RE: Terrene Spire
06-04-2017, 09:50 PM
(This post was last modified: 06-06-2017, 05:31 AM by Smurfton.)
Wow, that is a lot of animation.
How about we clutter the field with Mood Spikes? Seems to be about as much pressure as we can inflict without the ability to collide. I imagine that the enemy will be acting first then waiting or passing through us, so... for turn ten how about Mood Spike and back off to their current mid range?
EDIT: My plan for the turn after that is to move as far left through them as possible (since we cannot collide with them), to get between the two spikes, so don't move too far right; just a little more than enough to get out of SHT range.
How about we clutter the field with Mood Spikes? Seems to be about as much pressure as we can inflict without the ability to collide. I imagine that the enemy will be acting first then waiting or passing through us, so... for turn ten how about Mood Spike and back off to their current mid range?
EDIT: My plan for the turn after that is to move as far left through them as possible (since we cannot collide with them), to get between the two spikes, so don't move too far right; just a little more than enough to get out of SHT range.