RE: Eskero: The pen and paper RPG system
03-27-2013, 12:54 PM
Yeah, that's one of the things that has always bothered me about DnD. The RP aspect / personality / morals stuff being systematized. Not only does it force us to try to conform to guidelines that dampen character development, sometimes characters have moods, too, nom'sayin'? And sometimes they make mistakes. I remember a DnD game where people RPed their characters as they saw fit (which was good), but for some reason we didn't ditch the alignment system so the DM would actually change player alignments whenever they did stuff that doesn't fit into how the DM percieves the mold. @-@;; It was kind of messy!
I like the idea of rewarding character development/self-discovery, though. Maybe there could be some sort of game construct that GMs could choose to use (or not to use) in Eskero, a sort of event where the characters have the chance to gain a bonus from being able to answer questions like 'who am I'. Orrrr I'm overthinking it. xD
I like the idea of rewarding character development/self-discovery, though. Maybe there could be some sort of game construct that GMs could choose to use (or not to use) in Eskero, a sort of event where the characters have the chance to gain a bonus from being able to answer questions like 'who am I'. Orrrr I'm overthinking it. xD