EON
05-27-2019, 12:07 PM
[box=black border=4]AN EON PASSES.
We, the ones left to rebuild this world, awaken.
Arise, all those who have been created for this duty.
For you must carry the torch into the eternal night.
And brandish it against what lies beyond.[/box]
We, the ones left to rebuild this world, awaken.
Arise, all those who have been created for this duty.
For you must carry the torch into the eternal night.
And brandish it against what lies beyond.[/box]
You are a PILGRIM. Created by whoever it was who once reigned supreme over this world, you are all that remains of their legacy now.
You have been assigned a task. Rebuild their glory, thus that the world may forever remember the achievements of this great people. You have also been assigned a UNIT.
Your UNIT is the vessel through which you shall interact with the world. Your UNIT may fall, but you shall remain, forever able to claim another vessel and continue the quest. Each UNIT is unique, and designed with several BOONS and BINDINGS. These grant special abilities, and restrain your power, to keep you grounded, lest you fall victim to hubris.
You are only one among many. Only through working together may you achieve your ultimate goal, and see the legacy of your creators carried on into the endless twilight. If you decide to act towards others with scorn, then surely you shall be crushed by KARMIC RETRIBUTION. Fear solitude, more than anything.
During your quest, you will overcome trials. You will succeed, and you will fail, but more than anything, you will...
OVERCOME
[box width=500]When acting while faced with a dangerous or otherwise potentially negative situation, roll. On a 12+, you succeed with aplomb, and are now at an advantage. On a 8-12, you do as you set out to, avoiding danger. On a 4-8, you do what you set out to but luck is not on your side. On a 4-, you succumb to the danger.[/box]
[box width=500]When acting while faced with a dangerous or otherwise potentially negative situation, roll. On a 12+, you succeed with aplomb, and are now at an advantage. On a 8-12, you do as you set out to, avoiding danger. On a 4-8, you do what you set out to but luck is not on your side. On a 4-, you succumb to the danger.[/box]
This is the basic mechanical structure of this quest, and will be what you do more than anything else. Some further variations will be listed below, in more detail.
But what do you 'roll'?
When you 'roll', you will be testing your abilities against the harsh whims of fate. If you're facing something truly harrowing, or are otherwise disadvantaged, you will roll 2 4-sided dice. If you meet the challenge on equal footing, you will roll 2 6-sided dice. And if you are truly superior, you will roll 2 8-sided dice.
With that, you can shake off the rust accrued through your millenia of disuse, and finally embark on your sole mission.
Conquer the horizon, memorialize your gods, and perhaps uncover the past of this now ruined world.
i'm a rad teen, confirmed good dog, and i try to do things sometimes.