Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
I have a single Intrigue +1 card, which means I can only play it on one target at a time.

If a culprit meets all the criteria for their Incident, it will always activate. Sometimes you will receive extra information if it had enough to happen but the targets were invalid (For example, if a Murder didn't have a valid target, I would state that an attempt was made but nobody died). 'Nothing' can only be targeted if there is literally no other target available.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Can I still sign up to play, or do I need to wait until next game/loop/script/whateverroundsarecalledinthisgame?
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
You'll have to wait until the next script. This game works with specifically three protagonists.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Oh snap I overlooked when we fail. We don't autofail immediately when a location hits 2 Intrigue or the Friend dies we only get informed that we lost at loop end. That means until we figure out the key location we pretty much have to guard everything yaaaay.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Strategy: Shepherd everyone into the hospital and blow it up and see if we lose instantly.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Crap, that's what I thought too. I guess we just have to spend loop one narrowing that down.

Oh right, should we just agree to cancel intrigue based on the player order in the OP?
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Hmm, I started freaking out cuz I forgot that RL gets a free Intrigue with LotA or aUR so it'd never be safe to let an Intrigue card slip into the hospital as we'd just be killed. But I noticed the hospital still explodes at 2+ Intrigue and the Friend is still revealed if they're caught in the incident which would instantly reveal the full plot setup.

I need to think over this harder when I get home.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Not much might come from it because presumably Laser could set us up here, but we might want to focus goodwill on the office worker and/or shrine maiden at some point, revealing roles might help us figure things out later down the line.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
The value I'm seeing is that we can force RL's hand here. I think we can commit to defending the school from intrigue. If the hospital gains any intrigue in the first two days we can alter course and push everyone to their deaths for science. RL either has to ignore the hospital incident or reveal a ton of information to launch it.

In any event I volunteer to be on Intrigue blocking duty for this loop. I doubt we're gonna need all 3 forbid movements and goodwill+2's this early.

Goodwilling the worker and shrine maiden is a good plan too. SM will probably need 2 +2 cards to activate timely though. Mind the mind games
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Sudden thought: Faraway murder on the last day makes the most sense if we have a key person, if we follow Granola's logic A Place to Protect has a good chance of being our main plot.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
It might just be there to keep forcing us to split our intrigue forbiddance. The mastermind doesn't need or necessarily even want every incident.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Oh yeah of course it could just be a fakeout, but I think it's worth keeping in mind going forward. If we do have a key person though we have to constantly be on guard there though. Also we might as well bust out the goodwills early on the first loop (carefully avoiding any mastermind traps) to try and figure some stuff out, we get them back next loop regardless.

Do we really find out if anyone but the Friend dies if the Hospital gets 2 intrigue, or are you talking about if the hospital gets a single intrigue?
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Wait I might be misreading which would make things actually worse. If there's 2 intrigue on the hospital, does the mastermind have to kill everyone at the hospital to kill us or can they just skip the first part and kill us?

If the latter then we can't ever let intrigue build there until the intrigue +2 card is played, and even if it's the former we don't get that much from it I feel.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Rules clarification: If the Hospital Incident occurs and kills the Protagonists, everybody in the Hospital still dies. It is announced that they die, and then it is announced that the protagonists die, and then it is simply announced that you have lost. No additional details will be provided unless required (eg Friend identity, if applicable)
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Dang, you guys are brainstorming this way harder than I expected to this early on.

It feels like to me that there isn't really a strategy you can develop at this point, other than "kill the friend." If we're not defending the hospital, the mastermind would just have to put a +1 on it, we'd ferry the brain over there for them, and then we've killed ourselves.

But eh, I'll trust you. I guess there's a 50/50 there's a brain to begin with. Hoping we get some information here.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
We find out if a Friend dies whenever or if the Key Person dies at 1 Intrigue. The problem is between the Brain and the Rumor RL can throw out an unblockable Intrigue at any time so if the Hospital ever gains 1 Intrigue RL can give it a second Intrigue on Day 3 to kill us and deny us Key Person info.

Meanwhile because once per loop RL can play two Intrigue cards while we can only block one, he will always have the option to turn on the hospital incident.

So even if we perfectly block all the Intrigue, RL can still slip two into the hospital and kill us with the incident. The only way to prevent that without losing the school is to identify the culprit and that means just letting the incident happen. RL has to either go ahead with the incident and potentially reveal the Friend to us, or refuse to activate the culprit in which case it's still pointless to defend the hospital.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
The Time Spiral grows unstable and collapses. Discussion ends. The first loop begins.

Day 1 - Increasing Unease is scheduled

DAY: 1/5
LOOP: 1/4

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Actions have been played on Shrine Maiden, the Hospital, and the School.

Reecer6, please privately message me your action, and then post the location only of the action in the thread.
For convenience, these are again the actions you have available.
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After Reecer has posted, Palamedes may do the same, followed by Granolaman.

as before, discord is the most convenient place for me to recieve actions but y'know, you can send a forum PM if you need
Likewise, you can message me with rules questions if you have them, because asking them in the thread could signal intent
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Placing a card on the girl student.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Placing on the office worker.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Placing on the School.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Day 1 - No Incident is scheduled

DAY: 2/5
LOOP: 1/4
Reecer6 played Move Vertical on Girl Student
Sometimes one could use a break from studies.
Girl Student moves to the Shrine.

The Mastermind has played Move Vertical on Shrine Maiden
It's important to keep caught up on one's studies.
Shrine Maiden moves to the School

Granolaman played Forbid Intrigue on the School.
The Mastermind has played Intrigue +1 on the School.
nothin' spooky here today
The School has 0 Intrigue

The Mastermind has played Intrigue +2 on the Hospital.
For a place of healing, something feels a bit forboding here...
The Hospital has 2 Intrigue

Palamedes played Goodwill +2 on Office Worker
It's nice to have some help with a heavy workload.
Office Worker has 2 Goodwill

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Hospital: 2 Intrigue
Office Worker: 2 Goodwill


Out of play cards: Goodwill +2, Intrigue +2

Shrine Maiden gains 1 Paranoia.

No Goodwill events are available.

An Incident is scheduled...
and doesn't occur.

Palamedes is the new Leader.

The day ends.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
Day 1 - No Incident is scheduled

DAY: 2/5
LOOP: 1/4

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Cards have been played on Boy Student, Shrine Maiden, and Girl Student.
Hospital: 2 Intrigue
Office Worker: 2 Goodwill
Shrine Maiden: 1 Paranoia


Out of play cards: Goodwill +2, Intrigue +2

Play order is Palamedes, Granolaman, then Reecer6.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
Sorry for the delay, played on Office Worker.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
Placing on Girl Student.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
Card on Boy Student.
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