Tiny Chat People

Tiny Chat People
RE: Tiny Chat People
I disagree both with the dumb character limit rule and with "don't actually communicate with these people because...um..." (well there's not actually any good* reason not to). Both of them look to me like flavors of "hey look at this wonderful freeform game we can play! K now let's put arbitrary restrictions on ourselves to make it more difficult to do fun and/or effective things."

*-I mean, independence? When was the last time a non-insane parent actively decided to stop communicating with their child in WORDS and start communicating only in gifts and vague hand gestures? Oh, right that was NEVER.

But I suggest in this adventure so rarely that it doesn't actually affect me that much either way.
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RE: Tiny Chat People
I agree with some form of limiting the number of suggestions each 'player' can make, because the thread routinely turns into a clusterfuck due to trying to do too many things.
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RE: Tiny Chat People
(10-11-2017, 08:29 PM)Xindaris Wrote: »*-I mean, independence? When was the last time a non-insane parent actively decided to stop communicating with their child in WORDS and start communicating only in gifts and vague hand gestures? Oh, right that was NEVER.

As far as we could see it didn't look like any of the other gods are doing it. If it was expected to be a regular thing it'd just be a feature and not a loophole we invented.

Plus we're way clingier than any parent should be, when was the last time any kid appreciated their parent barging into their room and delivering twelve conflicting and disgustingly self-flaggelatory messages every ten minutes? Oh right, that was never.

Our messages have rarely done anything other than salve our own conscience.
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RE: Tiny Chat People
I agree, I don't even think we can go around comparing ourselves to real life parents in a human sense anyway. Like most parents don't go around beaming info into their kid's heads without permission, only talking via notes, tossing items at them with no info behind it, and creating them with a purpose in mind and said purpose may or may not harm them pretty badly.

That or I totally got ripped off in the parent department. Where is my years of education beamed into my head instantly, and several friendly bees Mom?
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RE: Tiny Chat People
If we seriously are going to stop direct communication, at least in the way we've been doing it, then we should ask the other gods how they communicate with their cats. Instead of bumbling around trying to figure it out ourselves, because there are too many conflicting ideas about what we should be doing.

I honestly think we should take a step back, but recent suggestions are not taking into account the fact that we can't just cut them off. It would not only frighten them to suddenly find that we've stopped sending them letters but it would also be incredibly rude to not tell them that we won't be sending any more.

I made sure to include in our final letter that the cats shouldn't expect any more letters for that reason.
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RE: Tiny Chat People
To be honest, I'm not trying to act like a parent, nor did we even act like one. At best, we are acting like a decently responsible guy.
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RE: Tiny Chat People
The analogy to parents is obviously imperfect, but it's selected specifically to highlight how absurd the decision to not directly communicate is. Friends and national leaders are also among people who don't suddenly stop communicating directly and start talking in gifts and vague gestures--EVEN if the direct communication is conflicting or harmful at times. Really the idea basically applies to literally any relationship between people whatsoever except for maybe the most bizarre of acquaintanceships.
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RE: Tiny Chat People
(10-12-2017, 02:27 AM)Wheat Wrote: »5 creates and 5 teaches per suggester per update is not a restriction. it's like a 300mph road speed limit.

The same could be said of the 140 character limit, you could easily make, like, 15 things in one update if you didn't offer any explanation. 5 was just the number I came up with off the top of my head, we can change it to whatever we want whenever we want.
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RE: Tiny Chat People
(10-12-2017, 09:33 PM)Kanelel Wrote: »
(10-12-2017, 02:27 AM)Wheat Wrote: »5 creates and 5 teaches per suggester per update is not a restriction. it's like a 300mph road speed limit.

The same could be said of the 140 character limit, you could easily make, like, 15 things in one update if you didn't offer any explanation. 5 was just the number I came up with off the top of my head, we can change it to whatever we want whenever we want.

I said this already in the thread, thought I might as well bring it here - "I feel 2 CREATEs and 1 TEACH will be better.

I would also like to suggest limiting GIVEs to 2."
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RE: Tiny Chat People
I agree with the others that the letters are hamfisted and cringy as fuck, and support putting a stop to them. They never were about the game itself, but an attempt by the suggester to draw everybody's attention to themselves.
Vivian Quest
Tale of a small lizard, crime, and weird biology!
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RE: Tiny Chat People
I don't know about the rest of you guys, but I think this whole thing is being taken too seriously. I enjoy giving suggestions and discussing their implications, but at this point the discussion itself is becoming a chore, and it's almost dramatic in nature. I'm not having fun any more.

I just wanted to give our kitties some fun toys and skills to play with, but the threads are in a state where I feel I have to justify my ideas instead of simply letting them be, and now I feel those justifications are being criticized for existing at all. Maybe that's my own doing? Maybe that's a result of the environment that's being created? I dunno, I'm not a sociologist I guess.

Maybe the character limit is a good idea after all; anything to bring an end to the drudgery that suggesting for this adventure has become.




As for the limit itself, I'm still not convinced that 140 is adequate for what we're dealing with. While a limit in general would solve a lot of current problems, I fear that this limit is too arbitrary, and too small. I know from experience and observation that expressing a complete thought in 140 characters can be quite frustrating - and while allowing limit breaks is an option, it's not an end-all solution. Twitter itself is raising their limit to 280 characters. 280 might be too high, though, so I think 200 would be a nice middle ground. That's ten extra words on average, enough for this sentence.
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RE: Tiny Chat People
i hate people's attitudes surrounding this. i doubt a character limit is going to fix that. communication could be positive, but it hasn't been because a good number of us have collectively been insisting on taking up a paternalistic attitude that's done nothing but drive wedges between us and the cats. we've held back on compassion and transparency out of fear of further losing control over intelligent entities we simultaneously view as children and extensions of our own will, we failed to get across a cohesive message when we needed to most, and now we're cutting out our own tongue in the hopes it'll somehow make things better. instead of debating about how we can moderate kitet's thread without the slightest bit of input from them, we should consider that we're on increasingly shaky ground regarding the cats faith in us, and work together to rectify that- leaving full communication open as an option, but readjusting the way we view and treat the tcps.

for now, some lighthearted goodtimes with tubes is a good way forward- it'll help pull our hearts together, moving the thread towards being a warmer environment, guiding us to act more constructively in the future
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RE: Tiny Chat People
Hey

So, i don't like stepping in to the discussion stuff, because I don't like telling people that they're suggesting the "wrong" things in a sandbox adventure (but yes it's possible to suggest the wrong things in this adventure, as we have found out)

But I might as well step in to provide a little author guidance in the way of clearing up how some things work. So, while I procrastinate on writing the next update, ask me things about how the game of TCP works, that you may be confused about! But don't ask me if your suggestion is good or bad, I can't tell you that.

(answers i will give include: "i can't talk about this yet", "i revealed this in an earlier update but i can clear it up, here" and cryptic clues involving hints of information i dropped in previous updates that literally everybody ignored)
hahaha i wasted my time on all of you for 8 years.
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RE: Tiny Chat People
Alright. Where do dungeons come from? How do we explore more dungeons?
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RE: Tiny Chat People
Can our mode of communication affect our cats in anyway?

Simply sending letters isn't damaging our relationships with the cats, it's the content in the letters that resulted in bad outcomes. Right?
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RE: Tiny Chat People
How nice is Grind's butt?
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RE: Tiny Chat People
how far do you plan ahead ever
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RE: Tiny Chat People
i agree with everything wheat wrote

also it just occurred to me that vetos should not count towards your character count
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RE: Tiny Chat People
(10-14-2017, 03:22 AM)Wheat Wrote: »this is exactly why a temporary character limit would be helpful. right now the time between every update is a slog of Discourse™ between all the suggesters and it doesn't seem like there's any sign of us letting up by us voluntarily showing restraint. our indecision and infighting in the suggestions bleeds into the mood of the updates, and (probably worst of all) makes the content of the updates center around frog-crimes more than the tcps. we could use a clean break away from that if we want lighthearted good times.


give the tcps things. have them interact. let them make up their minds and form their own thoughts on things. when they ask us things, answer them with what they need to hear without putting our hand on the scale so much.

more below
SpoilerShow

you have a good point and i'm not against a temporary limit, but i'd like to emphasize the word temporary
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RE: Tiny Chat People
i am concerned that we'll fight on removing the limit when it's time to do so
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RE: Tiny Chat People
I agree; the precision of language is what's needed here. Complicating things, as it turns out, makes things complicated. Hopefully we can maintain that as we bounce back from twitter mode, to avoid fighting again.
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RE: Tiny Chat People
If nothing else, this would serve as a proof of concept that Frog-Crimes is capable of self-moderating. Something that has been severely lacking, and which has strained all of our relationships in the game.
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RE: Tiny Chat People
(10-14-2017, 03:22 AM)Wheat Wrote: »
(10-13-2017, 11:34 AM)Loather Wrote: »for now, some lighthearted goodtimes with tubes is a good way forward- it'll help pull our hearts together, moving the thread towards being a warmer environment, guiding us to act more constructively in the future
this is exactly why a temporary character limit would be helpful. right now the time between every update is a slog of Discourse™ between all the suggesters and it doesn't seem like there's any sign of us letting up by us voluntarily showing restraint. our indecision and infighting in the suggestions bleeds into the mood of the updates, and (probably worst of all) makes the content of the updates center around frog-crimes more than the tcps. we could use a clean break away from that if we want lighthearted good times.


give the tcps things. have them interact. let them make up their minds and form their own thoughts on things. when they ask us things, answer them with what they need to hear without putting our hand on the scale so much.

more below
SpoilerShow

I agree 100% with this, especially the spoilered part is how I feel about things right now.
Vivian Quest
Tale of a small lizard, crime, and weird biology!
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RE: Tiny Chat People
(10-13-2017, 10:24 PM)Justice Watch Wrote: »Alright. Where do dungeons come from? How do we explore more dungeons?

Dungeons are generated near player bases, with the exclusion of the starting player. You can see this with how the Candy Mine dungeon was very near Macarons base. If you want to explore more dungeons, you'll just have to find them - but I can't guarantee that they'll still have treasure in them for you.


(10-14-2017, 01:19 AM)Vic Wrote: »Can our mode of communication affect our cats in anyway?

Simply sending letters isn't damaging our relationships with the cats, it's the content in the letters that resulted in bad outcomes. Right?

Right. The form of communication you use does matter, as the letters keep more of your specific words intact than simple direct "Communication", but you guys are just, uh, not great at handling certain personalities.


(10-14-2017, 01:29 AM)Dark Lord Graham Wrote: »How nice is Grind's butt?

Grind is a quadruped, he doesn't have a butt.

(10-14-2017, 01:44 AM)☆ C.H.W.O.K.A ☆ Wrote: »how far do you plan ahead ever

kinda far actually, but I'm trying to keep stuff flexible on account of our protag character being a lot worse of a person than I expected.


(10-14-2017, 03:25 AM)Wheat Wrote: »Is TCP a video game? a virtual reality sim? an alternate reality? and are there cheat codes?

Is it possible to reset your spot in a session or reboot an avatar?

1. This isn't something I've talked about in the thread and I kinda don't feel like this thread should get to know the specifics, for reasons :y
2. no cheat codes.
3. not at all.

also, for my sake, I'm interested in the "1 create+teach per suggestion per update" self-imposed rule. It's been getting hard to keep track of all the items you want me to have visible in every panel. but yeah I'm also getting super tired of keeping track of what you guys want regarding the post restrictions too... my computer's still not fixed and I'm gonna just buy a new one. look forward to my patreon, coming soon
hahaha i wasted my time on all of you for 8 years.
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RE: Tiny Chat People
(10-15-2017, 05:23 AM)KittenEater Wrote: »
(10-14-2017, 01:29 AM)Dark Lord Graham Wrote: »How nice is Grind's butt?

Grind is a quadruped, he doesn't have a butt.

So I was eating a piece of pumpkin pie and got to thinking to myself.

This inadvertently raises an interesting line of thought. I believe Macaron has hands, judging from her character portraits. So she might be some sort of humanoid, or at least possess a humanoid torso. But with Grind as a quadruped and Frog-Crimes as... whatever the hell Frog-Crimes is, the gods seem to have extremely varied body shapes. Obviously we designed our own form, to some extent, but it makes me curious about a few things.

Are there non-humanoid TCPs? So far they seem to follow a humanoid template. Does this suggest that non-humanoid gods are rare, and thus the template of these beings is based on a bipedal majority? Or are TCPs modeled after a specific god? My guess would be Wax himself, if he's the admin of the 'game'.

How do gods reproduce, and what determines what the kid looks like? Based on the birthing parent? A hybrid of the two? Completely unique? Does the new god design their own form? How fast do newborn gods reach maturity? Do gods only reproduce through spontaneous generation, like Frog-Crimes? Evidence thus far suggests that not all gods are collectives, but that doesn't mean individual gods can't come about in the same way.

I don't imagine we'll get answers to any of those OOC, but it's something to ask about IC next time we're speaking to a god.

(10-15-2017, 05:23 AM)KittenEater Wrote: »also, for my sake, I'm interested in the "1 create+teach per suggestion per update" self-imposed rule. It's been getting hard to keep track of all the items you want me to have visible in every panel. but yeah I'm also getting super tired of keeping track of what you guys want regarding the post restrictions too... my computer's still not fixed and I'm gonna just buy a new one. look forward to my patreon, coming soon

We could do a strawpoll?
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