RE: Rocket-propelled Pokemon Tabletop
07-18-2012, 01:11 PM
The humans attack!
Vladenie uses Knock Off.
AC6: 5
The bastard overgrown shrimp sidesteps it! She beats a retreat to the front deck.
Lucian imparts some morally questionable advice in Nada's direction, before ordering Hades to put its bulk to good use.
Jack sidles on up to Corphish 4, too busy trying to maintain his piss-poor balance to stay too aware of what his team mates are up to. This definitely won't bite him in the arse shortly.
Nada does I'm not even sure, I'll give it an AC6 just for kicks
AC6: 17
Ooooook. I guess trying to pry a Pokemon's carapace open with your bare hands counts as a STR check?
Nada rolls 15. You might hear a tiny crack; more to the point that Corphish is not going anywhere before it dislodges Nada.
This is unfortunate because Sergio promptly orders Maury to fire Confusion Beams or something in the Corphish's direction. A CHA check to coerce the deckhand to help you yields no results, either.
Minnie makes a move!
AC5:16
Damage: 1d8+4+1+0-8=1.
She wrestles a knife in on one of its less-essential joints before ganking it out again.
Knives, knives everywhere.
AC5: 2
Nariman's knives fall short, which was probably for the best. Nada was obstructing his knifery pretty badly, anyway.
Now let's go! Pokemon!
Jack (the ghost) obeys Jack (the human).
AC6: 20!
Corphish 4 is sent snoozing. Not nearly as cool as being sent flying or sprawling, but hey baby steps.
Poppy Screeches!
AC4: 14
Corphish 1, 2, 3, 4, the Corphish in the water (5), and Hades' Defences dropped 2 Combat Stages!
Dirty Harry uses Low Kick!
AC2: 2
Damage: 1d10+5+10+1-8=10
That 'phish is gonna feel that if/when it wakes up.
Maury shuffles a bit closer to Sergio so he can actually see what's going on, and uses Confusion!
AC2(+3, for targeting through a hovering Beldum): 15!
Additional AC5 to not hit Nada: 8!
Damage: 2d8+6+13+1-4: 27!
Corphish 1 has fainted!
Corphish 4 attempts to wake up!
SLP16: 15
It spits a few angry sleep-bubbles, but is otherwise out for the count!
Corphish 2 is displeased with the current turn of events, and Vicegrips a bar!
AC2: 18! Critical Hit!
Damage: 4d10+16+11: 53!
The bar snaps! Corphish 2 starts doing its damnedest to shove through.
Corphish 5 charges ineffectually at the boat's side ramp again, then shoots some Bubble(s) at Poppy!
AC2: 7
Damage: 1d6+3+4+1-3= 5.
Corphish 6 glares at Poppy from the water. It's content to just give her the evils at present.
Copenhagen places a string of Stealth Rocks! He has enough foresight in his little bug brain to not run a Rock into Jack's back.
Hades performs an impressive acrobatic feat, and uses Iron Head on Corphish 4!
AC2: 1.
Oof.
Current status
Vladenie uses Knock Off.
AC6: 5
The bastard overgrown shrimp sidesteps it! She beats a retreat to the front deck.
Lucian imparts some morally questionable advice in Nada's direction, before ordering Hades to put its bulk to good use.
Jack sidles on up to Corphish 4, too busy trying to maintain his piss-poor balance to stay too aware of what his team mates are up to. This definitely won't bite him in the arse shortly.
Nada does I'm not even sure, I'll give it an AC6 just for kicks
AC6: 17
Ooooook. I guess trying to pry a Pokemon's carapace open with your bare hands counts as a STR check?
Nada rolls 15. You might hear a tiny crack; more to the point that Corphish is not going anywhere before it dislodges Nada.
This is unfortunate because Sergio promptly orders Maury to fire Confusion Beams or something in the Corphish's direction. A CHA check to coerce the deckhand to help you yields no results, either.
Minnie makes a move!
AC5:16
Damage: 1d8+4+1+0-8=1.
She wrestles a knife in on one of its less-essential joints before ganking it out again.
Knives, knives everywhere.
AC5: 2
Nariman's knives fall short, which was probably for the best. Nada was obstructing his knifery pretty badly, anyway.
Now let's go! Pokemon!
Jack (the ghost) obeys Jack (the human).
AC6: 20!
Corphish 4 is sent snoozing. Not nearly as cool as being sent flying or sprawling, but hey baby steps.
Poppy Screeches!
AC4: 14
Corphish 1, 2, 3, 4, the Corphish in the water (5), and Hades' Defences dropped 2 Combat Stages!
Dirty Harry uses Low Kick!
AC2: 2
Damage: 1d10+5+10+1-8=10
That 'phish is gonna feel that if/when it wakes up.
Maury shuffles a bit closer to Sergio so he can actually see what's going on, and uses Confusion!
AC2(+3, for targeting through a hovering Beldum): 15!
Additional AC5 to not hit Nada: 8!
Damage: 2d8+6+13+1-4: 27!
Corphish 1 has fainted!
Corphish 4 attempts to wake up!
SLP16: 15
It spits a few angry sleep-bubbles, but is otherwise out for the count!
Corphish 2 is displeased with the current turn of events, and Vicegrips a bar!
AC2: 18! Critical Hit!
Damage: 4d10+16+11: 53!
The bar snaps! Corphish 2 starts doing its damnedest to shove through.
Corphish 5 charges ineffectually at the boat's side ramp again, then shoots some Bubble(s) at Poppy!
AC2: 7
Damage: 1d6+3+4+1-3= 5.
Corphish 6 glares at Poppy from the water. It's content to just give her the evils at present.
Copenhagen places a string of Stealth Rocks! He has enough foresight in his little bug brain to not run a Rock into Jack's back.
Hades performs an impressive acrobatic feat, and uses Iron Head on Corphish 4!
AC2: 1.
Oof.
Current status
peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
clouds is shaky love | broke as hell but i got a bunch of ringtones
eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of
woke up in the noon smelling doom and death | out the house, great outdoors
staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow