RE: Eskero: The pen and paper RPG system
03-16-2013, 05:53 AM
Oh oh stupid idea time
What if sub-domains alter how maps work
Fucked if I know how that'd work, but wouldn't that be super cool
Man
Now I'm imagining just some huge, nebulous modular system where you can just sort of stick shit together and have it do cool things
It'd be hell to actually build but oh man if it could be done
Wherein an Aspect's class, domain, and arcana all make shit happen in different ways
And shit like domains and arcana can affect the way different parts of the word actually operate
Oh man
Oh man
I need to get some sleep
(03-14-2013, 04:14 PM)GenTrigger Wrote: »[...]right now the way I'm leaning towards is creating a lot of defined base sub-domains that come together to create a main domain out of 3 or so of them, so it'd be like picking and choosing your skill trees (Yawn's dream domain would be illusion, clouds, and night).
(03-15-2013, 05:03 PM)GenTrigger Wrote: »Eskero landscapes are very... obtuse since they're usually the dreamscapes of deities, so even a grid seems like it wouldn't fit as well, though it's the best option.
(03-16-2013, 02:39 AM)Mythee Wrote: »[... S]tructuring the game so that players can put the available pieces together in a customized way that defines their characters is the solution to that.
[...]
So long as every part of the system is clearly defined (every lego block crafted to fit in with the others) letting people build stuff out of those blocks would be muy fun and creative.
What if sub-domains alter how maps work
Fucked if I know how that'd work, but wouldn't that be super cool
Man
Now I'm imagining just some huge, nebulous modular system where you can just sort of stick shit together and have it do cool things
It'd be hell to actually build but oh man if it could be done
Wherein an Aspect's class, domain, and arcana all make shit happen in different ways
And shit like domains and arcana can affect the way different parts of the word actually operate
Oh man
Oh man
I need to get some sleep