RE: Application review and appreciation topic
12-01-2016, 12:30 AM
(This post was last modified: 12-01-2016, 08:50 PM by Dorsidwarf.)
This is my first draft of the race I've been working on. I'm not entirely sure what I'm doing is correct, so I feel like I should post it up here.
Errata
1: Removed the capital letters I instinctively added everywhere to "ybe" because my brain says it isnt a real word and must be a proper noun
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The YbeName: Ybe (its pronounced "Eeb")
Physical description: The ybe are a race of six-limbed quadrupeds (two arms, four legs), notable for their partly-external skeletal system. The skeletons of ybes are extremely tough to protect these herbivorous sophonts from ancient predation on their homeplanet, and in some cases, such as the dorsal spine ridge and skull, are outside the skin, functioning as an exoskeleton. They run rapidly on four legs, with the main force in the powerful hind pair. However, the front legs have never developed specialised feet, instead running directly on pegs of hardened bones.
Ybe colouring varies greatly by clan, but rarely strays outside of the blue to red range, and is fairly even across the whole hairless body, with the pale yellow of exposed bone contrasting.
Diet: Plants
Personality & Traits: The ybe are a very unagressive race, who consider escape a better solution to fighting in most circumstances. However, they are far from passive, and ever since developing spaceflight and joining the galactic community they have been avid explorers, their natural armor serving well against accidental injuries far from home. They feel an instinctive need to run, and may be edgy or nervous when cooped up in enclosed quarters for a long period.
The social structure is quite loosely defined, with major 'clans' spanning huge numbers of similar ybes, each being made up of many smaller "tribes", typically of a few dozen ybe. These tribes are often along family lines, and have no defined leaders, but during times of crisis clans may coalesce and each tribe sends a representative to choose a notable ybe to lead the whole clan. As most ybe will generally meet people closely related to them, and remain with these groups their whole lives, they are mostly unaccustomed to mean-spirited deceptions. Spacefarers may be less trusting, as many ybe explorers in poorly-mapped systems have figured out the old pirate trick of leaving your last victim's distress beacon online only when it is already too late.
Ybe generally have both clan and tribal markings, which may be either tattooed onto the skin or painted directly on the skeleton. These are less universal in ybe born off-world, as some consider clans outdated in the great expanses of space.
Common traits: green: [Adventurous]
desc: This character will answer the call to adventure more often than not. With this trait they are more likely to run into places with more loot to be found. This character is less daunted by certain situations and morale is raised whenever they’re put in an adventurous situation. This character may have fears, but they’re willing to meet it face to face.
blue: [Nomadic]
This character is very good at adapting to new environments, but can't stand not moving on. A bit restless by nature.
red: [Gullible]
This character is commonly unable to tell when an event is fishy and commonly trusts whoever they talk to. Lies are harder to notice for this character and they can be easily tricked or drawn into a trap.
Average Lifespan: 90
Home Planet: Edomicin, a world with 2 continents, a greater and smaller one, the greater covering more than 50% of the planetary surface.
History: The ybe's history with interplanetary spaceflight is quite short - they are newcomers to the stars. Due to the seminomadic nature of most ybe clans, with only the isolated Sun clan of the western continent being city-based and static, their development of technology was incredibly slow, with even the more scientifically-minded Sun clans not developing primitive spaceflight until eons after most other races had come to the stars.
As a result, the ybe posess no colonies of their own beyond their home planet, and their presence in space is largely limited to the Sun-clans due to familiarity with more advanced technology, though lone explorers and wanderers from the entire populace can be found across known space.
Physical description: The ybe are a race of six-limbed quadrupeds (two arms, four legs), notable for their partly-external skeletal system. The skeletons of ybes are extremely tough to protect these herbivorous sophonts from ancient predation on their homeplanet, and in some cases, such as the dorsal spine ridge and skull, are outside the skin, functioning as an exoskeleton. They run rapidly on four legs, with the main force in the powerful hind pair. However, the front legs have never developed specialised feet, instead running directly on pegs of hardened bones.
Ybe colouring varies greatly by clan, but rarely strays outside of the blue to red range, and is fairly even across the whole hairless body, with the pale yellow of exposed bone contrasting.
Diet: Plants
Personality & Traits: The ybe are a very unagressive race, who consider escape a better solution to fighting in most circumstances. However, they are far from passive, and ever since developing spaceflight and joining the galactic community they have been avid explorers, their natural armor serving well against accidental injuries far from home. They feel an instinctive need to run, and may be edgy or nervous when cooped up in enclosed quarters for a long period.
The social structure is quite loosely defined, with major 'clans' spanning huge numbers of similar ybes, each being made up of many smaller "tribes", typically of a few dozen ybe. These tribes are often along family lines, and have no defined leaders, but during times of crisis clans may coalesce and each tribe sends a representative to choose a notable ybe to lead the whole clan. As most ybe will generally meet people closely related to them, and remain with these groups their whole lives, they are mostly unaccustomed to mean-spirited deceptions. Spacefarers may be less trusting, as many ybe explorers in poorly-mapped systems have figured out the old pirate trick of leaving your last victim's distress beacon online only when it is already too late.
Ybe generally have both clan and tribal markings, which may be either tattooed onto the skin or painted directly on the skeleton. These are less universal in ybe born off-world, as some consider clans outdated in the great expanses of space.
Common traits: green: [Adventurous]
desc: This character will answer the call to adventure more often than not. With this trait they are more likely to run into places with more loot to be found. This character is less daunted by certain situations and morale is raised whenever they’re put in an adventurous situation. This character may have fears, but they’re willing to meet it face to face.
blue: [Nomadic]
This character is very good at adapting to new environments, but can't stand not moving on. A bit restless by nature.
red: [Gullible]
This character is commonly unable to tell when an event is fishy and commonly trusts whoever they talk to. Lies are harder to notice for this character and they can be easily tricked or drawn into a trap.
Average Lifespan: 90
Home Planet: Edomicin, a world with 2 continents, a greater and smaller one, the greater covering more than 50% of the planetary surface.
History: The ybe's history with interplanetary spaceflight is quite short - they are newcomers to the stars. Due to the seminomadic nature of most ybe clans, with only the isolated Sun clan of the western continent being city-based and static, their development of technology was incredibly slow, with even the more scientifically-minded Sun clans not developing primitive spaceflight until eons after most other races had come to the stars.
As a result, the ybe posess no colonies of their own beyond their home planet, and their presence in space is largely limited to the Sun-clans due to familiarity with more advanced technology, though lone explorers and wanderers from the entire populace can be found across known space.
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SpoilerThe Ybe (eebes)
Nickanme: Skullrunners / Boneheads
Quote: "Swiftness is the essence of victory" - Clanmaster Heri Leann before the infamous Entrapment at Death Pass.
STR:2
INT:3
CHA:5
END:8
AGI:7
LUC: 1
Common Jobs: Pathfinders, Explorers, Herders, Scouts
Likes: Open spaces, Speed
Dislikes: Forced inactivity, cramped spaces, comments about primitives
Attack style: Attempt to withdraw from combat; if cornered, headbutts and kicking strikes
Homeplanet name: Edomicin
Lifespan: 90 years
Height: 4 feet
Diets: Plants
Class: ??
Rarity: Rare in 'civilised' space, but only Uncommon away from heavily-mapped areas
description:
The ybe are a race of six-limbed quadrupeds (two arms, four legs), notable for their partly-external skeletal system. The skeletons of ybes are extremely tough to protect these herbivorous sophonts from ancient predation on their homeplanet, and in some cases, such as the dorsal spine ridge and skull, are outside the skin, functioning as an exoskeleton. They run rapidly on four legs, with the main force in the powerful hind pair. However, the front legs have never developed specialised feet, instead running directly on pegs of hardened bones.
Ybe coloring varies greatly by clan, but rarely strays outside of the blue to red range, and is fairly even across the whole hairless body, with the pale yellow of exposed bone contrasting.
behaviour:
The ybe are a very unagressive race, who consider escape a better solution to fighting in most circumstances. However, they are far from passive, and ever since developing spaceflight and joining the galactic community they have been avid explorers, their natural armor serving well against accidental injuries far from home. They feel an instinctive need to run, and may be edgy or nervous when cooped up in enclosed quarters for a long period.
The social structure is quite loosely defined, with major 'clans' spanning huge numbers of similar Ybes, each being made up of many smaller "tribes", typically of a few dozen Ybe. These tribes are often along family lines, and have no defined leaders, but during times of crisis clans may coalesce and each tribe sends a representative to choose a notable Ybe to lead the whole clan. As most ybe will generally meet people closely related to them, and remain with these groups their whole lives, they are mostly unaccustomed to mean-spirited deceptions. Spacefarers may be less trusting, as many ybe explorers in poorly-mapped systems have figured out the old pirate trick of leaving your last victim's distress beacon online only when it is already too late.
Ybe generally have both clan and tribal markings, which may be either tattooed onto the skin or painted directly on the skeleton. These are less universal in Ybe born off-world, as some consider clans outdated in the great expanses of space.
History
The ybe's history with interplanetary spaceflight is quite short - they are newcomers to the stars. Due to the seminomadic nature of most Ybe clans, with only the isolated Sun clan of the western continent being city-based and static, their development of technology was incredibly slow, with even the more scientifically-minded Sun clans not developing primitive spaceflight until millennia after most other races had come to the stars.
As a result, ybe posess no colonies of their own beyond their home planet, and their presence in space is largely limited to the Sun-clans due to familiarity with more advanced technology, though lone explorers and wanderers from the entire populace can be found across known space.
green: [Adventurous]
desc: This character will answer the call to adventure more often than not. With this trait they are more likely to run into places with more loot to be found. This character is less daunted by certain situations and morale is raised whenever they’re put in an adventurous situation. This character may have fears, but they’re willing to meet it face to face.
blue: [Nomadic]
This character is very good at adapting to new environments, but can't stand not moving on. A bit restless by nature.
red: [Gullible]
This character is commonly unable to tell when an event is fishy and commonly trusts whoever they talk to. Lies are harder to notice for this character and they can be easily tricked or drawn into a trap.
Info on gods: Ybe do not have an organised religion, but maintain a complicated system of honoring renowned past figures as deities, with the actual figures of worship changing as clans rise and fall in influence. If the Ik clan are dominant, their ancient hero who drove the Viper clans out of their homelands might be worshipped widely, only to be forgotten a decade later as the Vipers elect a Clanmaster and achieve a trade dominance over the continent.
patrons: ???
List of gods: Far too many
Dorsidwarf
https://puu.sh/sA0g9/07d2490f33.png
Nickanme: Skullrunners / Boneheads
Quote: "Swiftness is the essence of victory" - Clanmaster Heri Leann before the infamous Entrapment at Death Pass.
STR:2
INT:3
CHA:5
END:8
AGI:7
LUC: 1
Common Jobs: Pathfinders, Explorers, Herders, Scouts
Likes: Open spaces, Speed
Dislikes: Forced inactivity, cramped spaces, comments about primitives
Attack style: Attempt to withdraw from combat; if cornered, headbutts and kicking strikes
Homeplanet name: Edomicin
Lifespan: 90 years
Height: 4 feet
Diets: Plants
Class: ??
Rarity: Rare in 'civilised' space, but only Uncommon away from heavily-mapped areas
description:
The ybe are a race of six-limbed quadrupeds (two arms, four legs), notable for their partly-external skeletal system. The skeletons of ybes are extremely tough to protect these herbivorous sophonts from ancient predation on their homeplanet, and in some cases, such as the dorsal spine ridge and skull, are outside the skin, functioning as an exoskeleton. They run rapidly on four legs, with the main force in the powerful hind pair. However, the front legs have never developed specialised feet, instead running directly on pegs of hardened bones.
Ybe coloring varies greatly by clan, but rarely strays outside of the blue to red range, and is fairly even across the whole hairless body, with the pale yellow of exposed bone contrasting.
behaviour:
The ybe are a very unagressive race, who consider escape a better solution to fighting in most circumstances. However, they are far from passive, and ever since developing spaceflight and joining the galactic community they have been avid explorers, their natural armor serving well against accidental injuries far from home. They feel an instinctive need to run, and may be edgy or nervous when cooped up in enclosed quarters for a long period.
The social structure is quite loosely defined, with major 'clans' spanning huge numbers of similar Ybes, each being made up of many smaller "tribes", typically of a few dozen Ybe. These tribes are often along family lines, and have no defined leaders, but during times of crisis clans may coalesce and each tribe sends a representative to choose a notable Ybe to lead the whole clan. As most ybe will generally meet people closely related to them, and remain with these groups their whole lives, they are mostly unaccustomed to mean-spirited deceptions. Spacefarers may be less trusting, as many ybe explorers in poorly-mapped systems have figured out the old pirate trick of leaving your last victim's distress beacon online only when it is already too late.
Ybe generally have both clan and tribal markings, which may be either tattooed onto the skin or painted directly on the skeleton. These are less universal in Ybe born off-world, as some consider clans outdated in the great expanses of space.
History
The ybe's history with interplanetary spaceflight is quite short - they are newcomers to the stars. Due to the seminomadic nature of most Ybe clans, with only the isolated Sun clan of the western continent being city-based and static, their development of technology was incredibly slow, with even the more scientifically-minded Sun clans not developing primitive spaceflight until millennia after most other races had come to the stars.
As a result, ybe posess no colonies of their own beyond their home planet, and their presence in space is largely limited to the Sun-clans due to familiarity with more advanced technology, though lone explorers and wanderers from the entire populace can be found across known space.
green: [Adventurous]
desc: This character will answer the call to adventure more often than not. With this trait they are more likely to run into places with more loot to be found. This character is less daunted by certain situations and morale is raised whenever they’re put in an adventurous situation. This character may have fears, but they’re willing to meet it face to face.
blue: [Nomadic]
This character is very good at adapting to new environments, but can't stand not moving on. A bit restless by nature.
red: [Gullible]
This character is commonly unable to tell when an event is fishy and commonly trusts whoever they talk to. Lies are harder to notice for this character and they can be easily tricked or drawn into a trap.
Info on gods: Ybe do not have an organised religion, but maintain a complicated system of honoring renowned past figures as deities, with the actual figures of worship changing as clans rise and fall in influence. If the Ik clan are dominant, their ancient hero who drove the Viper clans out of their homelands might be worshipped widely, only to be forgotten a decade later as the Vipers elect a Clanmaster and achieve a trade dominance over the continent.
patrons: ???
List of gods: Far too many
Dorsidwarf
https://puu.sh/sA0g9/07d2490f33.png
Errata
1: Removed the capital letters I instinctively added everywhere to "ybe" because my brain says it isnt a real word and must be a proper noun