RE: The Lights Come Up Again [Text Adventure] - Act One: The Room
09-13-2016, 11:51 PM
(This post was last modified: 09-13-2016, 11:52 PM by Tantusar.)
(09-13-2016, 04:00 PM)☆ C.H.W.O.K.A ☆ Wrote: »eat a matchYou put a match in your mouth. A filter charm you placed on yourself causes it to fall harmlessly to the floor. Apparently matches aren't edible.
(09-13-2016, 09:50 AM)Schazer Wrote: »flood this foyer with fauxreYou've only got eleven matches left, and fauxre doesn't spread very far. If you had more time, you could work out where the best spots to light are, but you'd like to leave, and soon.
(09-13-2016, 06:12 PM)Pharmacy Wrote: »Use your fake fire powers to warm the glass until it fractures, making it easier to shatter it with the drawer.Ah, now you can do that. You light fauxres on the floor along the edge of the glass. Soon after, the glass becomes more fragile. All you have to do now is...
(09-13-2016, 07:49 PM)Reyweld Wrote: »use the chest of drawers as a battering ram to break the glass wallShoot. It's not on wheels. This is fine, there's gonna be another solution such as...
(09-13-2016, 08:35 PM)Kíeros Wrote: »> See if the gun is loaded.Yep, six bullets.
The glass wall is now fragile. The rows of seats are more visible. There are people, but you can't make out any details. The door is still locked. The chest of drawers is no longer relevant. You have a box of spent fauxre matches and a generic handgun with six bullets. Continue plotting your escape.
am i supposed to put something here | 💡 the lights come up again 💡