Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
#34
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
We lost Loop 1 because Shrine Maiden (SK) was in the room with Girl Student (Key Person). To avoid that, we need to make sure the two never end up sharing a location. It's sort-of ok if the Girl Student dies in other ways because that gives us more setup clues.

If Laser plays cards on either of these characters, we need to assume they're Movement cards (which they've got an unlimited supply of, except for one-per-loop Diagonal) and should play accordingly. We have three Forbid Movement cards between us and should figure out some kind of order so we don't waste 'em by doubling up.

Also worth noting that the Shrine Maiden cannot go to the City so that might help us keep the Key Person safe?

Your guys' thoughts for how best to deal with coordinating our protection of the Key Person Girl would be good before we start Loop 2.
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RE: Tragedy Looper - L2D0 - Thwart the Mastermind - by Schazer - 09-15-2017, 07:12 AM