RE: Eskero: The pen and paper RPG system
03-15-2013, 07:41 AM
(This post was last modified: 03-15-2013, 07:43 AM by Not The Author.)
WHICH REMINDS ME
You've said that the base system (what I have previously been interpreting as "the way things are calculated") is up in the air, but I've been making some assumptions about the way this all will work regardless, so I figure I should get that cleared first as a lot of my suggestions will probably focus on the mechanics of the game, and how the world you've already thought up could fit into a more-rigid game structure.
Namely, since all the mathematical aspects are all on lockdown until that shit is sorted, I've been trying to figure how characters interact with the map. You can sort of see that in my previous posts; I talk about terrain-affectation, AoE skills, and touch on movement. I've been assuming a classic D&D gridmap (I blame in part the use of "pen and paper" and my by-and-large lack of exposure to modern tabletops), but have since realized that environments may not be so rigidly defined for the players - the environments might not even physically exist but for the GM's imagination and (heh) oratorial skills, for all I know.
So, for peace of mind (mine if not yours), are there any mechanical aspects you've as-yet determined? Yeah, I know, potentially tedious to list it all, but as I am constantly reminded whenever I get snippy at someone who isn't psychic, it's a better to lay out what you've already thought of- what you "know"- to avoid the frustration of others' confusion, rather than keep it to yourself and just assume everyone else knows exactly what you know.
You've said that the base system (what I have previously been interpreting as "the way things are calculated") is up in the air, but I've been making some assumptions about the way this all will work regardless, so I figure I should get that cleared first as a lot of my suggestions will probably focus on the mechanics of the game, and how the world you've already thought up could fit into a more-rigid game structure.
Namely, since all the mathematical aspects are all on lockdown until that shit is sorted, I've been trying to figure how characters interact with the map. You can sort of see that in my previous posts; I talk about terrain-affectation, AoE skills, and touch on movement. I've been assuming a classic D&D gridmap (I blame in part the use of "pen and paper" and my by-and-large lack of exposure to modern tabletops), but have since realized that environments may not be so rigidly defined for the players - the environments might not even physically exist but for the GM's imagination and (heh) oratorial skills, for all I know.
So, for peace of mind (mine if not yours), are there any mechanical aspects you've as-yet determined? Yeah, I know, potentially tedious to list it all, but as I am constantly reminded whenever I get snippy at someone who isn't psychic, it's a better to lay out what you've already thought of- what you "know"- to avoid the frustration of others' confusion, rather than keep it to yourself and just assume everyone else knows exactly what you know.