RE: Pokemon Tabletop RPG
06-15-2012, 10:18 AM
Tori: You head right over to the nearest grunt and prepare to deliver a swift boot to the low hanging fruit.
AC6: 1d20: 8 - Success!
Damage: 1d6+2+1= 9
You successfully hit the unfortunate mook in the nads, and he clutches them, falling to his knees.
He coughs and sputters, "God dammit you stupid Poochyena! Do something! Tackle!"
His poochyena sets his sights on you and takes a run at you, landing a solid hit to your side.
Damage: 2d6+6 = 11
Tori takes 11 damage.
Professor Cork notices the Pokeball at Tori's side, "Hey, don't you have a Pokemon in there? You should, you know, USE IT!"
Clifton, Mark, and Raphael: Clifton shuffles over to talk to the scientist, who has his eye on one of the boxes in the room, and starts to think to himself, before moving over to the mook by the door, after having another quick talk with Raphael.
The Mook simply declares that he doesn't give a fuck what you had scheduled today, and promptly commands his Poochyena to use Tackle on Riff.
Marc orders Owei to use Hypnosis on said mook's poochyena.
Clifton did not order his Pokemon to do anything before he decided to taunt the man, so Riff ain't doin' shit this turn.
Poochyena used Tackle on Riff!
Damage: 2d6+6 = 11
Riff took 11 damage!
Owei used Hypnosis on Poochyena!
AC6: 1d20 = 9
Poochyena fell asleep!
Bastion: Bastion orders Hrothgar to sing, and the mooks take notice! The closer one orders its poochyena to tackle Hrothgar, and is unfortunately faster!
Damage: 2d6+6 = 14
Hrothgar is hit for 14 damage!
It doesn't deter, the igglybuff, however, and he sings towards his attacker, and the targets behind it.
AC11: 20
yeah okay that succeeds pretty thoroughly. The two Mooks guarding the professors, their pokemon, and the professors themselves all fall asleep.
Bastion takes this opportunity to take a boot to the nearest sleeping pokedog.
AC7: 12
Damage: 1d6+2+3=7
And he does so.
That last mook doesn't appear to do anything.
The numbers will just be there for this turn. They're just so you know how I'm defining each of the enemies by number in the stat roundup.
Field healths that matter