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RE: Aquitillan Lexicon (A Collaborative Worldbuilding Game)
02-11-2012, 06:59 PM
(This post was last modified: 02-11-2012, 07:00 PM by SleepingOrange.)
In addition to the addition of Black Wind, it's time for our weekly review and the start of the next turn!
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SpoilerSociety
The Oarspur culture or people appear to be looked down on by at least one scholar.
Exotic matter is somewhat-routinely produced and utilized.
No manner of planetary government exists, and smaller governments appear to clash regularly.
Nuclear power is utilized.
People
Traditional art and religion appear to play a significant role in Aquitillan life.
World
Some manner of "mass avian extinctions" occurred in 3211.
New phantoms and updated information about old ones:
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SpoilerArmbright Engine: A faster-than-light propulsion system that works by creating microuniverses with different physical laws.
Carirzh Badlands: Possibly a location. Suspected to contain, be used by, or consist of black market vendors.
Cordalite: A form of post-mendelevian matter manufactured from iron.
Cyranatic Islands: A chain of tropical islands, known to be partially forested and contain wild and domesticated crops of Azano Plant. They act as the breeding grounds of ghoarz flies.
Dhuiss Monastery: A (seemingly-) religious order or the location that houses it; it or they appear to focus on prediction through the use of "temporally-detatched decision engines" and appear to use their computation power for scientific purposes as well.
Ezrahim Reaction: Some form of scientific phenomenon, the misunderstanding of which may have caused or contributed to the Oarspur disaster.
Ghoarz Flies: A near-microscopic lifeform that is airborne for at least part of its life cycle. They live in the Baria Canyon for most of the year, but migrate annually to the Cyranatic Islands to mate. Could be anything from a literal fly to a buoyant form of zooplankton.
Jakaarith City: A place known to have a corrupt government which accepts bribes of Azano poison. Said government appears to be religiously-dominated and insular, as well as focused on temporal domination.
LFM Service: A colony ship that escaped the "home planet"; it was destroyed by a prototype FTL drive and scattered its occupants across time and space. Its destruction could instead have been caused by a malfunctioning superweapon.
Marsuline Extended Calendar: A calendar system.
Minerologie Ltd.: A large mining corporation that uses methods objected to by some.
Oarspur: Appears to be a people and culture based in the Baria Valley that was wiped out in a mysterious cataclysm in or near 1830 MEC; this may have been caused by attempts to develop a weapon. Their society appears to have been scientifically- and religiously-minded, but considered primitive by modern standards. A number of recovered Oarspur documents and relics exist. It may have been ruled by a barony.
Rhubarb Mary: An urban legend which gives its name to a granite spire called the Marian Tower.
Also, to Agent: you're only supposed to introduce two new phantoms on the first turn; after that, it's one new one and at least one old one. Pick which of cordalite and Minerologie Ltd. you want to keep, and delink the other one. Let us know in the thread, too, so I can update the phantom registry.
To everyone, it's turn C and we've got two (or three) c-phantoms that need dibsing! Carirzh Badlands and Cyranatic Islands definitely do, and cordalite may, depending on whether Agent keeps it or Minerologie Ltd.; remember, you can't dibs a phantom you introduced!