Re: Gridlocking Revision: Signups
07-19-2011, 01:18 AM
Knask, your starter piece is the pawn. A simple enough option for early players, the pawn's short range of movement and simplistic capturing style mean that anyone can pick it up. However, don't be fooled by the pawn's initial weak nature! In the hands of a veteran competitor, the pawn can wreak havoc among all but the most seasoned competitors. Top tip: Moving the pawn to the last row on the board allows the pawn to assume the form of any other piece! Choose wisely, however: This ability can only be utilized once.
Dragon Fogel, your starter piece is Professor Plum. A curmudgeonly sort, this man's life was thrust into disarray following the murder of his close friend, Dr. Black, in his own mansion. He has only one night to find the killer and bring them to justice! To do so, he must identify the murder weapon, the scene of the crime, and finally, the killer themselves. Sound daunting? Don't worry! Experienced players know that hidden passages in the four corner rooms allow easy traversal of the mansion.
MrGuy, your starter piece is the Scottish Terrier [or "Scottie"]. A wonderful choice for the more economically minded player, this precocious pup's main skills include the buying of land, investment in utilities, and the development of housing estates. While the easy opportunities for extorting money from other players may make the Scottie seem like an overpowered role, it's important to be wary of jail! There are three ways you can go to jail: from chance card, from the "Go to Jail" space, and from rolling three doubles in a row.
cyber95, your starter piece is the Artillery. A dab hand at both attacking and defending, the Artillery unit is at home in any army. It's quite a powerhouse, as it's worth the same as ten Infantry units. Despite it's power, however, in many situations it's more useful to use Infantry, or Cavalry, instead- if only due to the hassle of constantly swapping it out for ten Infantry when attacked. Top Tip: When you control a large area of territory, move your Artillery to the edges, so as to better defend yourself.
Last edited by Mod-S4; 05-20-2012 at 05:23 AM. Reason: Please do not post your size for opinions. Thanks.