The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day One: Incident Report
(08-23-2018, 04:56 AM)Not The Author Wrote: »The obvious answer is LegendaryQ, as what appears to be a target of heavy suspicion; having a clearer read on whether or not hunches are Just That or collusion with an enemy could potentially create branching logic paths from which to proceed-- but I almost feel like that's too obvious, and could be used as a smokescreen by those who... would, uh. do that. yes.

A perhaps better answer, then, is one who's been relatively active in discussions but has otherwise managed to avoid the bead of scrutiny, which may get us slightly farther than directly reinforcing or refuting analysis that has already been performed. Don't have anyone in particular in mind, though.

It would also be good to know, supposing the existence of some hypothetical detectives, what of flavor detective they are (supposing non-standard detectives are A Thing in this setup), but the only conclusive ways I can think to test that is to reveal the alignment of someone who later dies, which isn't helpful in the short-term, or to have my own alignment revealed, which only enlightens me. Unless I claim, but would only open more cans of worms, and I refuse to rise to the bait.

Yeah NTA's a good lynch. Volunteering an answer was something I liked but ultimately they don't say anything and the whole thing still reads with that taste of over-awareness.

Don't think I can endorse numbers as town hard enough especially after their comment that they read the guide several times. Play feels like naturally tentative towny, the pharmacy interaction is too strange for scum. Like what's happening there, come up with a super weak reason to join a lynch that numbers promptly leaves soon after? Versus actually being curious what sai was up to and getting their answer. Town.

Sai mostly reads like a Good Player with the caveats that comes with but lean town because of this:

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The confusion+workthrough feels town. It's something I /have/ seen scum fake before but it's a very effort intensive style that I don't think is the first place scum would go with in this game and especially on day one.

Also a minor thing but their don't townread me/pharmacy comment feels unnecessary for scum.

Pilot: vOv
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RE: The Wander Island Incident - Day One: Incident Report - by Acionyx - 08-31-2018, 02:24 AM