RE: Swamped Talk
02-06-2018, 02:42 AM
DF you rock! And any suggestion you take or don't take is up to you!
And I really appreciate you sharing your thought process. You're at a place in Swamped where you know some secret plot points and want to resolve existing ones.
Suggestions that expand the storyline at this point are taking a shot in the dark. Maybe we'll hit one of those plot points, or maybe we'll get close enough to it to influence the story in that direction.
I'm not the storyteller here, I'm the kid in the back of the class who chimes in whenever there's a pause.
On a related note, I've noticed that most of the person vs person conflict in Swamped tends to arise from secrecy and miscommunication. As soon as we dialogue with a character long enough, we realize they're decent folk and come to an understanding. While this is a good life lesson, it can ignore the other kinds of conflicts that arise. The kind when two characters care about conflicting things and don't have the time or desire to sort out their differences. Sometimes it's not clear what really drives a character. It's not established what they care about, so instead of helping them reach their goals, I assume their goals are in line with the "generic swamped character".
I love the scenes where a character's desires make then do something unexpected. It could be as simple as Mudviper saying "I am too tired for this BS" when someone tries to hide in her room. Or Starling knocks out a Grebling because she hates being cooped up and wants to see new animals.
Regardless, this is a still a great adventure, and (I don't say this enough) the fact that you continue to update it daily is phenomenal.
And I really appreciate you sharing your thought process. You're at a place in Swamped where you know some secret plot points and want to resolve existing ones.
Suggestions that expand the storyline at this point are taking a shot in the dark. Maybe we'll hit one of those plot points, or maybe we'll get close enough to it to influence the story in that direction.
I'm not the storyteller here, I'm the kid in the back of the class who chimes in whenever there's a pause.
On a related note, I've noticed that most of the person vs person conflict in Swamped tends to arise from secrecy and miscommunication. As soon as we dialogue with a character long enough, we realize they're decent folk and come to an understanding. While this is a good life lesson, it can ignore the other kinds of conflicts that arise. The kind when two characters care about conflicting things and don't have the time or desire to sort out their differences. Sometimes it's not clear what really drives a character. It's not established what they care about, so instead of helping them reach their goals, I assume their goals are in line with the "generic swamped character".
I love the scenes where a character's desires make then do something unexpected. It could be as simple as Mudviper saying "I am too tired for this BS" when someone tries to hide in her room. Or Starling knocks out a Grebling because she hates being cooped up and wants to see new animals.
Regardless, this is a still a great adventure, and (I don't say this enough) the fact that you continue to update it daily is phenomenal.