Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
#68
RE: Tragedy Looper - L2D3 - Thwart the Mastermind
actually it's worse because all our remaining missing roles have either optional or mandatory goodwill refusal.

Good news: Either the Police Officer or the Office Worker is the Conspiracy Theorist, by dint of Laser's use of the Mastermind ability where the both of them increased Paranoia by 1. However the Conspiracy Theorist role doesn't have any kind of goodwill refusal, so the Police Officer is the Conspiracy Theorist.

Unfortunately that still leaves us with two options for the Main Plot and Roles left to identify: Murder Plan with as-yet unidentified Brain and Killer, or A Place To Protect with Cultist. Brain, Killer, and Cultist all have Goodwill Refusal. Killer and Brain are Optional, but by doing this we're going into our final loop and we still don't know for sure which Main Plot we're dealing with.

Things to bear in mind for this round:
If it's Murder Plan, we could trigger it either by popping 2 intrigue on Key Person and getting them in the same room as the Killer.
Or, we can get 4 intrigue on the Killer and get the Protagonist Death which guarantees we know who the Killer is.
The trouble with both of these approaches is they're optional, so Laser can refuse to trigger them to mess with us, and also they end the loop early. If we die by Killer+KP Intrigue and it's Office Worker+Girl+Someone else in the room, we're super in the dark. Also either way we'll be entering the Final Guess with zero clue who the Brain is, unless Laser throws us a bone and use their Intrigue ability to out them. (He won't though)

If it's A Place to Protect, we lose at the end of the loop if there's 2 Intrigue on the school. This is actually the best way for us to lose because it means there's only one Role left to find a character for (Cultist), and it'll be the Office Worker whose role is currently unknown. If we lose in this fashion we can name all the Roles and win at the Final Guess.

HOWEVER we won't get to the end of loop unless the Key Person survives. Things we need to dodge to do that:
  • leaving the Key Person and SK in the same together location alone (bad, already happened twice)
  • Office Worker becoming panicked and doing a murder on D2 (bad, gives no new info)
  • Key Person has 2 Intrigue and shares a space day end with the Killer (This would at least narrow down who the Killer is, but again, Brain is awol leading into final guess if it's not Office Worker)
  • Key Person is the D3 Suicide Culprit, and commits suicide D3 after panicking (bad but avoidable with planning)

So we gotta do the same nonsense with SK+KP again, either keep the Office Worker calm or keep the KP clear of him D2, not let KP get panicked D3/game-endingly Intriguing, and get enough Intrigue on the School.

Sound doable????
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RE: Tragedy Looper - L2D3 - Thwart the Mastermind - by Schazer - 09-22-2017, 04:31 AM