Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
you know i take too long when my auto-suspend extension kicks in because i haven't touched my organization quicktopic in a while whoops

Day 2 - No Incident is scheduled

DAY: 2/5
LOOP: 1/4

Reecer6 played Move Vertical on Girl Student
The Mastermind played Move Vertical on Boy Student
The two pass each other briefly.
Boy Student and Girl Student have switched places.

Palamedes has played Goodwill +1 on Office Worker
Granolaman has played Goodwill +2 on Girl Student
It's nice to help people.
Office Worker is at 3 Goodwill. Girl Student is at 2 Goodwill.

The Mastermind has played Paranoia +1 on Boy Student and Shrine Maiden.
There must be something about the school that made its attendees today feel unsafe...
Boy student has 1 Paranoia.
Shrine maiden is panicked!!

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Hospital: 2 Intrigue
Office Worker: 3 Goodwill
Girl Student: 2 Goodwill
Boy Student 1 Paranoia
Shrine Maiden: 2 Paranoia


Out of play cards: Goodwill +2, Goodwill +2, Intrigue +2

No Mastermind abilities are used.

Goodwill abilities are available! Palamedes may choose to use them.
this is publicly declared
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
I'm going to use them yeah.

Office Worker, tell me your secrets!
Girl Student, calm the Shrine Maiden the hell down!

(Sorry for the wait, I have a few projects due and they took up a bit more of my time than I anticipated.)
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
Office Worker is.... a Person.

Shrine Maiden is no longer panicked.

There is no Incident scheduled.

Granolaman is the new leader.

The day ends...
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Day 3 - A Hospital Incident is scheduled.

DAY: 3/5
LOOP: 1/4


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Cards have been played on Boy Student, Shrine Maiden, and Girl Student.

Hospital: 2 Intrigue
Office Worker: 3 Goodwill
Girl Student: 2 Goodwill
Boy Student 1 Paranoia
Shrine Maiden: 1 Paranoia


Out of play cards: Goodwill +2, Goodwill +2, Intrigue +2


Play order is Granolaman, Reecer6, Palamedes.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Placing card on Shrine Maiden.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Card on the boy student.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Playing on girl student.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Day 3 - A Hospital Incident is scheduled.

DAY: 3/5
LOOP: 1/4

Palamedes played Move Horizontal on Girl Student
The Mastermind played Move Horizontal on Girl Student
The girl overwhelmingly feels like she needs to be in town for some reason.
Girl Student has moved to the City.

The Mastermind played Move Vertical on Shrine Maiden
Granolaman played Paranoia -1 on Shrine Maiden
She decides it's time to return home, to calm down a bit.
Shrine Maiden has moved to the Shrine, and has 0 Paranoia.

The Mastermind played Paranoia +1 on Boy Student
Reecer played Paranoia -1 on Boy Student
He feels.... indifferent, really.
Boy Student still has 1 Paranoia.


[Image: eruD6xp.png][Image: CLuz6ZQ.png][Image: meXYG6r.png]

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Hospital: 2 Intrigue
Office Worker: 3 Goodwill
Girl Student: 2 Goodwill
Boy Student 1 Paranoia


Out of play cards: Paranoia -1, Goodwill +2, Goodwill +2, Paranoia -1, Intrigue +2

Boy Student gains 1 Paranoia.
Boy Student is Panicked!!

No Goodwill abilities have valid targets.

A Hospital Incident is scheduled...

Doctor has died.

Patient has died.

You have died.


YOU HAVE LOST. RETURNING TO TIME SPIRAL.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
hey let's have a refresh of where we start here, sorry about the killing you all thing we cool?

Incident List
Day 1 - Increasing Unease
Day 2 - Nothing
Day 3 - Hospital Incident
Day 4 - Nothing
Day 5 - Faraway Murder

DAY: 0/5
LOOP: 2/4

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and as a quick note about the whole incident thing, all those events happened at the same time -- the patient dying, the doctor dying, and the protagonists dying. It did happen prior to the changing of leaders, so Granolaman will continue as Leader at the start of the next loop.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
dang boy student!!!!

well, we at least know shrine maiden's a conspiracy theorist. could've learned if the boy were a friend or not if i had moved him into the hospital, but then, i didn't know shrine maiden was a conspiracy theorist!!
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Damn, sorry about screwing up getting the girl student killed.

So unless I grossly misunderstand things we just have to keep the boy student sane and away from the shrine maiden and we don't have to worry too much about the hospital incident?
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Sorry for disappearing there. I'm not 100% convinced the Shrine Maiden is the conspiracy theorist and not the Boy Student but it doesn't hurt to keep them separated. I suspect the Girl Student is the friend though (or at least RL is committed to pretending she's the friend). If we boost her goodwill and keep her hanging out with the Boy Student we shouldn't have any more hospital problems I think. Office Worker is confirmed bystander so we're back to only needing to worry about the school and hospital again.

How does moving the Boy Student into the Office, boosting the goodwill on Girl Student and leaving one person on Intrigue management (I can do it again if we need it) sound? Anyone have any ideas on how to discern Cultist v Brain at this point?
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Boy student being the conspiracy theorist AND the culprit of the Hospital Incident would be pretty troubling, but yeah as long as we keep the girl student near him to make him feel better we should be okay? Plus if we keep the Shrine Maiden and Boy Student separate we might be able to confirm which of them is the conspiracy theorist.

If you want to do intrigue duty again I'd say go for it. Best way to figure out if the cultist is around is to just keep using forbid intrigue I think.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Holidays are over! We'll get this going on Saturday, I think. The Time Spiral wavers.


it's been remarkably stable this round gotta say
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
Yeah, good job space-time. Way to put in the holiday effort!
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