RE: Eskero: The pen and paper RPG system
03-27-2013, 11:22 PM
okay I may have misphrased what I was trying to say but this does answer some of the questions
basically what I was kind of thinking by some of the ideas you were talking about was the idea that "Actions that would normally be considered morally wrong ("Chaotic Evil") would be "Punished" with quirks or mutations of some sort or otherwise kept in check by it"
if morals aren't actually fully defined as part of the character or are extremely loose then that invalidates most of my concern
(or to put it another way, the concept of "outright punish people for consistently choosing to take the douchebag route" is what I was getting out of some of the things you were talking about wrt morality/alignment. Balance it so that it's not the easiest way at all times, yes. Outright make it an inferior option? that's no fun. Half the fun of having a character like that in a tabletop is trying to figure out how to get the most profit without causing yourself extreme repurcussions such as getting stabbed in the back by your own teammate)
basically what I was kind of thinking by some of the ideas you were talking about was the idea that "Actions that would normally be considered morally wrong ("Chaotic Evil") would be "Punished" with quirks or mutations of some sort or otherwise kept in check by it"
if morals aren't actually fully defined as part of the character or are extremely loose then that invalidates most of my concern
(or to put it another way, the concept of "outright punish people for consistently choosing to take the douchebag route" is what I was getting out of some of the things you were talking about wrt morality/alignment. Balance it so that it's not the easiest way at all times, yes. Outright make it an inferior option? that's no fun. Half the fun of having a character like that in a tabletop is trying to figure out how to get the most profit without causing yourself extreme repurcussions such as getting stabbed in the back by your own teammate)