Fire Emblem: Gods of the Celestial Realm

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Fire Emblem: Gods of the Celestial Realm
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Fire Emblem: Gods of the Celestial Realm
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We of the Blades of Altea are an independent military unit led by Alabaster the Crucible. Our mission is to ensure the safety of the peoples who lie within the lands of Ala'altea. Our reach extends beyond the borders of the Five Domains to help the people in need. Currently, we are splitting our forces into five units to attend to the needs of the Five Domains. Although three months have passed since the Pelian-Sothesian War over the central stretch of land of Ala'altea, there are still people who are under prey of maurading bandits and require our protection and help as they recover from the war. We will also extend our resources to help the people with any task they need that they cannot ask for from their respective lords.

May the blessings of Altea be upon you all.


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Squads

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The recent war has left many villages and towns in hard times. You are part of an effort to travel to these villages along the Sothesian-Pelian border to meet with the outfit traveling south from Pelia. However, a cataclysmic event will soon shift your attention to a threat far older than the vestiges of war...

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You have arrived in the town of Arborvale, famous for its numerous trees that dot the streets. You are to meet with the rest of the recruits assigned to the Sothesian squad and await orders. Unbeknownst to you all, a celestial even will occur that will change the fate of the world. And you are at its epicenter.


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As part of the Pelian relief effort you meet at the capital of Peliangarde and head south to provide aid to villages still suffering from the effects of the war. But as you head to meet with the Sothesian outfit, your efforts are mysteriously shadowed by an unknown organization...

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Chapter 1 - Meeting at Night


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A group of scholars have uncovered a mysterious ruin in the mountains of Erida. You have been tasked to escort and defend these scholars as they explore the depths of the ruins. However, what you find here may have greater implications beyond the borders of the Domain...

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Chapter 1 - Gateway to Knowledge


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A missive from a wandering group of pilgrims send for help. You are hired by the High Priestess to find and aid these pilgrims. However, what began as a simple retrieval errand turns into a race against time to stop a shadowy organization from unleashing a darkness upon the world...

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Chapter 1 - In Her Hands


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You are hired by several merchants to help them carry out transactions with an up-and-coming business on the outskirts of the Ruan countryside. However, what was supposed to be a simple journey has become a complicated quest to find mysterious runes before they fall into the wrong hands...

Chapter 1 - A Bad Deal



Signups


If you wish to apply, please send your application here. You will be added to each campaign as they go on.



Mission Structure


There are two modes that occur in each mission.

Standby Mode

Here, you will be given a short brief of your situation, then you are left to go about your way. In this mode, you are allowed to interact with anything on the map. Each person will state an action they wish to do. Once everyone has decided what to do, I will return the results of your actions. When a certain amount of time has passed, or if a certain action is done, then Battle Mode will begin.

Battle Mode

During Battle Mode, you and the enemys will take turns in combat. During Player Turn, each member of the squad will have the chance to post their move and action. Once they have declared an action, the others must wait until the results of that action is given. Player Turn will end once each character has completed each of their actions. During Enemy Turn, the enemies will make their moves one by one. Player Turn and Enemy Turn will alternate until either the Players complete their objective or if the Players all die.

Player -> Results -> Player -> Results ... -> Enemy -> Player ...



How to play


Stats

HP - Amount of health
STR/MAG - Strength or Magic depending on the unit
SPD - speed in battle
SKL - accuracy and crit rate
LCK - dodge and crit dodge
DEF - defense against physical attacks
RES - resistance against magical attacks

Movement


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  • You are allowed to move anywhere within the blue squares, which signifies your maximum movement.
  • You may only move once per turn.
  • Certain terrain will limit your movement range
  • Flying units are able to move over any terrain except indoor walls and over villages. However, they do not get the defense or avoid bonuses from these tiles

Terrain Effects
Certain terrain will give effects to the person standing on it.

Code:
Terrain  DEF AVO

Plain     0   0
Bridge    0   0
Floor     0   0
Stairs    0   0
Ruins     0   0
River     0   0
Sand      0   5
Desert    0   5
Village   0   10
House     0   10
Sea       0   10
Lake      0   10
Forest    1   20
Pillar    1   20
Mountain  1   30
Fort      2   20
Peak      2   40
Gate      3   20
Throne    3   30


Action

You may perform one of the following actions per turn. Once these actions are performed, then your turn is over.
  • Attack enemy
  • Open Door (Must have Key in inventory or have Nimble Fingers skill)
  • Open Chest (Must have Key in inventory or have Nimble Fingers skill)
  • Use item from inventory
  • Rescue ally/NPC
  • Trade items with ally
  • Enter House/Gate

Combat

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  • You are allowed to attack anywhere within the red squares, which signifies your maximum range
  • Combat will occur automatically once you have decided to attack an enemy
  • Weapons have a certain range determined by their type
  • Enemies will counterattack after you have made your turn, and vice versa
  • If your SPD exceeds the enemy's by 5 or more, then you are able to execute a second attack after the opponent's counter.
  • You will receive experience and weapons experience after each battle if you do not die
You soon will be provided with a Battle Forecaster to better plan your moves and strategies. To get an estimation of the upcoming battle, you need to insert your stats and the enemy's stats. Remember to add any bonuses that are not added with certain skills.

Weapon Ranks
  • Each unit are assigned certain weapons
  • They are able to gain access to more powerful weapons as their weapon ranks increase
  • You will gain weapon experience no matter the outcome of the battle
  • You are only able to have one weapons with an S rank

Rank - WExp
D - 30
C - 40
B - 50
A - 60
S - 70

Weapons Triangle

Swords, Axes, and Lances exist in a triangle, where one is stronger and weaker to another.

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Magic Triangle

Anima, Light, and Dark Magic exist in a triangle, where one is stronger and weaker to another

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Equipment

The following list will be continually updated throughout the game.

Weapon Name
Rank | Might | Range | Hit | Crit | Uses | WExp | Price

Stave Name
Rank | Range | Uses | Exp | WExp | Price | Effect

Item Name
Uses | Price | Effect

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This thread is to remain largely in character. I will be making an OOC thread shortly after the first chapter has begun. If you have questions, please PM me or head onto the IRC where I usually am to answer questions or perform feats of wonder.


Messages In This Thread
Fire Emblem: Gods of the Celestial Realm - by BestTeaMaker - 04-09-2013, 04:59 PM