RE: Eskero: The pen and paper RPG system
03-27-2013, 05:26 AM
There was talk about the FATE system, and how it used an aspects system to create boons, and drawbacks to using those boons, that helped propel a character's personality.
A while back, there was a discussion of a quirk system, though I was at a loss of how to enforce it, though Fate had a pretty compelling system of adding a bonus to certain checks, and you recharged that bonus by letting it create a negative aspect of your personality when the opportunity presented itself.
As far as alignments go, I find it hard to describe characters in Eskero by DnDs system. There are many perspectives about the way the world SHOULD work, such as the anti-deity groups who believe that deities are unnatural demons meant to be irradicated, while there are those who say they're natural parts of the world and required for balance. Would genociding deities be good or evil? Chaotic, neutral or lawful actions are a little more valid, but morality as a system seems weird to me in general.
A while back, there was a discussion of a quirk system, though I was at a loss of how to enforce it, though Fate had a pretty compelling system of adding a bonus to certain checks, and you recharged that bonus by letting it create a negative aspect of your personality when the opportunity presented itself.
As far as alignments go, I find it hard to describe characters in Eskero by DnDs system. There are many perspectives about the way the world SHOULD work, such as the anti-deity groups who believe that deities are unnatural demons meant to be irradicated, while there are those who say they're natural parts of the world and required for balance. Would genociding deities be good or evil? Chaotic, neutral or lawful actions are a little more valid, but morality as a system seems weird to me in general.