and a tranquiliser, because you can never go wrong with unskilled anaesthetics use
(10-01-2018, 04:27 AM)Ten11 Wrote: »Yeah, but if we're only getting 3 evofluids, thats still only a 1 - 0.8*0.8*0.8 = 48.8% chance of any of them working, and thats if none of our characters' bad lucks affect the roll. Those just arent very good odds. The only way it would be worth it is if we got like, 6.
(09-30-2018, 05:35 PM)LammarWesley Wrote: »>Evil option: Don't be quick uwu
(10-01-2018, 03:16 AM)Fellow Wrote: »Maybe.. >Evil option: Clay:[storyteller]: Start telling a long story about that one time you had to really hurry to catch a train.
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