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Deck Building Fantasy Kingdom Simulator - 4 Kingdoms - Turn 9
03-26-2017, 11:06 PM
(This post was last modified: 05-06-2017, 12:27 AM by Reyweld.)
At long last, a game that brings together the genres of Deckbuilding, Simulation, and Clusterfuck that allows shitposters from all over to stare lovingly at the kingdom of their creation.
In this game, you own a deck that is your kingdom. You can purchase cards for your kingdom, and other decisions that affect your deck. Hidden achievements can be earned and grant your kingdom a unique bonus!
Order of a Turn:
- Turn starts!
- Events and new cards are announced (as well as achieved achievements).
- Each player draws 5 cards from their deck.
- Cards immediately interact and perform automated abilities.
- Dead cards (those with 0 health) are removed.
- Players may (if applicable) activate their cards' abilities
- The above is resolved before continuing.
- Players may choose which cards to buy and resurrect.
- Note: Cards purchased appear at level 0. Costs for resurrecting can be found in Shop/"Priceless" Cards based on the card being resurrected.
- Also: Coins DO keep in-between turns.
- The next turn begins.
- Cards level (if applicable) between turns.
Turn's Order Explained
Not a required read, but a quick skim will be helpful.
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SpoilerEvery player simultaneously performs their turns.
Cards tend to interact with each other semi-randomly based on each card in particular. (G), (N), and (E) are representative of the alignments Good, Neutral, and Evil, and affect the targeting of attacks/abilities.
When Players are selecting targets for their abilities, they may change their targets any number of times, up until I post a cut-off post, from which point further charges (including edited posts) will be ignored. This phase will be fast, especially if there are few players with these abilities.
Resurrecting a card has a cost of (b + n(Levels)), where b is the base cost and n is the multiplier that can be seen in the Shop or "Priceless" Cards. There is no experience penalty for being resurrected.
At the beginning of a new turn, expect new cards to appear in the shop. Other events or announcements may also occur. You may suggest cards you want in the game at any time, and I may comply.
Levelling / XP
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SpoilerTo level, the xp needed is equal to the level you are advancing to. For example, 1 xp is needed for level 1, 2 for level 2, ect.
The XP given from kills is equal to their level, with the exception of level 0's that give 1 xp.
Shop:
You can only buy up to 5 copies of each card per turn.
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SpoilerRat (E) - cost 0 (+1 / L)
Health 1/1 (+1 / L), Attack 1 (+1 / 10L)
@ Level 5: Make a rat Level 1
@ Level 10: +1 Poison
@ Level 25: Creates Rat’s Nest if there are no enemies or Rat’s Nests drawn
@ Level 50: +1 Card, +1 Poison
Farmer (N) - cost 1 (+1 / L)
Health 6/6 (+2 / L), Attack 1 (+1 / 5L)
Gives +1 coin if there is a field
@ Level 5: Creates a field if there are none to work at
@ Level 10: +1 additional coin if there is a field
@ Level 25: +2 Repair (G, N)
@ Level 50: For each field, draw another card
Herbalist (N) - cost 3 (+2 / L)
Health 5/5 (+1 / L), Attack 1
+2 Heal (G, N)
Gains 1 experience from healing
@ Level 5: +1 Heal
@ Level 10: +1 Heal, Cures Poison
@ Level 25: +2 Heal, +1 coin after Heal
@ Level 50: +4 Heal, +1 coin after heal
Well (N) - cost 3
Health 6/6
+2 cards
Smuggler (N) - cost 4 (+2 / L)
Health 5/5 (+1 / L), Attack 1 (+1 / 5L)
You may choose any card in your deck. That card and this one move to the deck of the player of your choice. This card temporarily becomes (E). Once drawn and resolved, this card will return and you will gain +2 coins.
Gains experience from trading (based on level of card traded)
@ Level 5: +1 coin from smuggle
@ Level 10: May smuggle 2 cards at once (for x2 payoff)
@ Level 25: +1 coin from smuggle, When drawn by another player, they may smuggle a card(s) from their deck back to your deck (they will not receive coins)
@ Level 50: Creates a Smuggler’s Den if not attacked, not sent smuggling, and no Smuggler’s Den drawn
Fields (N) - cost 5
Health 10/10
+1 coin
School (G or N or E) - cost 5
Health 7/7
+1 XP to a random target of the same alignment. This cannot be the XP needed to level. You may spend 1 coin to grant 1 XP to the card of your choice (the above restriction doesn’t apply).
Bandit (E) - cost 6 (+ 2 / L)
Health 6/6 (+2 / L), Attack 2 (+1 / 5L)
You may choose to send this card to the player of your choice’s deck. It will return to your deck if it is drawn but doesn’t attack anyone.
@ Level 5: At 3 or less health, retreats back to owner’s deck
@ Level 10: +1 card; if it is a bandit, +1 coin to the owner of both bandits
@ Level 25: +1 Attack, +1 Armor
@ Level 50: +2 Attack, +1 Armor
Trader (N) - cost 8 (+2 / L)
Health 5/5 (+1 / L), Attack 1 (+1 / 10L)
You may choose a card in your deck; it cannot be a building or a card owned by another player. That card and this one move to the deck of the player of your choice. Once drawn and resolved, this card will return and you will gain +3 coins. Your host will gain +1 coin.
Gains experience from trading (based on level of card traded)
@ Level 5: +1 coin from trade (You only)
@ Level 10: May trade 2 cards at once (for x2 payoff)
@ Level 25: +1 coin from trade (You only)
@ Level 50: May trade 3 cards at once (for x3 payoff)
Leprechaun (G) - cost 10 (+1 / L)
Health 4/4 (+1 / L), Attack 1 (+1 / 10L)
+1 card, +1 coin.
When this card dies, the owner of the card who did the final blow gains +5 coins.
@ Level 5: +1 coin, +5 coins on death
@ Level 10: +1 card, +5 coins on death
@ Level 25: +1 coin, +10 coins on death
@ Level 50: +1 card, +10 coins on death
"Priceless" Cards:
Cannot be purchased
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SpoilerMagic Well (G or N or E) - {cost 6}
Health 10/10
draws 2 cards, and grants coins equal to the highest level card’s level + 1 (or 1 coin for buildings)
Achievements:
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SpoilerKingdom Rush - Draw your entire deck in a turn {Qwerx3}
R: Magic Well
Sign-ups
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SpoilerPlayers may join at any time! Your kingdom will appear at the beginning of the next turn.
To join, you will need to assemble a deck of 10 cards. You get a budget of 20 coins; any coins unspent will be put into your Kingdom's Savings. (Note: all card spots not filled will automatically become rats).
2nd post reserved.
Sig:
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Spoiler
(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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