RE: Eskero: The pen and paper RPG system
03-17-2013, 06:14 PM
@Deadcrystal: I like the player involvement in which dice to keep out of those they rolled in 7th Sea. It gives an impression of having more control over what's going on. May even make it easier to deal with scenarios where maybe you aren't aiming for maximum damage- maybe you are trying to wound/incapacitate/intimidate with minimum damage/idk! Combined with Gen's idea of stats basically not changing, as NTA said there would be a certain dice pool for a player to learn to utilize in a way they like for the entire session. I gotta say, I find the idea of a game where your basic stats don't improve (by much, at least) to be thrilling and original. Instead of simple grinding being sufficient to progress and deal with dangerous situations, it would encourage players to quest for better equipment and develop their skills cleverly and more creative ways.