RE: The Lights Come Up Again [Text Adventure] - Act One: The Room
09-13-2016, 09:49 AM
(09-13-2016, 12:08 AM)Reyweld Wrote: »>If you open it, you'll find outWell, yeah, that is what you plan to do...
(09-13-2016, 12:40 AM)Kíeros Wrote: »> How about this wonderful magic word: "Please"Ah, yes, that old classic. A little late, but whatcha gonna do. You say, "Please." The lights brighten further. This was a terrible idea.
(09-12-2016, 11:51 PM)Schazer Wrote: »Fire and then some more fireThis is a blatant safety code violation. Or it would be if the fire was in any way dangerous. No, this is fauxre. You haven't seen this stuff in years. All the warmth, none of the destruction.
You pick up the KEY. Sorry, what? Nope, definitely a gun. There's no reason for you to have mistaken this generic handgun for a key, the very thought is ludicrous. You now have a generic handgun.
(09-12-2016, 09:52 PM)☆ C.H.W.O.K.A ☆ Wrote: »further, miniature chests. you turn the key on the front and it winds up (not like a baseball player) and out pops a tiny statue of a ballerina with clown makeup on that spins in place as some public-domain music chimes. there's 40 of these and a box of 12 matches with one already spent and put back in the box with the restThis isn't creepy at all. It's a good thing you can- And the lid's stuck open... Great. It's not winding down any time soon. On the bright side, you have found the source of the fauxre. You take the fauxre matches and slam the drawer shut. The sound of the music box now echoes throughout the room, as does the sound of the other thirty-nine music boxes. The chest of drawers has been rendered inoperable.
You need to get out of this room. As a reminder, the room has a glass wall, a locked door, and a chest of drawers. (With operation flaws.) Plot your escape.
am i supposed to put something here | 💡 the lights come up again 💡