Eagle Time
EON - Printable Version

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EON - sprïly - 05-27-2019

[box=black border=4]AN EON PASSES.


We, the ones left to rebuild this world, awaken.

Arise, all those who have been created for this duty.

For you must carry the torch into the eternal night.

And brandish it against what lies beyond.
[/box]



You are a PILGRIM. Created by whoever it was who once reigned supreme over this world, you are all that remains of their legacy now.

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You have been assigned a task. Rebuild their glory, thus that the world may forever remember the achievements of this great people. You have also been assigned a UNIT.

Your UNIT is the vessel through which you shall interact with the world. Your UNIT may fall, but you shall remain, forever able to claim another vessel and continue the quest. Each UNIT is unique, and designed with several BOONS and BINDINGS. These grant special abilities, and restrain your power, to keep you grounded, lest you fall victim to hubris.

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You are only one among many. Only through working together may you achieve your ultimate goal, and see the legacy of your creators carried on into the endless twilight. If you decide to act towards others with scorn, then surely you shall be crushed by KARMIC RETRIBUTION. Fear solitude, more than anything.

During your quest, you will overcome trials. You will succeed, and you will fail, but more than anything, you will...

OVERCOME
[box width=500]When acting while faced with a dangerous or otherwise potentially negative situation, roll. On a 12+, you succeed with aplomb, and are now at an advantage. On a 8-12, you do as you set out to, avoiding danger. On a 4-8, you do what you set out to but luck is not on your side. On a 4-, you succumb to the danger.[/box]


This is the basic mechanical structure of this quest, and will be what you do more than anything else. Some further variations will be listed below, in more detail.
But what do you 'roll'?

When you 'roll', you will be testing your abilities against the harsh whims of fate. If you're facing something truly harrowing, or are otherwise disadvantaged, you will roll 2 4-sided dice. If you meet the challenge on equal footing, you will roll 2 6-sided dice. And if you are truly superior, you will roll 2 8-sided dice.




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With that, you can shake off the rust accrued through your millenia of disuse, and finally embark on your sole mission.

Conquer the horizon, memorialize your gods, and perhaps uncover the past of this now ruined world.



RE: EON - Ubersketch - 05-27-2019

NAME: Netzach
PRONOUNS: She, her
GLITCHES: Emotions are toned down slightly, so empathy is lower, although your logic and reasoning is still the same (you are still quite dim).
PERSONALITY: Very blunt and straightforward. Often you are unable to see the consequences of your actions. You have an obsession with information, but not any particular kind. This will probably be useful since information is hard to come by these days.

TITLE: Ivory-A

SCORES: 1
CHASSIS: 1
HUB: 1
LINK: 2
BOONS: Built in hacking software able to access unprotected units and machines with some luck. 3D printer with CAD, easier time designing and making mechanical stuff. Has strong wheels, capable of traversing spiky terrain.
BINDINGS: 3d printed objects are weaker. The wheels break quicker on spiky terrain than normal wheels on normal terrain (still faster than normal wheels on spiky terrain.)


RE: EON - Vancho1 - 05-27-2019

App TBC:
NAME: Ria
PRONOUNS: Ve/Ver
GLITCHES: Tired... so tired. Long sleep has drained and degraded ver energy.
PERSONALITY: Kind and patient, caring and gentle. Ve is curious and loves everything ve meets.
FAVOUR: 1

TITLE: Luminous

CHASSIS: 0
HUB: 2
LINK: 2

BOONS:
- Shine: This unit can emit light and illuminate ver surroundings in any spectrum
- Heal: This unit has a full repair suite, both for healing verself and ver companions
BINDINGS:
- Sensory Overload: Using any of this unit's boons temporarily disables most senses, as ver system does not have sufficient power for the sensor arrays.


RE: EON - Ten11 - 05-28-2019

NAME: Kaliv
PRONOUNS: Kaliv
GLITCHES: Processors and circuits have rusted over time, and now Kaliv is unable to recognise any personal indicators other than the name Kaliv.
PERSONALITY: Quiet. Kaliv tends to leave planning to others, following their instructions and only interjecting when a particularly strong idea emerges.

TITLE: Chrome

CHASSIS: 2
HUB: 0
LINK: 1

BOONS:
-A modular body, capable of rearranging and redistributing weight and strength into places where they will be most effective for a given situation.
-An ability to discharge directed bolts of electricity over a short distance. Can be varied in intensity.

BINDINGS:
-None


RE: EON - FlanDab - 05-28-2019

NAME: Telos
PRONOUNS: He/Him
GLITCHES: Can only see in shades of [box]yellow[/box].
PERSONALITY: Silent a lot of times. Prefers to work in the background, but does not like being separated from the group.

FAVOUR: This starts out at 1. This determines your standing with the spirits of your creators, and the few remaining celestial beings watching over you.

TITLE: Cobalt

SCORES:
CHASSIS: 2
HUB: 2
LINK: 1

BOONS:
- Possesses long sharp retractable claws that can easily cut steel.
-
-
BINDINGS:
- Functions minimized when immersed in water.
-
-


RE: EON - Palamedes - 05-31-2019

NAME: Zaul
PRONOUNS: They, them
GLITCHES: Communication processors are corrupted beyond repair, leaving Zaul unable to vocalize long thoughts or commands without great time or effort.
PERSONALITY: Inquisitive and helpful, Zaul is more than happy to both collaborate with and assist others who need it. However, nothing can stand in the way of the noble goal they were created for.

TITLE: Halcyon

SCORES:
CHASSIS: 2
HUB: 1
LINK: 2

BOONS:
- Booster rockets allow for limited flight and maintained hovering.
- Powerful magnetic grips allow for the lifting, transportation, and manipulation of even the heaviest loads.
- A self defense suite consisting of a low grade EMP blast and sedative gas designed to silence any nearby weapons, pacify biological hostiles, and disable low tech machines.
BINDINGS:
- The Halcyon's boons are powered by advanced, albeit decayed, solar cells. This means that after use, they must be slowly recharged during the day (usually related to the length they were in use for).
- Boons cannot be used to inflict physical harm against any self-thinking organism unless the Halcyon is damaged first.
- Using the self defence suite knocks the Halcyon out of commission for the entirety of its duration, allowing for no actions outside of very limited movement.


RE: EON - sprïly - 06-06-2019

Hey, just a quick update for y'all. Obviously this is out of my narrator character, but I'll post future in-game updates under the narrator guise. The sheets so far are looking good, and I'll be posting the intro stuff soon, but just wanted to inform you guys that the max limit for positive stat modifiers to start is +2. So, to y'all who have taken +3, you'll need to resort those stat points. Apologies for the confusion >-<;


RE: EON - Numbers - 06-07-2019

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RE: EON - sprïly - 06-10-2019

And lo, the ancient's chosen arise. Split off into groups, they find themselves at the mercy of the world... amidst a sea of ash and dust.



Netzach, Kaliv, Telos.

You awaken in the birthing facility, springing forth from your containment cells, in possession of your Units.

The chamber you all stand in is an apartment-sized room of solid black-green tiles, stinking of fetid rot from years of disuse. Various implements presumably used in your Units creation lay about the place, scattered as though left in a hurry. There are multiple exits, one to the north and one to the south. From the northernmost exit, you hear something coming.

What do you do?
(Remember to consult the Moves before acting! If you don't mention a specific move, I'll assume you aren't attempting to perform one and won't roll for you.)



Ria, Chariklo, Zaul.

Morning sun penetrates your containment cells, as you sluggishly slough off the detritus from millennia of atrophy. You three stand in the middle of a large, open space, seemingly what was once a war-zone by the size of various craters strewn across the place.

Blasted husks of buildings litter every direction, and your containment cells lie amidst rubble. There is one intact building, a large metal dome, but it seems to have no entrances or exits.

From the east, you feel a strong wind blowing, bringing heat with it.

What do you do?




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RE: EON - Ten11 - 06-10-2019

Pick up any implements that look like they still could have use, or are made of useful material, then move south.


RE: EON - FlanDab - 06-10-2019

Follow Kaliv, Venturing south.


RE: EON - Palamedes - 06-11-2019

"... Cur... ious..."

Zaul Ventures east, to try and discover the source of the wind and heat.


RE: EON - Vancho1 - 06-11-2019

Ria shudders and moves, looking around. Ve does not recognize this place - it is so different. But ve does recognize other UNITs, and moves with an unhurried pace towards Zaul, the one who seems most active.

"Where are you going," ve asks, "and why are you going alone?"

Ria will Venture along with Zaul.


RE: EON - Palamedes - 06-11-2019

Zaul turns towards Ria.

"In... investigate." Static fills the void where the rest of Zaul's voice should be. "Pu - pose. Only... imme - signal."

A slight beep and a burst of air from the Halcyon are the only signs that Zaul rebooted his audio, and they try repeating themselves, to no avail. With another puff Zaul turns back to the heat and ventures onwards.


RE: EON - Numbers - 06-12-2019

Chariklo, such as Ria once did, looks about. They take an interest in the metal dome, and decide to Venture torwards it.

On their typing interface, they state
[box=grey border=2]I will investigatre the monumental dome we have hetre. Maube, just mayube, there winll be something of interest by it. It dies look like it is the osnt of thingm that is made to attradt to an obkrect of use.[/box]

Then, under that line, a bunch of what seems like garbage text appears.
[box=grey border=2]ÿÿÌk&Þþ;¬·ùšÉ·¿Šßð¢{¶êçþ‹­þÚ?Žë-ý·¿kø.²ßèü"ßÿZ?’z0³ÿÿ[/box]


RE: EON - Ubersketch - 06-12-2019

COOPERATE - Try and find another entity to plan what to do next.

You send a message to the nearest PILGRIM.

"Hello? Does anybody need help?"


RE: EON - Vancho1 - 06-12-2019

Ria gives a slow wave to Chariklo as they depart.

"Good luck. Let's meet here again in a few hours."

Ve then continues to follow Zaul.


RE: EON - Palamedes - 06-12-2019

Zaul also stops to read the text.

"Good... careful... might - eators will."