Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
#13
RE: Tragedy Looper - Thwart the Mastermind
Cool with that! So, we know the following:

There are six characters on the board. Laser chose a main plot and subplot, looked at the Roles needed for those plots, and assigned the Roles to specific characters. No character can have more than one role; characters without Roles are called Persons.

Laser also scheduled two Incidents (murder and suicide). There has been a Culprit assigned to each Incident; a Culprit can either be a Person or a character with a Role. However the two Incidents can't have the same Culprit. Also, the Incidents will not happen if conditions aren't met (namely, sufficient Paranoia on the Culprits, and a victim on location for the Murder).

I think the best way to proceed for Loop 1 is to try and counteract Laser's attempts to ramp up paranoia+intrigue, and find the Key Person quickly (as their murder/suicide ends the loop prematurely). Increasing goodwill with characters is also important? I guess we should just try the first loop and regroup after it for now once we have a round of gameplay under our belts.
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RE: Tragedy Looper - Thwart the Mastermind - by Schazer - 09-11-2017, 06:36 AM