The Lights Come Up Again [Text Adventure] - Act One: The Room, Scene Two

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Lights Come Up Again [Text Adventure] - Act One: The Room, Scene Two
#12
RE: The Lights Come Up Again [Text Adventure] - Act One: The Room
(09-12-2016, 11:54 AM)Schazer Wrote: »"Abraca fuckin dabra"
You know...
The very first thing they tell you in Magic School...
(09-12-2016, 01:52 PM)a52 Wrote: »"Abracadabra, motherfuckers."
Is that random swear words just make spells worse...
(09-12-2016, 04:45 PM)☆ C.H.W.O.K.A ☆ Wrote: »"Abraca-fuckin'-dabba-dabba-doo!"
Sometimes you wonder about the sanity of the voices in your head.
(09-12-2016, 08:20 PM)Sleepy Wrote: »"Shooch-ka-do, you can too!"
And going to Crappy Yoyleland would be great right about now, if you had the map, which is locked in a vault back at Magic School.
All of this is rendered meaningless when the lights come up of their own accord shortly after. You are now standing in a well-lit room. The front wall of the room is a large window, you cannot see exactly what is on the other side, but it looks like rows of seats.
Also in the room is a locked door, and a chest of drawers.
You wander over to the chest of drawers, womdering what could possibly be in them.
am i supposed to put something here | 💡 the lights come up again 💡


Messages In This Thread
RE: The Lights Come Up Again [Text Adventure] - Act One: The Room - by Tantusar - 09-12-2016, 09:44 PM