RE: Application review and appreciation topic
12-14-2016, 07:00 AM
Tuned up the rough notes on the Tickers and voodoosnakes for a public looksee.
Not entirely happy with the snakes, not quite catching the "Voodoo gone horribly horribly evil" just right.
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SpoilerHomeworld: Cobek, Kalima, Nahga, Houngan?
Potential names: Wekydo, Waki-No, Eecho, Bala-Ka, Muda-Mei-Ta, Bokor?
Six-arms, plate scales, snake below torso, elongated forehead, long thin claws, dark pupilless eyes,4 horns, potentially tusks. Probably not, sketch looks kinda weird fitting that in.
Annual meetings known as "Cabals".
[Unlucky Young] - This species only has one or two children over its life live to adulthood.
[Irredeemable]
[Violent] - Prefers to solve issues with violence.
[Chaotic evil] - This character will resort to any means to obtain what they want, regardless of who suffers for it.
[Uncontrollable Bloodthirst] - This character is extremely volatile, if they detect an open wound they will enter a bloodfrenzy and attack the individual until either the victim or the character is dead, or the character is forcibly restrained. Outside bloodfrenzy, this character is extremely fond of violence, the more gruesome the better, and constantly seek the smallest bit of justification to attack anything that bleeds or can feel pain.
[Soul Eater] - Character can obtain the memory, skills, abilities of characters they kill. Prevents victim from respawning, period.
Can negotiate [BLOOD CONTRACTS], [SOUL BINDINGS], [ANIMATION].
Skilled with [POISONS], [TOXINS], [DISEASES].
Can use [SACRIFICAL], [BLOOD], [TRANSMUTATION], [CURSE],magic.
Naturally live to aprox 400, but can be extended through various occult means.
Stole the secret of creating poppets, and uses them as slaves/sacrifices. Maybe. Need to research voodoo more.
-The reason they still exist despite being such a threat, is that they suffer an inability to work together long enough to engage in a war conquering more than a few planets, before the would-be empire implodes, collapsing in on itself. As such, dealing with them is as simple as making it common knowledge what planets have them, and encouraging people to avoid landing.
Potential names: Wekydo, Waki-No, Eecho, Bala-Ka, Muda-Mei-Ta, Bokor?
Six-arms, plate scales, snake below torso, elongated forehead, long thin claws, dark pupilless eyes,4 horns, potentially tusks. Probably not, sketch looks kinda weird fitting that in.
Annual meetings known as "Cabals".
[Unlucky Young] - This species only has one or two children over its life live to adulthood.
[Irredeemable]
[Violent] - Prefers to solve issues with violence.
[Chaotic evil] - This character will resort to any means to obtain what they want, regardless of who suffers for it.
[Uncontrollable Bloodthirst] - This character is extremely volatile, if they detect an open wound they will enter a bloodfrenzy and attack the individual until either the victim or the character is dead, or the character is forcibly restrained. Outside bloodfrenzy, this character is extremely fond of violence, the more gruesome the better, and constantly seek the smallest bit of justification to attack anything that bleeds or can feel pain.
[Soul Eater] - Character can obtain the memory, skills, abilities of characters they kill. Prevents victim from respawning, period.
Can negotiate [BLOOD CONTRACTS], [SOUL BINDINGS], [ANIMATION].
Skilled with [POISONS], [TOXINS], [DISEASES].
Can use [SACRIFICAL], [BLOOD], [TRANSMUTATION], [CURSE],magic.
Naturally live to aprox 400, but can be extended through various occult means.
Stole the secret of creating poppets, and uses them as slaves/sacrifices. Maybe. Need to research voodoo more.
-The reason they still exist despite being such a threat, is that they suffer an inability to work together long enough to engage in a war conquering more than a few planets, before the would-be empire implodes, collapsing in on itself. As such, dealing with them is as simple as making it common knowledge what planets have them, and encouraging people to avoid landing.
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SpoilerName:Tickers
Nickname: Gearheads
Homeworld: Sprocket
A collective intelligence of advanced [Find a replacement for clockwork] (No relation to the clockwork infection), built by the enigmatic Brass King.
Collective Mind: Members of the collective consult with the collective databanks for a "correct" response to any situation. If unable to access the databanks, the unit will attempt to find a safe location and emit a distress signal, continuing until the connection is restored.
Servile: They follow orders to the letter, to the best of their understanding. (To avoid accidents, longer, more specific orders work better.)
Tickers generally fit in one of three groups: Hands, Bodies, or Minds.
Hands function as tools for more mobile Tickers, such as drills, suitcases, hammers, tongs, etc. Although the loss of a Hand would be (briefly) mourned, the user would record the incident into the collective databanks, and locate a suitable replacement.
Bodies have a small degree of indipendent intelligence, (so that they won't be helpless outside the reach of the Collective), but mostly they prefer to use their immense strength and endurance to work. Rather slow, but can take a hit like a champ.
Minds are rarely found outside Sprocket, working as the immobile management of the collective databanks to organize, sort, comprehend, and distribute information as needed. When the Minds encounter something they fail to understand, they consult the Brass King for advice. Occassionally, a Mind is created to look and function as a member of another race, serving as Diplomats to the outside universe.
Nickname: Gearheads
Homeworld: Sprocket
A collective intelligence of advanced [Find a replacement for clockwork] (No relation to the clockwork infection), built by the enigmatic Brass King.
Collective Mind: Members of the collective consult with the collective databanks for a "correct" response to any situation. If unable to access the databanks, the unit will attempt to find a safe location and emit a distress signal, continuing until the connection is restored.
Servile: They follow orders to the letter, to the best of their understanding. (To avoid accidents, longer, more specific orders work better.)
Tickers generally fit in one of three groups: Hands, Bodies, or Minds.
Hands function as tools for more mobile Tickers, such as drills, suitcases, hammers, tongs, etc. Although the loss of a Hand would be (briefly) mourned, the user would record the incident into the collective databanks, and locate a suitable replacement.
Bodies have a small degree of indipendent intelligence, (so that they won't be helpless outside the reach of the Collective), but mostly they prefer to use their immense strength and endurance to work. Rather slow, but can take a hit like a champ.
Minds are rarely found outside Sprocket, working as the immobile management of the collective databanks to organize, sort, comprehend, and distribute information as needed. When the Minds encounter something they fail to understand, they consult the Brass King for advice. Occassionally, a Mind is created to look and function as a member of another race, serving as Diplomats to the outside universe.
Quiet. Good for an unusual opinion. Doesn't talk much.