RE: Glorified Mercenaries (LWRPG)
12-26-2012, 05:01 AM
I am not a prospective player but I am pretty interested in the general practice of roleplaying and RPG game design. So I'm wondering about this system? Where'd you get it, and why'd you choose it? I see it's pretty combat/tactics heavy, is that where you're planning on going with this game? Do you have a good sense of how you'll reward boons?
If it were me, I'd be worried about boons. There's no good reward cycle if the GM hands out rewards arbitrarily. It needs to be something the player can deliberately work for, or it's worthless - and particularly when that's the only element of character growth! That means the mechanics rob the players of any mechanically-relevant goals to work towards or control over their own characters. Not just a problem for the "power gamer" approach, but also for players who want their abilities to reflect their character as a character.
I dunno, what do you think about that?
If it were me, I'd be worried about boons. There's no good reward cycle if the GM hands out rewards arbitrarily. It needs to be something the player can deliberately work for, or it's worthless - and particularly when that's the only element of character growth! That means the mechanics rob the players of any mechanically-relevant goals to work towards or control over their own characters. Not just a problem for the "power gamer" approach, but also for players who want their abilities to reflect their character as a character.
I dunno, what do you think about that?