The NeverEnding Quest - Going to Wardrobe - 1/26/17

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The NeverEnding Quest - Going to Wardrobe - 1/26/17
#14
The NeverEnding Quest - Home - 1/11/17
>Keyword Insane. Take 5 Vigor. Put 5 Allure. Search_

CHARACTER FINDER

POINTS: (0)

VIGOR: Weak+
ALLURE: Excellent
PERCEPTION: Below Average+
MOBILITY: Average
SANITY: Weak
SITUATION: Godly

KEYWORDS: Survivor, Seeker, Smash, Pictures, Smoking, Bard, Insane

SEARCHING...

[!:UNABLE TO FIND MATCH]

Calibrations Wrote:> take 2 situation. put 2 sanity.

CHARACTER FINDER

POINTS: (0)

VIGOR: Weak+
ALLURE: Excellent
PERCEPTION: Below Average+
MOBILITY: Average
SANITY: Below Average
SITUATION: Superior

KEYWORDS: Survivor, Seeker, Smash, Pictures, Smoking, Bard, Insane

MATCH FOUND

LOADING...


[Image: YKokCVa.png]

You open your eyes...

DERELICT BEDROOM
And are greeted by the sunlight grating its blue glare into your eyeballs. You snap your head away with a groan, unused to so much light at once. After the sun spots fade away and you feel like you aren't in immediate pain, you slowly take in the fact that you're in a derelict, unfamiliar room.

An assortment of plants have taken advantage of the disrepair; their tendrils are woven through every cranny from the holes in the wall to the cracks in the floorboards. You sit up from the bed and take a shielded glance at the ceiling. A large gash runs across what appears to be the roof. From this gash streams the morning light onto a lop-sided chair lying dejectedly in the center of the room. You'd think this sight would be haunting if the light wasn't so blinding.

You let out a sigh as you become aware of an insistent ringing echoing between your ears. It's a bitter reminder of how broken you are and you aren't too keen on starting the day with that in mind. Yesterday hasn't been the best day either and the weight of what you did...you check your bracer just in case and find that it's still on you. Good.

Right next to you is a bedside table with an alarm clock on it. At the side of the bed lies your trusty backpack that you remember contains two bottles of black bile, an empty bottle, your flute, a strange device, a bundle of wires, Edon's sketchbook, a ring of Knives, 3 rations, a leather flask of water, and a shiny coin.

Near the foot of the bed on the west wall is a narrow window draped with faded blue curtains. On the north wall is a dresser squatting humbly near an ornate wardrobe. On the other side of the room is a half-open door to the east. The moss hanging from the door frame is swaying gently to the side as if it was caught in a shallow draft.

You hear an annoying ringing.


>remember Edon

DERELICT BEDROOM
You remember Edon. Before you left he gave you his sketchbook as reminder of all the good times you and your squad had. It was the last thing you expected from him (he always seemed so distant), but it's not like you could've complained.

You were meaning to bring a memento with you, but you were planning to pluck a rock from a stream, carve The Seeker symbol in it, and pretend that it's been with you the entire journey. It was nice of him to give you something as solid as his sketches. Unexpected, but nice.

Sure he wasn't the best artist, but you can recognized the pictures. That's all you need really.

You hear an annoying ringing.


>_

TUTORIAL:
Sometimes the parser will auto-command for you. The auto-command falls into two categories: examining an item you've picked up or examining a thing you've interacted with. At this moment, it is merely demonstrating to you an action that you can do to elicit more backstory. It will likely never do it again.

To turn off Auto-Command, go to the options menu. The Tutorial will now disable.


Messages In This Thread
RE: The NeverEnding Quest - 1/8/17 - by Kíeros - 01-09-2017, 02:45 AM
RE: The NeverEnding Quest - 1/8/17 - by a52 - 01-09-2017, 06:55 AM
RE: The NeverEnding Quest - 1/8/17 - by AABowser - 01-09-2017, 05:43 AM