EON - sprïly - 05-27-2019
[box=black border=4]AN EON PASSES.
We, the ones left to rebuild this world, awaken.
Arise, all those who have been created for this duty.
For you must carry the torch into the eternal night.
And brandish it against what lies beyond.[/box]
You are a PILGRIM. Created by whoever it was who once reigned supreme over this world, you are all that remains of their legacy now.
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PILGRIM
This is you. Your identity, and the lens through which you shall percieve the world.
NAME: Your designated identifier, assigned at your creation.
PRONOUNS: The third-person identifiers you have chosen.
GLITCHES: Any particular foibles that the ages of sleep mode have developed in your system.
PERSONALITY: The matrix which determines your unique individual personality.
FAVOUR: This starts out at 1. This determines your standing with the spirits of your creators, and the few remaining celestial beings watching over you.
You have been assigned a task. Rebuild their glory, thus that the world may forever remember the achievements of this great people. You have also been assigned a UNIT.
Your UNIT is the vessel through which you shall interact with the world. Your UNIT may fall, but you shall remain, forever able to claim another vessel and continue the quest. Each UNIT is unique, and designed with several BOONS and BINDINGS. These grant special abilities, and restrain your power, to keep you grounded, lest you fall victim to hubris.
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UNIT
You begin with 5 points for UNIT customization. When your UNIT is destroyed, you receive 3 points to create a new UNIT.
TITLE: Assign this UNIT an identifier. Not a name, as that is a power you do not have the right to.
SCORES: These values determine your UNITs capabilities, and all begin at 0. They can be increased by spending a point (up to +2), or decreased to gain an extra point (down to -1).
CHASSIS: The strength of the frame your UNIT possesses. Determines agility, strength, and toughness.
HUB: The processing power of your UNIT's core. Determines mental acuity, resilience, and ingenuity.
LINK: The ability of your UNIT to cooperate with others. Determines teamwork, leadership, and deception.
BOONS: Unique abilities that only this UNIT possesses. Only three boons may be chosen, and each BOON comes with a BINDING (a point can be spent to negate this rule, per BOON). You start with at least one.
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BINDINGS: These must be taken with a BOON, unless a point is spent.
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You are only one among many. Only through working together may you achieve your ultimate goal, and see the legacy of your creators carried on into the endless twilight. If you decide to act towards others with scorn, then surely you shall be crushed by KARMIC RETRIBUTION. Fear solitude, more than anything.
During your quest, you will overcome trials. You will succeed, and you will fail, but more than anything, you will...
OVERCOME
[box width=500]When acting while faced with a dangerous or otherwise potentially negative situation, roll. On a 12+, you succeed with aplomb, and are now at an advantage. On a 8-12, you do as you set out to, avoiding danger. On a 4-8, you do what you set out to but luck is not on your side. On a 4-, you succumb to the danger.[/box]
This is the basic mechanical structure of this quest, and will be what you do more than anything else. Some further variations will be listed below, in more detail.
But what do you 'roll'?
When you 'roll', you will be testing your abilities against the harsh whims of fate. If you're facing something truly harrowing, or are otherwise disadvantaged, you will roll 2 4-sided dice. If you meet the challenge on equal footing, you will roll 2 6-sided dice. And if you are truly superior, you will roll 2 8-sided dice.
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MOVES
OVERCOME
[box width=500]When acting while faced with a dangerous or otherwise potentially negative situation, roll. On a 12+, you succeed with aplomb, and are now at an advantage. On a 8-12, you do as you set out to, avoiding danger. On a 4-8, you do what you set out to but luck is not on your side. On a 4-, you succumb to the danger.[/box]
VENTURE
[box width=500]When exploring uncharted lands in search of something, name your goal and roll. On a 12+, you make it there and find something wonderous at your destination or on your way. On an 8-12, your journey goes smoothly with little to note. On a 4-8, something arises during your journey that you must either overcome, or that will haunt you even once you have reached your destination. On a 4-, your journey goes deeply wrong.[/box]
WORSHIP
[box width=500]When you create something of great structure or requirement to please the creators, describe it and roll+CHASSIS. On a 12+, your creation is even more glorious than you expected, earning you extra FAVOUR from your creators. On an 8-12, your creation is as expected, and your creators shall surely appreciate it. On a 4-8, there is something wrong with the structure or the construction process that messes with your plans. On a 4-, the creators are displeased.[/box]
COOPERATE
[box width=500]When you work with other UNITs to achieve a goal, you all roll+LINK, and the majority result is taken. On a 12+, you all succeed, and after doing so you feel much closer to those you worked with. On a 8-12, you work together and achieve something great. On a 4-8, your cooperation struggles, and your relationship is tested. On a 4-, things get ugly.[/box]
PIONEER
[box width=500]When you invent something new, or develop an entirely unique idea, roll+HUB. On a 12+, your idea is even better than you expected, describe how it surpasses your natural limitations. On a 8-12, you create the ideal invention, describe what it allows you to do, and what it takes to operate. On a 4-8, your creation is hampered by something happening mid-process, or by an issue with the process itself. Describe what it intends to do, what it takes to operate, and how it glitches out. On a 4-, your invention is more a scourge than anything. Describe the intended use.[/box]
MANIPULATE
[box width=500]When you perform an act utilizing conversation or performance, intended to harm, decieve, or sabotage someone/thing, roll+LINK. On a 12+, your audience is totally convinced. Not only do they believe you, they will actively aid you in whatever it is you wish to achieve, even at their own peril. On a 8-12, your audience believes you, and your message is clearly communicated as intended. On a 4-8, your signals get mixed slightly, and you are either not believed, or misinterpreted. On a 4-, you have crossed a line.[/box]
COMMIT
[box width=500]When you commit an act of violence, hatred, or malice, roll+FAVOUR. On a 12+, your transgressions are overlooked, due to your otherwise ineffable reputation. On a 8-12, your reputation is somewhat tarnished, but you are not punished otherwise. On a 4-8, you lose FAVOUR, and must repent for what you have done. On a 4-, you have become a HERETIC.[/box]
With that, you can shake off the rust accrued through your millenia of disuse, and finally embark on your sole mission.
Conquer the horizon, memorialize your gods, and perhaps uncover the past of this now ruined world.
RE: EON - Ubersketch - 05-27-2019
NAME: Netzach
PRONOUNS: She, her
GLITCHES: Emotions are toned down slightly, so empathy is lower, although your logic and reasoning is still the same (you are still quite dim).
PERSONALITY: Very blunt and straightforward. Often you are unable to see the consequences of your actions. You have an obsession with information, but not any particular kind. This will probably be useful since information is hard to come by these days.
TITLE: Ivory-A
SCORES: 1
CHASSIS: 1
HUB: 1
LINK: 2
BOONS: Built in hacking software able to access unprotected units and machines with some luck. 3D printer with CAD, easier time designing and making mechanical stuff. Has strong wheels, capable of traversing spiky terrain.
BINDINGS: 3d printed objects are weaker. The wheels break quicker on spiky terrain than normal wheels on normal terrain (still faster than normal wheels on spiky terrain.)
RE: EON - Vancho1 - 05-27-2019
App TBC:
NAME: Ria
PRONOUNS: Ve/Ver
GLITCHES: Tired... so tired. Long sleep has drained and degraded ver energy.
PERSONALITY: Kind and patient, caring and gentle. Ve is curious and loves everything ve meets.
FAVOUR: 1
TITLE: Luminous
CHASSIS: 0
HUB: 2
LINK: 2
BOONS:
- Shine: This unit can emit light and illuminate ver surroundings in any spectrum
- Heal: This unit has a full repair suite, both for healing verself and ver companions
BINDINGS:
- Sensory Overload: Using any of this unit's boons temporarily disables most senses, as ver system does not have sufficient power for the sensor arrays.
RE: EON - Ten11 - 05-28-2019
NAME: Kaliv
PRONOUNS: Kaliv
GLITCHES: Processors and circuits have rusted over time, and now Kaliv is unable to recognise any personal indicators other than the name Kaliv.
PERSONALITY: Quiet. Kaliv tends to leave planning to others, following their instructions and only interjecting when a particularly strong idea emerges.
TITLE: Chrome
CHASSIS: 2
HUB: 0
LINK: 1
BOONS:
-A modular body, capable of rearranging and redistributing weight and strength into places where they will be most effective for a given situation.
-An ability to discharge directed bolts of electricity over a short distance. Can be varied in intensity.
BINDINGS:
-None
RE: EON - FlanDab - 05-28-2019
NAME: Telos
PRONOUNS: He/Him
GLITCHES: Can only see in shades of [box]yellow[/box].
PERSONALITY: Silent a lot of times. Prefers to work in the background, but does not like being separated from the group.
FAVOUR: This starts out at 1. This determines your standing with the spirits of your creators, and the few remaining celestial beings watching over you.
TITLE: Cobalt
SCORES:
CHASSIS: 2
HUB: 2
LINK: 1
BOONS:
- Possesses long sharp retractable claws that can easily cut steel.
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BINDINGS:
- Functions minimized when immersed in water.
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RE: EON - Palamedes - 05-31-2019
NAME: Zaul
PRONOUNS: They, them
GLITCHES: Communication processors are corrupted beyond repair, leaving Zaul unable to vocalize long thoughts or commands without great time or effort.
PERSONALITY: Inquisitive and helpful, Zaul is more than happy to both collaborate with and assist others who need it. However, nothing can stand in the way of the noble goal they were created for.
TITLE: Halcyon
SCORES:
CHASSIS: 2
HUB: 1
LINK: 2
BOONS:
- Booster rockets allow for limited flight and maintained hovering.
- Powerful magnetic grips allow for the lifting, transportation, and manipulation of even the heaviest loads.
- A self defense suite consisting of a low grade EMP blast and sedative gas designed to silence any nearby weapons, pacify biological hostiles, and disable low tech machines.
BINDINGS:
- The Halcyon's boons are powered by advanced, albeit decayed, solar cells. This means that after use, they must be slowly recharged during the day (usually related to the length they were in use for).
- Boons cannot be used to inflict physical harm against any self-thinking organism unless the Halcyon is damaged first.
- Using the self defence suite knocks the Halcyon out of commission for the entirety of its duration, allowing for no actions outside of very limited movement.
RE: EON - sprïly - 06-06-2019
Hey, just a quick update for y'all. Obviously this is out of my narrator character, but I'll post future in-game updates under the narrator guise. The sheets so far are looking good, and I'll be posting the intro stuff soon, but just wanted to inform you guys that the max limit for positive stat modifiers to start is +2. So, to y'all who have taken +3, you'll need to resort those stat points. Apologies for the confusion >-<;
RE: EON - Numbers - 06-07-2019
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PilgrimNAME: Chariklo
PRONOUNS: They/them
GLITCHES: Speaks in text, and commonly makes typographic errors. That, or encrypts text entirely. Whether this is intentional or not isn't clarified.
PERSONALITY: Snarky and pessimistic. Laughs about failing spectacularly, and will not hesitate to insult people who caused the failiure.
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UnitYou begin with 5 points for UNIT customization. When your UNIT is destroyed, you receive 3 points to create a new UNIT.
TITLE: Hydrargyrum
SCORES: These values determine your UNITs capabilities, and all begin at 0. They can be increased by spending a point (up to +2), or decreased to gain an extra point (down to -1).
CHASSIS: 2
HUB: 2
LINK: 1
BOONS: Unique abilities that only this UNIT possesses. Only three boons may be chosen, and each BOON comes with a BINDING (a point can be spent to negate this rule, per BOON). You start with at least one.
- Point defense, allowing for negation of projectile weapons.
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BINDINGS: These must be taken with a BOON, unless a point is spent.
- The point defense is unfortunately exceedingly ready to obliterate projectiles, so Hydragyrum is unable to use projectile weapons without turning off the PD completely.
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RE: EON - sprïly - 06-10-2019
And lo, the ancient's chosen arise. Split off into groups, they find themselves at the mercy of the world... amidst a sea of ash and dust.
Netzach, Kaliv, Telos.
You awaken in the birthing facility, springing forth from your containment cells, in possession of your Units.
The chamber you all stand in is an apartment-sized room of solid black-green tiles, stinking of fetid rot from years of disuse. Various implements presumably used in your Units creation lay about the place, scattered as though left in a hurry. There are multiple exits, one to the north and one to the south. From the northernmost exit, you hear something coming.
What do you do? (Remember to consult the Moves before acting! If you don't mention a specific move, I'll assume you aren't attempting to perform one and won't roll for you.)
Ria, Chariklo, Zaul.
Morning sun penetrates your containment cells, as you sluggishly slough off the detritus from millennia of atrophy. You three stand in the middle of a large, open space, seemingly what was once a war-zone by the size of various craters strewn across the place.
Blasted husks of buildings litter every direction, and your containment cells lie amidst rubble. There is one intact building, a large metal dome, but it seems to have no entrances or exits.
From the east, you feel a strong wind blowing, bringing heat with it.
What do you do?
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MOVES
OVERCOME
[box width=500]When acting while faced with a dangerous or otherwise potentially negative situation, roll. On a 12+, you succeed with aplomb, and are now at an advantage. On a 8-12, you do as you set out to, avoiding danger. On a 4-8, you do what you set out to but luck is not on your side. On a 4-, you succumb to the danger.[/box]
VENTURE
[box width=500]When exploring uncharted lands in search of something, name your goal and roll. On a 12+, you make it there and find something wonderous at your destination or on your way. On an 8-12, your journey goes smoothly with little to note. On a 4-8, something arises during your journey that you must either overcome, or that will haunt you even once you have reached your destination. On a 4-, your journey goes deeply wrong.[/box]
WORSHIP
[box width=500]When you create something of great structure or requirement to please the creators, describe it and roll+CHASSIS. On a 12+, your creation is even more glorious than you expected, earning you extra FAVOUR from your creators. On an 8-12, your creation is as expected, and your creators shall surely appreciate it. On a 4-8, there is something wrong with the structure or the construction process that messes with your plans. On a 4-, the creators are displeased.[/box]
COOPERATE
[box width=500]When you work with other UNITs to achieve a goal, you all roll+LINK, and the majority result is taken. On a 12+, you all succeed, and after doing so you feel much closer to those you worked with. On a 8-12, you work together and achieve something great. On a 4-8, your cooperation struggles, and your relationship is tested. On a 4-, things get ugly.[/box]
PIONEER
[box width=500]When you invent something new, or develop an entirely unique idea, roll+HUB. On a 12+, your idea is even better than you expected, describe how it surpasses your natural limitations. On a 8-12, you create the ideal invention, describe what it allows you to do, and what it takes to operate. On a 4-8, your creation is hampered by something happening mid-process, or by an issue with the process itself. Describe what it intends to do, what it takes to operate, and how it glitches out. On a 4-, your invention is more a scourge than anything. Describe the intended use.[/box]
MANIPULATE
[box width=500]When you perform an act utilizing conversation or performance, intended to harm, decieve, or sabotage someone/thing, roll+LINK. On a 12+, your audience is totally convinced. Not only do they believe you, they will actively aid you in whatever it is you wish to achieve, even at their own peril. On a 8-12, your audience believes you, and your message is clearly communicated as intended. On a 4-8, your signals get mixed slightly, and you are either not believed, or misinterpreted. On a 4-, you have crossed a line.[/box]
COMMIT
[box width=500]When you commit an act of violence, hatred, or malice, roll+FAVOUR. On a 12+, your transgressions are overlooked, due to your otherwise ineffable reputation. On a 8-12, your reputation is somewhat tarnished, but you are not punished otherwise. On a 4-8, you lose FAVOUR, and must repent for what you have done. On a 4-, you have become a HERETIC.[/box]
SHEETS
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NETZACH
NAME: Netzach
PRONOUNS: She, her
GLITCHES: Emotions are toned down slightly, so empathy is lower, although your logic and reasoning is still the same (you are still quite dim).
PERSONALITY: Very blunt and straightforward. Often you are unable to see the consequences of your actions. You have an obsession with information, but not any particular kind. This will probably be useful since information is hard to come by these days.
TITLE: Ivory-A
SCORES: 1
CHASSIS: 1
HUB: 1
LINK: 2
BOONS:
- Built in hacking software able to access unprotected units and machines with some luck.
- 3D printer with CAD, easier time designing and making mechanical stuff.
- Has strong wheels, capable of traversing spiky terrain.
BINDINGS:
- 3D-printed objects are weaker.
- The wheels break quicker on spiky terrain than normal wheels on normal terrain (still faster than normal wheels on spiky terrain.)
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RIA
NAME: Ria
PRONOUNS: Ve/Ver
GLITCHES: Tired... so tired. Long sleep has drained and degraded ver energy.
PERSONALITY: Kind and patient, caring and gentle. Ve is curious and loves everything ve meets.
FAVOUR: 1
TITLE: Luminous
CHASSIS: 0
HUB: 2
LINK: 2
BOONS:
- Shine: This unit can emit light and illuminate ver surroundings in any spectrum
- Heal: This unit has a full repair suite, both for healing verself and ver companions
BINDINGS:
- Sensory Overload: Using any of this unit's boons temporarily disables most senses, as ver system does not have sufficient power for the sensor arrays.
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KALIV
NAME: Kaliv
PRONOUNS: Kaliv
GLITCHES: Processors and circuits have rusted over time, and now Kaliv is unable to recognise any personal indicators other than the name Kaliv.
PERSONALITY: Quiet. Kaliv tends to leave planning to others, following their instructions and only interjecting when a particularly strong idea emerges.
TITLE: Chrome
CHASSIS: 2
HUB: 0
LINK: 1
BOONS:
-A modular body, capable of rearranging and redistributing weight and strength into places where they will be most effective for a given situation.
-An ability to discharge directed bolts of electricity over a short distance. Can be varied in intensity.
BINDINGS:
-None
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TELOS
NAME: Telos
PRONOUNS: He/Him
GLITCHES: Can only see in shades of [box]yellow[/box].
PERSONALITY: Silent a lot of times. Prefers to work in the background, but does not like being separated from the group.
FAVOUR: This starts out at 1. This determines your standing with the spirits of your creators, and the few remaining celestial beings watching over you.
TITLE: Cobalt
SCORES:
CHASSIS: 2
HUB: 2
LINK: 1
BOONS:
- Possesses long sharp retractable claws that can easily cut steel.
BINDINGS:
- Functions minimized when immersed in water.
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ZAUL
NAME: Zaul
PRONOUNS: They, them
GLITCHES: Communication processors are corrupted beyond repair, leaving Zaul unable to vocalize long thoughts or commands without great time or effort.
PERSONALITY: Inquisitive and helpful, Zaul is more than happy to both collaborate with and assist others who need it. However, nothing can stand in the way of the noble goal they were created for.
TITLE: Halcyon
SCORES:
CHASSIS: 2
HUB: 1
LINK: 2
BOONS:
- Booster rockets allow for limited flight and maintained hovering.
- Powerful magnetic grips allow for the lifting, transportation, and manipulation of even the heaviest loads.
- A self defense suite consisting of a low grade EMP blast and sedative gas designed to silence any nearby weapons, pacify biological hostiles, and disable low tech machines.
BINDINGS:
- The Halcyon's boons are powered by advanced, albeit decayed, solar cells. This means that after use, they must be slowly recharged during the day (usually related to the length they were in use for).
- Boons cannot be used to inflict physical harm against any self-thinking organism unless the Halcyon is damaged first.
- Using the self defence suite knocks the Halcyon out of commission for the entirety of its duration, allowing for no actions outside of very limited movement.
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CHARIKLO
NAME: Chariklo
PRONOUNS: They/them
GLITCHES: Speaks in text, and commonly makes typographic errors. That, or encrypts text entirely. Whether this is intentional or not isn't clarified.
PERSONALITY: Snarky and pessimistic. Laughs about failing spectacularly, and will not hesitate to insult people who caused the failure.
You begin with 5 points for UNIT customization. When your UNIT is destroyed, you receive 3 points to create a new UNIT.
TITLE: Hydrargyrum
SCORES: These values determine your UNITs capabilities, and all begin at 0. They can be increased by spending a point (up to +2), or decreased to gain an extra point (down to -1).
CHASSIS: 2
HUB: 2
LINK: 1
BOONS: Unique abilities that only this UNIT possesses. Only three boons may be chosen, and each BOON comes with a BINDING (a point can be spent to negate this rule, per BOON). You start with at least one.
- Point defense, allowing for negation of projectile weapons.
BINDINGS: These must be taken with a BOON, unless a point is spent.
- The point defense is unfortunately exceedingly ready to obliterate projectiles, so Hydragyrum is unable to use projectile weapons without turning off the PD completely.
RE: EON - Ten11 - 06-10-2019
Pick up any implements that look like they still could have use, or are made of useful material, then move south.
RE: EON - FlanDab - 06-10-2019
Follow Kaliv, Venturing south.
RE: EON - Palamedes - 06-11-2019
"... Cur... ious..."
Zaul Ventures east, to try and discover the source of the wind and heat.
RE: EON - Vancho1 - 06-11-2019
Ria shudders and moves, looking around. Ve does not recognize this place - it is so different. But ve does recognize other UNITs, and moves with an unhurried pace towards Zaul, the one who seems most active.
"Where are you going," ve asks, "and why are you going alone?"
Ria will Venture along with Zaul.
RE: EON - Palamedes - 06-11-2019
Zaul turns towards Ria.
"In... investigate." Static fills the void where the rest of Zaul's voice should be. "Pu - pose. Only... imme - signal."
A slight beep and a burst of air from the Halcyon are the only signs that Zaul rebooted his audio, and they try repeating themselves, to no avail. With another puff Zaul turns back to the heat and ventures onwards.
RE: EON - Numbers - 06-12-2019
Chariklo, such as Ria once did, looks about. They take an interest in the metal dome, and decide to Venture torwards it.
On their typing interface, they state
[box=grey border=2]I will investigatre the monumental dome we have hetre. Maube, just mayube, there winll be something of interest by it. It dies look like it is the osnt of thingm that is made to attradt to an obkrect of use.[/box]
Then, under that line, a bunch of what seems like garbage text appears.
[box=grey border=2]ÿÿÌk&Þþ;¬·ùÉ·¿ßð¢{¶êçþþÚ?ë-ý·¿kø.²ßèü"ßÿZ?z0³ÿÿ[/box]
RE: EON - Ubersketch - 06-12-2019
COOPERATE - Try and find another entity to plan what to do next.
You send a message to the nearest PILGRIM.
"Hello? Does anybody need help?"
RE: EON - Vancho1 - 06-12-2019
Ria gives a slow wave to Chariklo as they depart.
"Good luck. Let's meet here again in a few hours."
Ve then continues to follow Zaul.
RE: EON - Palamedes - 06-12-2019
Zaul also stops to read the text.
"Good... careful... might - eators will."
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