RE: Eskero: The pen and paper RPG system
03-14-2013, 11:43 PM
(This post was last modified: 03-15-2013, 12:17 AM by Not The Author.)
Basically exactly that, yeah. Class "roles" might be a bit mutable in the traditional sense, since some domains are going to be more naturally geared towards certain... uh, roles. Fire and Ice are the obvious examples; the former tends to be a damage role, while the latter often includes crowd control.
Please, note the qualifiers. I'm saying "this is how it is usually done," which is neither "this is how it is always done" or "this is how you should do it". These are simply convenient examples of how Domain could affect Aspect roles regardless of what class they are.
Rather, classes ought focus on the application of songs. As I parse it, this mostly involves effective range, area of affect, time-delayed casting, buffs and debuffs, et al. Do they lay traps? Fire beams or bolts? Are their spells affected by terrain or obstacles? Do they spread their damage across many targets, affect a set area, or focus on one enemy? Is their AoE centered on themselves, an enemy, a friend, or wherever? Do their songs last, and does that affect their ability to sing more songs? Do they have a resource pool; how would said pool be reduced or replenished?
Shoutouts to Scott, from whose discussions I'm pulling most of these questions. Also: make a goddamned thread already.
Again, basically, what you said. Classes should primarily affect how the song is cast; Domains, what the song does. Yeah, yeah, I'm simplifying and there's bound to be overlap. I like getting gists, okay? Shush.
E: To that end, I'd recommend hashing out how each class acts as you have been (there's none on Orators??? 4shaim), but to bear in mind how their skills manifest and how that could be converted to a tabletop setting. Painters strike me as a martial class, f'rinstance: they clearly cast some sort of magic with their paint, but they also can't (so far as I can tell) cast "at range", and have the benefit of having a bigass chunk of probably-wood to smack about their enemies with t'boot. Your description of them as expressive, dynamic, and oh wait no you just straight-up use Dexterity Over Strength yeah okay I was going to lead into "continuing the Diablo 3 metaphor, basically the Monk" but it seems you already have that covered.
They're not a precision class, so they'd probably affect the terrain, rather than specific targets, with their... song... paint? ...And would still ultimately need to get near their target to do anything, despite being able to affect large areas.
Please, note the qualifiers. I'm saying "this is how it is usually done," which is neither "this is how it is always done" or "this is how you should do it". These are simply convenient examples of how Domain could affect Aspect roles regardless of what class they are.
Rather, classes ought focus on the application of songs. As I parse it, this mostly involves effective range, area of affect, time-delayed casting, buffs and debuffs, et al. Do they lay traps? Fire beams or bolts? Are their spells affected by terrain or obstacles? Do they spread their damage across many targets, affect a set area, or focus on one enemy? Is their AoE centered on themselves, an enemy, a friend, or wherever? Do their songs last, and does that affect their ability to sing more songs? Do they have a resource pool; how would said pool be reduced or replenished?
Shoutouts to Scott, from whose discussions I'm pulling most of these questions. Also: make a goddamned thread already.
Again, basically, what you said. Classes should primarily affect how the song is cast; Domains, what the song does. Yeah, yeah, I'm simplifying and there's bound to be overlap. I like getting gists, okay? Shush.
E: To that end, I'd recommend hashing out how each class acts as you have been (there's none on Orators??? 4shaim), but to bear in mind how their skills manifest and how that could be converted to a tabletop setting. Painters strike me as a martial class, f'rinstance: they clearly cast some sort of magic with their paint, but they also can't (so far as I can tell) cast "at range", and have the benefit of having a bigass chunk of probably-wood to smack about their enemies with t'boot. Your description of them as expressive, dynamic, and oh wait no you just straight-up use Dexterity Over Strength yeah okay I was going to lead into "continuing the Diablo 3 metaphor, basically the Monk" but it seems you already have that covered.
They're not a precision class, so they'd probably affect the terrain, rather than specific targets, with their... song... paint? ...And would still ultimately need to get near their target to do anything, despite being able to affect large areas.