Alchemy Attack

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Alchemy Attack
#51
RE: Alchemy Attack
Okay, so we have a fire foe and some ice cubes.

BIRTHDAY THUNDER + Light Base
Light Base + Holy Cream

We'll try a bit of the ol' razzle dazzle.
[Image: WFQLHMB.gif]
#52
RE: Alchemy Attack
[Image: battle05_zpsb7witt3h.png]

Mirdini mixes Lava Thermos + Horiz Essence to make a Flare Cascader!

They throw it at the Jelly Cube on A4! It spreads across the row and deals 3 Fire damage to both Jelly Cubes!

[Image: victory%2001_zpsyqlvuewv.png]

Victory!

You win:

Water Base
Wind Base
Earth Base
Acidic Acid
4 [Image: Coin.png]

[Image: AA%20map%2006_zpsdoiokarx.png]

[Image: battle06_zpsjrx8wgpm.png]

Schazer Mixes Water Base + Wind Base to make a Storm Jar!

They then mix Wind Base + Wind Base to make a Pinwheel Sapling!

Sai mixes Birthday Thunder + Light Base to make a Fulgurite tube!

They then mix Light Base + Holy Cream to make a White Crystal!

[Image: battle07_zps059qkxnq.png]

Jelly Cube A moves down to A1
Jelly Cube B moves up to C3
Fire Guy spits lava onto B4!

Schazer INV:
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Mirdini INV:
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Sai INV:
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Notes

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#53
RE: Alchemy Attack
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#54
RE: Alchemy Attack
I'm going to chuck the White Crystal at the jelly cube, then move up one space.
[Image: WFQLHMB.gif]
#55
RE: Alchemy Attack
Oh also - I don't think we'll need to do so now, but putting Light + Thunder into a storm jar might make for a devastating lightning storm.
[Image: WFQLHMB.gif]
#56
RE: Alchemy Attack
Throw Pinwheel Sapling at the available Slime, then move one to the right.
#57
RE: Alchemy Attack
Oh hey question: seeing as we have the option to throw potions either at enemies on our row or at allies anywhere, will a given potion have the same effect on an ally as on an enemy?
#58
RE: Alchemy Attack

WHOOPS! I fixed it.

(02-03-2015, 01:51 AM)Schazer Wrote: »Oh hey question: seeing as we have the option to throw potions either at enemies on our row or at allies anywhere, will a given potion have the same effect on an ally as on an enemy?

It will have the same effect yeah.
#59
RE: Alchemy Attack
Woahahhhaooh this is why I should pay attention to the forums 24/7

#000000 with some gray outline!
If not I'll be happy otherwise being a boring black silhouette.

2 earth base
2 wind base
1 freeze cream
1 lava cream
1 balance serum
2 tri essence
1 venemous venom
1 healy herb
1 enigmatic ether

c:
[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#60
RE: Alchemy Attack
Move East, join battle!
#61
RE: Alchemy Attack
[Image: battle08_zpslbz1yjwx.png]

Mirdini joins the fight!

Sai throws the White Crystal at Jelly Cube A! It deals 4 Light damage.

Schazer throws the Pinwheel Sapling at Jelly Cube B! It deals 2 Wind damage.

[Image: battle09_zpsjo6vbrvr.png]

Sai moves up to D2.

Schazer moves right to C3.

[Image: battle10_zpshebqf4zz.png]

Fire Guy spits lava at C4!

Schazer INV:
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Mirdini INV:
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Sai INV:
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#62
RE: Alchemy Attack
Ok, I'm going to mix the Dark Base + Light Base + Balance Serum (for maximum balance) and pass the Fulgurite Tube to Schazer that she can put the petrified lightning into her storm in a jar.
[Image: WFQLHMB.gif]
#63
RE: Alchemy Attack
Also, I vote we let Deens finish this one off, since he has Water Bases and Freeze Cream.
[Image: WFQLHMB.gif]
#64
RE: Alchemy Attack
Mix up two Water Bases! Then might as well mix up two dark bases while I wait for the excess turns to move+shoot again.
#65
RE: Alchemy Attack
Actually, the fastest way to finish this fight is I toss the storm jar to Dini, who steps down one then throws it at the Fire Guy. Making Deens finish it off himself will take an extra turn and I'm keen for some loot.
#66
RE: Alchemy Attack
While that's true, I want to save the lightning storm for something larger and more magical
Plus, this guy seems mostly harmless. He's just decorating for now.
[Image: WFQLHMB.gif]
#67
RE: Alchemy Attack
Plus me mixing up these bases now saves me having to spend a turn doing so in a later battle. You could also spend the turn mixing some stuff up for later?
#68
RE: Alchemy Attack
Last line under the battle instructions spoiler in the OP says compounds split apart again into base ingredients after battle!
#69
RE: Alchemy Attack
Whoops.

Storm jartoss away. I'll move down a square and lob it at the fire guy.
#70
RE: Alchemy Attack
Ok, then I'll also redact passing the fulgurite tube. So far all of our compounds have 1 shot them, so I have high hopes for Mirdini's attack.
[Image: WFQLHMB.gif]
#71
RE: Alchemy Attack
#00b8f8
4 Light Base
4 Dark Base
4 Holy Cream
4 Shadow Cream
1 Balance Serum
#72
RE: Alchemy Attack
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#73
RE: Alchemy Attack
[Image: battle11_zpsq33c2rff.png]

Schazer passes their Storm Jar to Mirdini!

Mirdini moves down to E4
They then throw the Storm Jar at the Fire Guy! It deals 2 Water damage and 2 Wind damage.

[Image: victory%2002_zpsl51or57u.png]

VICTORY!

Acidic Acid X2
Fire Base X3
Earth Base
11 [Image: Coin.png]

[Image: AA%20map%2007_zpsqkneeyd1.png]

Schazer INV:
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Mirdini INV:
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Sai INV:
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#74
RE: Alchemy Attack
Trying to divvy this up fairly: I used four bases, Sai two, and Dini none (plus Deens got all the loot from his solo battle. soooo...)

There's also an easily-accessed shopkeeper, so how about I take one each of the acidic acid, fire base, and earth base, Sai takes two fire bases and an acid, and I take six coins to his five?
#75
RE: Alchemy Attack
(Also, my storm jar compound was consumed so I think my post-match inventory needs refreshing?)

Either way, I charge East.