Eskero: The pen and paper RPG system

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Eskero: The pen and paper RPG system
#27
RE: Eskero: The pen and paper RPG system
Thanks for the examples DC.

It sounds like these systems are based heavily off of a long list of skills/professions as opposed to 5 cardinal stats though. I wonder how that fact would effect the balance, or if it'd effect it at all. That fact does urge the question though about how out of combat skill checks are handled. I was always a fan of roleplaying as opposed to "rollplaying" where charisma checks were more based on how the player interpreted what their character would say and the DM realistically asking themselves, "Would this NPC be swayed by this?" Thus why I avoided a charisma stat. Otherwise, I think any activity can be linked to those stats, because even though they're stats that are linked to the character's presence in the gossamer, the gossamer IS a very prevalent thing that can be utilized to create more favorable situations, or maybe even they can use their domain directly to help them out with an action, so if they can come up with a creative way to use a song, they maybe get one extra bonus dice on an action such as using an explosion to help propel you over a gap, which I think is a good example of PC logic.

Then I guess more skill-based actions such as smithing, art, and animal handling would be things that they might have a bonus or disadvantage at due to their character's history. it'd definitely be less rigid than DnD's system where you assign a handful of points to skills that you have, though maybe if playtests call for it, we can give a handful of profession and skill points to spend wherever. It just seems like a portion of character creation that we can avoid with emphasis on, "Write up with an interesting character with loves, and dislikes."

I'm considering a roll and keep system, since I thought about some songs having polar opposite effects when they failed, such as an ability to push a unit away, would instead pull them forward. This means that more dice = more of a chance to get low rolls anyways, and you can keep the low rolls intentionally to get a desired effect. Also as Mythee says, it has more of a feel of control, and Aspects are all about controlling the elements.

MEANWHILE

I think the 3 domains we can play with are:

Storms (Subdomains: Lightning, clouds, & wind)
Connections (Subdomains: Lightning, cords, & communication)
Dreams (Subdomains: Clouds, illusion, & Night)

I think rolling with familiar domains such as this would be beneficial, and the shared domains give us a chance to work with how certain subdomains can be utilized differently when paired with others.


Messages In This Thread
Eskero: The pen and paper RPG system - by Gen - 03-13-2013, 04:43 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-14-2013, 04:51 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-14-2013, 04:14 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-14-2013, 09:55 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-15-2013, 05:03 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-15-2013, 07:14 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-16-2013, 03:17 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-16-2013, 06:48 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-17-2013, 05:47 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-18-2013, 03:37 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-19-2013, 11:16 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-20-2013, 12:07 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-21-2013, 03:17 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-24-2013, 04:52 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-24-2013, 05:38 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-26-2013, 04:44 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-26-2013, 06:12 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-27-2013, 12:26 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-27-2013, 05:26 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-27-2013, 05:58 AM
RE: Eskero: The pen and paper RPG system - by Gen - 03-27-2013, 03:29 PM
RE: Eskero: The pen and paper RPG system - by Gen - 03-29-2013, 06:07 AM
RE: Eskero: The pen and paper RPG system - by Gen - 12-26-2014, 06:47 AM