RE: The Grand OC! [CONTEST XXI: TRAINS!]
06-23-2014, 02:56 PM
Username: Not Affiliated With The Praeterwater
Name: Gunzelurge
Gender: Femme
Race: Warforged, though she prefers to be called an Iron Maiden
Color: Taste my cold steel
Description: Gunzelurge is a druid of the large metal persuasion, because in her homelands of the Ferrous Bulwark the animals are also large and metal. The connection doesn't seem to have diminished as she travelled out from her hometown, though she's had a few confusing encounters when asking after the stables in a new town. She keeps wondering why the fleshlings' horses have legs, are too small to ride, and why their word for stable sounds more like stajhin.
She's got a jaw like a steel trap, hands also like steel traps, and a chest which is made of steel and would be extremely hard to extricate yourself out of if you somehow ended up in there. Her mind is not like a steel trap, seeing as she's a little too brusque and forthright with people to be especially cunning, but Gunzelurge is by no means unintelligent. She's got collectionist tendencies and would really enjoy birdwatching if her general bigness and loudness didn't scare most wildlife off. Domesticated horses in the human territories fascinate her, especially if she sees one with an as-yet unrecorded design.
As mentioned, she's a druid, and boasts a special connection to the wild and majestic horses that scream across the Bulwark. Her body's slowly adapted to better-reflect the physical nature of her animal companion, by which I mean she had to use her own leg to beat up a monster and got it replaced with a cool naga-esque dealie instead.
Biography: Like most druids who took the traditional route and apprenticed under a more experienced adventurer, Gunzelurge's adventure properly began when her mentor bid her ready to set off into the wilds to find, impress, and spiritually connect with her future animal companion. Being the rather ambitious Warforged she was, she promptly headed straight for the Stables of Steel, where the biggest, baddest horses would take time off of wrestling each other for boxcars and breeding grounds to maul to death the next druid apprentice who showed up.
What happened next is best left to the imagination, but rest assured there were lots of sparks and yelling and punching. Gunzelurge decided against extracting the defeated horse from its environment and causing possible ecosystem chaos in the power vacuum left behind; this impressed the horse (Iore) so much it lent its spirit to her future endeavours before graciously giving her a ride to the edge of the Bulwark.
Up until her abduction, Gunzelurge mostly explored the non-Warforged lands as a mercenary, learning along the way about the smaller, domesticated cousins to the beasts of her homeland, and their relationship with humans.
Weapons/Abilities: Gunzelurge can punch with the power of a very large, very metal horse. She can compound this by invoking the spirit of her animal companion, punching you metaphysically as well as regular-physically. She can also wildshape into a horse, giving her ridiculous overland movement and carving a path of destruction with her cowcatcher helm. She can calm a runaway horse by putting herself in a firm stance in its path, and pushing firmly on its nose when it runs at her.
She's nine feet tall and mostly made of metal and may or may not be able to summon a whole, pissed-off train if it's been a while between summonings. Don't piss off Gunzelurge.
Name: Gunzelurge
Gender: Femme
Race: Warforged, though she prefers to be called an Iron Maiden
Color: Taste my cold steel
Description: Gunzelurge is a druid of the large metal persuasion, because in her homelands of the Ferrous Bulwark the animals are also large and metal. The connection doesn't seem to have diminished as she travelled out from her hometown, though she's had a few confusing encounters when asking after the stables in a new town. She keeps wondering why the fleshlings' horses have legs, are too small to ride, and why their word for stable sounds more like stajhin.
She's got a jaw like a steel trap, hands also like steel traps, and a chest which is made of steel and would be extremely hard to extricate yourself out of if you somehow ended up in there. Her mind is not like a steel trap, seeing as she's a little too brusque and forthright with people to be especially cunning, but Gunzelurge is by no means unintelligent. She's got collectionist tendencies and would really enjoy birdwatching if her general bigness and loudness didn't scare most wildlife off. Domesticated horses in the human territories fascinate her, especially if she sees one with an as-yet unrecorded design.
As mentioned, she's a druid, and boasts a special connection to the wild and majestic horses that scream across the Bulwark. Her body's slowly adapted to better-reflect the physical nature of her animal companion, by which I mean she had to use her own leg to beat up a monster and got it replaced with a cool naga-esque dealie instead.
Biography: Like most druids who took the traditional route and apprenticed under a more experienced adventurer, Gunzelurge's adventure properly began when her mentor bid her ready to set off into the wilds to find, impress, and spiritually connect with her future animal companion. Being the rather ambitious Warforged she was, she promptly headed straight for the Stables of Steel, where the biggest, baddest horses would take time off of wrestling each other for boxcars and breeding grounds to maul to death the next druid apprentice who showed up.
What happened next is best left to the imagination, but rest assured there were lots of sparks and yelling and punching. Gunzelurge decided against extracting the defeated horse from its environment and causing possible ecosystem chaos in the power vacuum left behind; this impressed the horse (Iore) so much it lent its spirit to her future endeavours before graciously giving her a ride to the edge of the Bulwark.
Up until her abduction, Gunzelurge mostly explored the non-Warforged lands as a mercenary, learning along the way about the smaller, domesticated cousins to the beasts of her homeland, and their relationship with humans.
Weapons/Abilities: Gunzelurge can punch with the power of a very large, very metal horse. She can compound this by invoking the spirit of her animal companion, punching you metaphysically as well as regular-physically. She can also wildshape into a horse, giving her ridiculous overland movement and carving a path of destruction with her cowcatcher helm. She can calm a runaway horse by putting herself in a firm stance in its path, and pushing firmly on its nose when it runs at her.
She's nine feet tall and mostly made of metal and may or may not be able to summon a whole, pissed-off train if it's been a while between summonings. Don't piss off Gunzelurge.
peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow