RE: Pokemon Tabletop RPG
06-03-2012, 05:02 AM
(This post was last modified: 01-06-2014, 02:49 AM by MaxieSatan.)
Jazz musician with a Kricketot~
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SpoilerPlayer Name: MrGuy
Character Name: Clifton "Trouble" Branson
Age: 23
Gender: Male
Height: 5'8"
Weight: 140 lbs
Level: 2
Class: Coordinator
Feats:
- Natural Grace: X is half of either CHA modifier or CON modifier. Add Xd4 to your pokemon's appearance appeal in the first round of a Contest.
- Improved Income: Whenever you win a contest, gain 1.5x the base prize value.
- I Can Take A Hit: All damage taken (except from the use of features that cost HP, e.g. Satoshi's Luck) is reduced by 5.
- Short Blade Weapons User: Knives, Daggers, any bladed weapon less than a foot long, etc. deals 1d8+4+CHA Mod damage.
- Chain Weapons User: Whips, Bolas, Nunchaku, Flails, etc. deal 1d8+4+CON Mod damage.
Stats
STR: 12 (+1)
DEX: 11 - 2 = 9 (-1)
CON: 13 + 1 = 14 (+2)
INT: 7 (-3)
WIS: 8 (-2)
CHA: 15 + 1 = 16 (+3)
HP: 35/64
Money: 350P
Starter Pokemon: Kricketot
Inventory: Bedroll, Saxophone, Hunting Knife, Pokedex, Great Ball x2, Premier Ball x1, Potion x2, Antidote x1, Super Soda Pop x1, Midway Tickets x9, S'more Components x10
Notes: Originally from Cabernet. Headed to Port Town after difficulties breaking into the jazz scene, and has been living there the past couple of years, working odd jobs down at the docks.
--------------------------------
NOTE: 6 Natural Moves, 6 TM Moves at one time per mon.
--------------------------------
Pokemon Nickname: Riff
Level: 12
Total XP: 2370
Species: Kricketune
Gender: Female
Type: Pure Bug
Nature: Proud +2 HP -2 SATK Dislikes Dry
Egg Group - Bug
Stats
HP: 10 + 2 = 12
ATK: 9 + 1 = 10
DEF: 5 + 2 = 7
SATK: 4 + 2 = 6
SDEF: 5 + 2 = 7
SPD: 7 + 2 = 9
HP: 27/48 (HP*3+LVL)
Evasion Bonuses
ATK: 1 (DEF/5 rounded down)
SATK: 1 (SDEF/5 rounded down)
BOTH: 0 (SPD/10 rounded down)
NATURAL MOVES
-------
Name: Growl
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: 2
Range: 5
Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
Cute, 2d4, Excitement (Voltage cannot go down)
-------
Name: Bide
Type: Normal
Damage: N/A
Frequency: Battle
Accuracy: 100%
Range: 15
Effect: 1 Target, Intercept. After declaring the use of Bide, turn ends; next turn automatically ends.
On second turn AFTER declaring Bide, "X" = all damage the user has taken in those two turns, not taking into effect type matchups.
Bide's target takes 2 * X as damage.
Tough, 2d4, Final Appeal (4d4 if performed during the Fifth Round)
-------
Name: Struggle Bug
Type: Bug
Damage: 1d12+5, Special
Frequency: EOT
Accuracy: 2
Range: 3
Effect: 1 Target, Column. Struggle Bug creates a column 1 meter wide. Struggle Bug lowers all Legal Targets' Special Attack 1 combat stage if 14-20 is rolled during Accuracy Check.
Smart, 2d4, Excitement (Voltage cannot go down)
-------
Name: Fury Cutter
Type: Bug
Damage: 1d4
Frequency: At Will
Accuracy: 3
Range: Melee
Effect: When used successfully and consecutively on a single target:
- 1d8+3 damage on second hit
- 2d10+6 on third hit
- 3d10+12 on fourth hit
- 4d10+20 on fifth hit and up
Cool, 2d4, Reliable (+1d4 Appeal if the same move was used the previous round)
-------
Ability: Shield Dust
Constant
Effect: Any damage-dealing move used on Kricketune loses special effects.
-------
Capabilities
Overland - 8
Surface - 3
Underwater - X
Sky - 5
Burrow - X
Jump - 3
Power - 2
Intelligence - 4
--------------------------------
Pokemon Nickname: Calloway
Level: 10
Total XP: 1105
Species: Mareep
Gender: M
Type: Electric
Nature: Dull +0
Egg Groups: Monster / Field
Stats
HP: 6 + 2 = 8
ATK: 4 + 1 = 5
DEF: 4 + 1 = 5
SATK: 7 + 2 = 9
SDEF: 5 + 2 = 7
SPD: 4 + 1 = 5
Max HP: 34
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 0
NATURAL MOVES
-------
Name: Tackle
Type: Normal
Damage: 2d6
Frequency: At-Will
Accuracy: 3
Range: Melee
Effect: 1 Target, Dash.
Tough, 3d4.
-------
Name: Growl
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: 2
Range: 5
Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
Cute, 2d4, Excitement (Voltage cannot go down)
-------
Name: Thundershock
Type: Electric
Damage: 2d6
Frequency: At-Will
Accuracy: 2
Range: 10
Effect: 1 Target. Paralyze on 17-20 during Accuracy Check.
Cool, 2d4.
-------
Ability: Static
Trigger - Daily
Paralyzes a foe who attacks with a melee Move.
Capabilities
Overland - 7
Surface - 2
Underwater - X
Sky - X
Burrow - X
Jump - 2
Power - 1
Intelligence - 3
- Glow
- Zapper: Can produce controlled electricity, send electrical currents.
-- Daily: On a score of 13+ on a d20, can fully restore charge to any electrical device.
Character Name: Clifton "Trouble" Branson
Age: 23
Gender: Male
Height: 5'8"
Weight: 140 lbs
Level: 2
Class: Coordinator
Feats:
- Natural Grace: X is half of either CHA modifier or CON modifier. Add Xd4 to your pokemon's appearance appeal in the first round of a Contest.
- Improved Income: Whenever you win a contest, gain 1.5x the base prize value.
- I Can Take A Hit: All damage taken (except from the use of features that cost HP, e.g. Satoshi's Luck) is reduced by 5.
- Short Blade Weapons User: Knives, Daggers, any bladed weapon less than a foot long, etc. deals 1d8+4+CHA Mod damage.
- Chain Weapons User: Whips, Bolas, Nunchaku, Flails, etc. deal 1d8+4+CON Mod damage.
Stats
STR: 12 (+1)
DEX: 11 - 2 = 9 (-1)
CON: 13 + 1 = 14 (+2)
INT: 7 (-3)
WIS: 8 (-2)
CHA: 15 + 1 = 16 (+3)
HP: 35/64
Money: 350P
Starter Pokemon: Kricketot
Inventory: Bedroll, Saxophone, Hunting Knife, Pokedex, Great Ball x2, Premier Ball x1, Potion x2, Antidote x1, Super Soda Pop x1, Midway Tickets x9, S'more Components x10
Notes: Originally from Cabernet. Headed to Port Town after difficulties breaking into the jazz scene, and has been living there the past couple of years, working odd jobs down at the docks.
--------------------------------
NOTE: 6 Natural Moves, 6 TM Moves at one time per mon.
--------------------------------
Pokemon Nickname: Riff
Level: 12
Total XP: 2370
Species: Kricketune
Gender: Female
Type: Pure Bug
Nature: Proud +2 HP -2 SATK Dislikes Dry
Egg Group - Bug
Stats
HP: 10 + 2 = 12
ATK: 9 + 1 = 10
DEF: 5 + 2 = 7
SATK: 4 + 2 = 6
SDEF: 5 + 2 = 7
SPD: 7 + 2 = 9
HP: 27/48 (HP*3+LVL)
Evasion Bonuses
ATK: 1 (DEF/5 rounded down)
SATK: 1 (SDEF/5 rounded down)
BOTH: 0 (SPD/10 rounded down)
NATURAL MOVES
-------
Name: Growl
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: 2
Range: 5
Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
Cute, 2d4, Excitement (Voltage cannot go down)
-------
Name: Bide
Type: Normal
Damage: N/A
Frequency: Battle
Accuracy: 100%
Range: 15
Effect: 1 Target, Intercept. After declaring the use of Bide, turn ends; next turn automatically ends.
On second turn AFTER declaring Bide, "X" = all damage the user has taken in those two turns, not taking into effect type matchups.
Bide's target takes 2 * X as damage.
Tough, 2d4, Final Appeal (4d4 if performed during the Fifth Round)
-------
Name: Struggle Bug
Type: Bug
Damage: 1d12+5, Special
Frequency: EOT
Accuracy: 2
Range: 3
Effect: 1 Target, Column. Struggle Bug creates a column 1 meter wide. Struggle Bug lowers all Legal Targets' Special Attack 1 combat stage if 14-20 is rolled during Accuracy Check.
Smart, 2d4, Excitement (Voltage cannot go down)
-------
Name: Fury Cutter
Type: Bug
Damage: 1d4
Frequency: At Will
Accuracy: 3
Range: Melee
Effect: When used successfully and consecutively on a single target:
- 1d8+3 damage on second hit
- 2d10+6 on third hit
- 3d10+12 on fourth hit
- 4d10+20 on fifth hit and up
Cool, 2d4, Reliable (+1d4 Appeal if the same move was used the previous round)
-------
Ability: Shield Dust
Constant
Effect: Any damage-dealing move used on Kricketune loses special effects.
-------
Capabilities
Overland - 8
Surface - 3
Underwater - X
Sky - 5
Burrow - X
Jump - 3
Power - 2
Intelligence - 4
--------------------------------
Pokemon Nickname: Calloway
Level: 10
Total XP: 1105
Species: Mareep
Gender: M
Type: Electric
Nature: Dull +0
Egg Groups: Monster / Field
Stats
HP: 6 + 2 = 8
ATK: 4 + 1 = 5
DEF: 4 + 1 = 5
SATK: 7 + 2 = 9
SDEF: 5 + 2 = 7
SPD: 4 + 1 = 5
Max HP: 34
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 0
NATURAL MOVES
-------
Name: Tackle
Type: Normal
Damage: 2d6
Frequency: At-Will
Accuracy: 3
Range: Melee
Effect: 1 Target, Dash.
Tough, 3d4.
-------
Name: Growl
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: 2
Range: 5
Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
Cute, 2d4, Excitement (Voltage cannot go down)
-------
Name: Thundershock
Type: Electric
Damage: 2d6
Frequency: At-Will
Accuracy: 2
Range: 10
Effect: 1 Target. Paralyze on 17-20 during Accuracy Check.
Cool, 2d4.
-------
Ability: Static
Trigger - Daily
Paralyzes a foe who attacks with a melee Move.
Capabilities
Overland - 7
Surface - 2
Underwater - X
Sky - X
Burrow - X
Jump - 2
Power - 1
Intelligence - 3
- Glow
- Zapper: Can produce controlled electricity, send electrical currents.
-- Daily: On a score of 13+ on a d20, can fully restore charge to any electrical device.