The BATTLE of the CENTURY! [S!7] - Round 1: The New Frontier

The BATTLE of the CENTURY! [S!7] - Round 1: The New Frontier
#18
Re: The BATTLE of the CENTURY! [S!7] - Open to new players!
Originally posted on MSPA by Schazer.

Username: Schwaaaaaaaaaaaaaz
Name: "Malrone"
Sex: N/A
Race: Human on the eyes, wraith on the books
Color: -

Biography:
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Description:
Malrone stands at average height, average weight, in unremarkable clothing with a vague/common hair colour, a slight accent you can't place, and a posture that doesn't speak of anything in particular. He'll occasionally don a more distinctive set of attributes when a client requires it, but for the most part drifts through life exuding an aura of mundanity. If he's being affable to a group (which'd be a rare occurrence), people's memories tend to fill in the gaps on his appearance based on their own preconceptions. This is great for obfuscation, although sometimes it's a pain when someone's trying to refer a potential client to him.

Since he fell in the river and stumbled his way back into Amnesty, the man's been at something of a loss. He still makes a living with identity theft and the like, but doesn't get any kind of kick out of it like he used to. He's distant, humourless, and exceptionally difficult to make reveal even the smallest aspect of himself. Mostly because he doesn't have any, which from a professional standpoint suits him just fine. Nonetheless, part of him feels hollow even as he goes through the motions. The name Malrone holds no real signficance for him, and when he does muster up enough self-interest to think about things he concedes even his old real name wouldn't mean shit to him either.


Items/Abilities:
Malrone lost his identity to the river, and losing something abstract apparently gives you the power to handle it concretely. Unlike other wraiths, what Malrone lost was never of great personal value, no matter what the river thought. Thus, he doesn't devour victims' identities, rather operating much like he did in life - taking various pieces of information and identification, and stitching them together into convincing identities. Perhaps because the river didn't think to take his occupation, Malrone still mostly saves his identities to sell to assorted interested parties (though he'll save a few for personal monikers, as is his custom).

One quirk of his identity theft gaining the powers of the malevolent spirit variety is his ability to actually steal what he misappropriates - though it's never deliberate, identification and attributes "borrowed" off someone else will, with use by another (including Malrone), "unstick" from the original owner over time. For digital information, this is something of an accidental advantage - databases Malrone has no idea how to infilitrate will rewrite themselves to reflect new owners of stolen identities - but victims losing more concrete attributes over time is more attention than the wraith wants.

Another power of Malrone's is to construct entire people out of nothing but stolen information - though these will often be created at the expense of the victims, Malrone can (with effort) create very sophisticated simulacra. For the most part, though, they're crude spaces that only look good on paper. Such a creature will lack any personality, and only fit vague descriptors when you try to recall what it looks like. Different observers may disagree on the construct's appearance, based on how they interpreted its actions.

Malrone currently has information for about five separate and full identities that would hold up were he detained by a police officer. Unwilling as always to full-out steal identities, he cycles through them, mixing and matching physical attributes and ID as necessary.
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Re: The BATTLE of the CENTURY! [S!7] - Open to new players! - by Schazer - 07-02-2012, 01:32 AM