DUNGEONQUEST: THE D20 GAME FOR EVERYONE

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DUNGEONQUEST: THE D20 GAME FOR EVERYONE
#27
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE
Name: Tau

Race: Lesser Sphinx, which has the body of a bear-sized lion, an Egyptian Vulture's white wings, and a dude's face with the vulture's "mane" for hair.

Age: 70, which is young by sphinx standards. Tau's got a distinctly teenage kind of face, and I suppose he's got the body of an almost-mature lion as well.

Background/bio/motive/etc: He's looking for something to be a guardian over. This could be some really sweet treasure or the tomb of an otherwise important person. Death by anything other than guarding whatever he's chosen would be the most dishonourable death, so he needs to hurry up and find a thing. If there's nothing good in the dungeon, then escaping the dungeon is the best course of action. A hero is also an acceptable thing to protect, because he can protect their tomb if they die of natural causes (which they should, if a sphinx is guardianing over them).

Personality: Haughty. Judicious. Only does the riddle thing if you're not likely to cut his head off before he's done asking. Naturally inclined to protect important people or valuables, but values his life over treasure (unless it's legendary treasure). Does not attack unless struck/threatened first.

height: Tall

Weight: Very Large

Vitality: 7
Endurance: 10
Dexterity: 2
Intelligence: 8
Knowledge: 17
Speech: 10
Luck: 6

Class: Unarmed Brawler - Tau is not fast, but he's durable, magically vitalised, and can rip you apart with tooth and claw. He'll solve most conflict with wordplay, but when push comes to shove he doesn't need weapons or armour or magical laser beams.

Traits:
Thousand-tongued - Tau speaks in riddles and vaguely-prophetic statements, but is able to have these riddles be comprehensible to anyone he speaks to, ignoring language barriers. Creatures intelligent enough to make any sense of it will be compelled, just a little bit, to converse with Tau rather than fight him.
Treasuremonger - Sphinxes are known to be treasure-guardians, and have a magically-powered sixth sense for whether something is a legendary artifact, magically mundane but priceless to mortals, or a piece of junk. Tau doesn't know have an encylopedic knoweldge of every artifact ever but has a good gut when appraising an item.
Magical beast - Like any good mythical creature, Tau has an innate immunity to spells, and tends to resist magical attacks.

Special: Riddle-spinner
Once per encounter (even in a combat situation), Tau can make him and his adversary settle their differences with a battle of wits. This works best in a one-on-one situation, and the opponent is likelier to have to agree to the Riddle when Tau has an advantage of some kind (psychological or tactical) over his foe. It is unlikely to work if the target is otherwise distracted by fighting other things. If Tau's riddle is guessed correctly, he will concede defeat and assist or otherwise declare subservience to the guesser. Guessing incorrectly magically binds the idiot and gives Tau a chance to maul them to death.


Messages In This Thread
RE: DUNGEONQUEST: THE D20 GAME FOR EVERYONE - by Schazer - 04-11-2013, 10:49 AM