RE: Eskero: The pen and paper RPG system
03-17-2013, 05:21 PM
(This post was last modified: 03-17-2013, 05:22 PM by deadcrystal.)
Since you don't have much experience with table tops NTA how's about I show peeps how a couple different variations of dice pool games work?
1. Shadowrun: Pools for this game are pretty simple, characters have attributes, e.g. Strength, Body, Willpower, and skills, e.g. Demolitions, Blades, Spellcasting.
A skill check would typically work as follows, for an attempt to hit someone with a sword ,you take the related attribute and skill, i.e Agility, and Blades, and add up the value that character has for each, e.g Let us say that both Agility and Blades have a value of 4. This totals 8, so the player would then roll 8 d6s (Shadowrun being a d6 system) The player would then look at the dice and see how many of them got a 5 or a 6. This constitutes the number of hits. For the majority of tasks there is a certain threshold of hits they need to achieve to succeed at that task. Shadowrun does also possess a kind of dice as resource, that being the attribute Edge. Players may spend edge to add a number of dice equal to their edge attribute to a roll, and also give the roll the property of having exploding 6s, so that every time you roll a 6 you may also roll an additional die.
2. 7th Sea: This game similarly has attributes and skills, but works on a roll and keep basis rather than one of hits. For example, again assuming the check of trying to hit someone with a sword. Let's say the character has a Finesse of 3, and a Fencing knack of 4, they would then add these two together to roll 7 d10s (7th Sea being a d10 system), however they would then pick 3 out of these 7 to keep (The finesse trait determining the number they can keep). They then add these three dice together, and compare that number to a number they would need to match or exceed, a fairly typical example being a TN of 15. Also whenever a dice comes up as 10, you may reroll that die and add that result to that die as well (Assuming you are trained in that skill).
7th sea also has the dice as resource, in the form of drama die. Players may spend a drama die to roll an additional die on a check, and also keep an extra one. This comes with the downside that whenever you spend a drama die, the GM then gets your drama die :3. (Typically so they can hoard them till they have enough drama die to summon a kraken to attack your boat.)
3. Game of thrones: Also a roll and keep system, very similar to that of 7th sea. Say a player has survival at rank 3, they would roll 3 dice and keep 3 on any check to do with survival. Players may also take specialities in any trait, allowing them to roll additional unkept dice, e.g. survival of 3, speciality in idk, foraging at 1 (Don't know the system terribly well) They would roll 4 and keep 3, again trying to hit a certain pre-determined Target Number.
1. Shadowrun: Pools for this game are pretty simple, characters have attributes, e.g. Strength, Body, Willpower, and skills, e.g. Demolitions, Blades, Spellcasting.
A skill check would typically work as follows, for an attempt to hit someone with a sword ,you take the related attribute and skill, i.e Agility, and Blades, and add up the value that character has for each, e.g Let us say that both Agility and Blades have a value of 4. This totals 8, so the player would then roll 8 d6s (Shadowrun being a d6 system) The player would then look at the dice and see how many of them got a 5 or a 6. This constitutes the number of hits. For the majority of tasks there is a certain threshold of hits they need to achieve to succeed at that task. Shadowrun does also possess a kind of dice as resource, that being the attribute Edge. Players may spend edge to add a number of dice equal to their edge attribute to a roll, and also give the roll the property of having exploding 6s, so that every time you roll a 6 you may also roll an additional die.
2. 7th Sea: This game similarly has attributes and skills, but works on a roll and keep basis rather than one of hits. For example, again assuming the check of trying to hit someone with a sword. Let's say the character has a Finesse of 3, and a Fencing knack of 4, they would then add these two together to roll 7 d10s (7th Sea being a d10 system), however they would then pick 3 out of these 7 to keep (The finesse trait determining the number they can keep). They then add these three dice together, and compare that number to a number they would need to match or exceed, a fairly typical example being a TN of 15. Also whenever a dice comes up as 10, you may reroll that die and add that result to that die as well (Assuming you are trained in that skill).
7th sea also has the dice as resource, in the form of drama die. Players may spend a drama die to roll an additional die on a check, and also keep an extra one. This comes with the downside that whenever you spend a drama die, the GM then gets your drama die :3. (Typically so they can hoard them till they have enough drama die to summon a kraken to attack your boat.)
3. Game of thrones: Also a roll and keep system, very similar to that of 7th sea. Say a player has survival at rank 3, they would roll 3 dice and keep 3 on any check to do with survival. Players may also take specialities in any trait, allowing them to roll additional unkept dice, e.g. survival of 3, speciality in idk, foraging at 1 (Don't know the system terribly well) They would roll 4 and keep 3, again trying to hit a certain pre-determined Target Number.