Re: The Grand Battle Video Game (and Soundtrack) Discussion
11-12-2011, 11:10 PM
Oh, wow. I like Ix's idea of "canon" rounds being partly conditional. I suppose if this were to enter development, doing it one character at a time would be suitable?
So, start with GBI, Eximo the only playable character. I reckon for convenience, the plot remains largely unchanged other than accommodation for the necessary "what if" scenarios that leads to the playable character winning. If that were the case, the first "release" would pretty much follow GBI's original storyline, and unless you g'over'd or something the "canon" rounds would unlock pretty much automatically.
This'd guarantee at least one different plotline with Nathan as the playable character; potentially more with Amethyst. Because the pre-requisite for a "good end" relies on Nathan being the Round 5 endboss, this might make it possible to prevent "good ends" for certain characters (such as if Dorukomets always had to fight Lutherion in Round 5 instead.)
I think what I'm getting at is eight more-or-less linear plots per Battle; one for each character. If it were more of a sidescrolling beat-em-up type dealie I could see some sense in round-end "boss" contestants being more randomised, but the linear storylines would probably make the whole project a bit more manageable. I think.
So, start with GBI, Eximo the only playable character. I reckon for convenience, the plot remains largely unchanged other than accommodation for the necessary "what if" scenarios that leads to the playable character winning. If that were the case, the first "release" would pretty much follow GBI's original storyline, and unless you g'over'd or something the "canon" rounds would unlock pretty much automatically.
This'd guarantee at least one different plotline with Nathan as the playable character; potentially more with Amethyst. Because the pre-requisite for a "good end" relies on Nathan being the Round 5 endboss, this might make it possible to prevent "good ends" for certain characters (such as if Dorukomets always had to fight Lutherion in Round 5 instead.)
I think what I'm getting at is eight more-or-less linear plots per Battle; one for each character. If it were more of a sidescrolling beat-em-up type dealie I could see some sense in round-end "boss" contestants being more randomised, but the linear storylines would probably make the whole project a bit more manageable. I think.
peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow