RE: Eskero: The pen and paper RPG system
03-19-2013, 11:16 PM
I think then adding a handful of points to create an inventory of proficiencies wouldn't be too rough to incorporate then. Also yeah, I wonder about the stats of a non-aspect. Most monsters are creatures sprung from the gossamer so they'd run off the same sort of stats, but I'll consider that heavily.
I might be a bit biased against those who don't wish to commit towards roleplaying, since I wish for it to be an important part of controlling your character. It's just an oddity of a system to me where even social interactions are determined via numbers. In a bid to make things less bloated with numbers, I think I'll stay at my position on that.
AND yes I'm totally proud of this idea that we pondered up while I was slacking off at work. Like, aw shit, which effect is the player or DM going to go for? What if they go over accidentally or under? Crazy stuff. I think we should really hold onto this mechanic because it's 10/10.
I think the best way to handle the taint of a domain is to maybe handle it by levels. Like if you hit a certain level you have to roll on a table to get a random mutation that has its drawbacks and advantages, while Braves maybe roll twice, or while other classes only have to roll once every other level, braves do it every level. The thought behind this is that levels = experience = amount of songs they've probably used since songs are a pretty central part of combat and hard to avoid. (Maybe the player can choose their mutation if the DM allows it) (Mutation will not be the final term for it but it'll work for now)
I might be a bit biased against those who don't wish to commit towards roleplaying, since I wish for it to be an important part of controlling your character. It's just an oddity of a system to me where even social interactions are determined via numbers. In a bid to make things less bloated with numbers, I think I'll stay at my position on that.
AND yes I'm totally proud of this idea that we pondered up while I was slacking off at work. Like, aw shit, which effect is the player or DM going to go for? What if they go over accidentally or under? Crazy stuff. I think we should really hold onto this mechanic because it's 10/10.
I think the best way to handle the taint of a domain is to maybe handle it by levels. Like if you hit a certain level you have to roll on a table to get a random mutation that has its drawbacks and advantages, while Braves maybe roll twice, or while other classes only have to roll once every other level, braves do it every level. The thought behind this is that levels = experience = amount of songs they've probably used since songs are a pretty central part of combat and hard to avoid. (Maybe the player can choose their mutation if the DM allows it) (Mutation will not be the final term for it but it'll work for now)