Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
#44
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
Well, our options are move vertical, move horizontal, and forbid movement (one per loop). Laser has move vertical, move horizontal, and move diagonal (one per loop).

You should play whichever one of those guarantees the KP's safety based on what Laser does. If it's the Forbid Movement card, we'll see that at Day end and it's the signal that a52 takes over KP+SK moving duties. when a52 has spent theirs, then it's my job. Hopefully by this point we'll have lost in a different exciting way that helps us figure out the other roles.
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RE: Tragedy Looper - L2D0 - Thwart the Mastermind - by Schazer - 09-18-2017, 10:50 AM