summon a horde of random objects to protect the Battleship! They will absorb 10,000 damage before breaking! The Dersite Pawn attempts to remember the strategies used by Dersites when boarding or defending vehicles, but then realizes that since these Dersites were likely handpicked and trained by the Simumodder, they will use different strategies from the average Dersite marine!

_______________________________________________________________________________________________
End of Turn Battle

The Dersite Battleship fires at the Prospitian Dropship... and hits! Fortunately, Ten11's Barrier absorbed some of the shot, so it only ends up dealing 10,000 damage to the Dropship! The Dropship is able to land on the Mid deck of the Battleship! You land in a clearing, surrounded by towers... Suddenly, you are accosted by 10 Dersite Riflemen and a Rook! They appear to be equipped with fancy Godmodding-derived equipment... They are guarding the hatch to Level 2. Defeat them to progress!

The Giant Bee deals a minicritted 16,000 damage to the Dersite Battleship! The Battleship regenerates 10,000 Shields and begins targeting the Giant Bee! It's side guns hit the Giant Bee for 2,500 damage! The Simumodder whacks the Giant Bee with his Banhammer for 7,500 damage, then boosts the Battleship's Shields for 10,000 Shields!

Battlefield:
Grist Pool: 144K B, 164.1K C, 37.5K R, 2,600 P
Alchemist: [AG] HP: 2,000/2,000, At the Alchemiter
Giant Bee: [AG], HP: 20,000/30,000, Dodge: 80%, Armor: 2,500, heals 5,000 damage each turn, debuff of -20% Dodge and -20% Attack for entities it hits.
Earth Elemental: 
[AG], HP: 23,000/50,000, Armor: 2,000, Horde Entity, Capchalogued by Ten11
Prospitian Dropship: [AG], HP: 5,000/15,000, Armor: 2,000, Dodge: 50%

Dersite Battleship: [PG-BOSS], HP: 219,000/250,000, Armor: 5,000, Shields: 20,000/50,000, regenerates 10,000 Shields each turn, Target: Giant Bee
Simumodder: [GM] HV: 2/10

Redrover1760: 
[AG-P] HV: 10/20 Dodge: 50%, Grist: 20K B, 3K C, 7.8K R, 0 P, wearing Cloak of Levitation

Battleship Mid Section - Level 1
Dersite Pawns: [PG] (x10) HP: 5,000/5,000
Dersite Rook: [PG] HP: 20,000/20,000 Armor: 2,000
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 1K B, 38K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 84K B, 23.5K C, 15.7K R, 20 P
HunterX55: [AG-P] HV: 15/20, Dodge: 50%, Grist: 33K B, 20K C, 10 R, 250 P
Ten11: [AG-P] HV: 10/10, Dodge: 50%, Grist: 23.4K B, 15.4K C, 16.7K R, 310 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 11/20 Dodge: 50%, Grist: 21K B, 34K C, 21K R, 640 P
Si from Namasuke: [AG-P] HV: 20/20 Dodge: 50%, Grist: 40K B,  20K C, 0K R, 0 P

High Orbit Zone - Distance 3
ODIN: [AG], HP: 12,000/20,000, Orbital Strike: IIIII

Passive Charges:
N/A

Spoils of War:
Ogre Tusk: [Ten11] Cooldown: III
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RE: Destroy the Godmodder: MSPAradox (Test Session)
1x action: Marked for Death on the Rook
2x action: Plasma Hyper-spaze the Rook

Current Inventory:
2 CP
Alchemies:
Dirty Vasilev
Plasma Hyper-Spazer
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