RE: Power-ups
03-22-2013, 11:37 PM
YESSSSS I AM SO KEEN AS BEANS. Nostalgia being quite the powerful beast, I'm at least going to give a nod to my first run and call this guy Trout.
Ok so: My first choice would've been a build to utilise Thief-ing, because Power-Up stealing is great because it a) nerfs enemies who needed that power-up to be a credible threat, b) even worthless powerups you have three of like "spark attack" are good for selling/trading.I was also the Thief last time haha nope, turns out Slorange was the thief, I was the cleric, but either way I really liked the mechanic.
Then I realised that the thief build was hella fragile and (despite speed investment) didn't work fast enough to be any real use. Its core ability's inherent unreliability didn't help matters, either.
I then realised a fatal flaw with our last team and all its highly-specced archers and ninjas and rogues and other fragile builds was that the tanks were kind of useless. If everyone had to congregate on the Boss each turn to land a hit on it anyway, it would usually do the expected minimal damage on the tanks, and rip all the casters/rogues/rangers new arseholes. What made matters even worse was that it'd take the Tank a couple extra turns to get in the firing line anyway, because between armour and specialised weapons they weren't built for speed.
So this is my solution: A tank that can actually tank.
Hit All Linked with Battle Shield creates the Interceptor, a shield which can draw All Enemy Attacks (albeit with a cooldown, which makes it a strategic decision about when it's best to use this ability).
The last two slots could be any of:
Iron Armour, Health+10, or Defense+3 so I can actually take hits. Iron Armour could also be Linked with the Interceptor to make me into some kind of living statue.
Heal and Mana+10 is another valid option, if I'm exclusively relying on others to kill the monster in question. Heal also has good synergy with Hit All; a second Link lets me cast Heal All as well as Tank All.
Ok so: My first choice would've been a build to utilise Thief-ing, because Power-Up stealing is great because it a) nerfs enemies who needed that power-up to be a credible threat, b) even worthless powerups you have three of like "spark attack" are good for selling/trading.
Then I realised that the thief build was hella fragile and (despite speed investment) didn't work fast enough to be any real use. Its core ability's inherent unreliability didn't help matters, either.
I then realised a fatal flaw with our last team and all its highly-specced archers and ninjas and rogues and other fragile builds was that the tanks were kind of useless. If everyone had to congregate on the Boss each turn to land a hit on it anyway, it would usually do the expected minimal damage on the tanks, and rip all the casters/rogues/rangers new arseholes. What made matters even worse was that it'd take the Tank a couple extra turns to get in the firing line anyway, because between armour and specialised weapons they weren't built for speed.
So this is my solution: A tank that can actually tank.
Hit All Linked with Battle Shield creates the Interceptor, a shield which can draw All Enemy Attacks (albeit with a cooldown, which makes it a strategic decision about when it's best to use this ability).
The last two slots could be any of:
Iron Armour, Health+10, or Defense+3 so I can actually take hits. Iron Armour could also be Linked with the Interceptor to make me into some kind of living statue.
Heal and Mana+10 is another valid option, if I'm exclusively relying on others to kill the monster in question. Heal also has good synergy with Hit All; a second Link lets me cast Heal All as well as Tank All.
peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow