RE: Ha hah! RPG making!
07-13-2015, 04:28 AM
(This post was last modified: 07-13-2015, 04:29 AM by ICan'tGiveCredit.)
Should there be a beastiary for every monster we defeat detailing its weaknesses and strengths? Or should that be something the players intuit to avoid rehashing the same old battles? I happen to Like the idea of being on the verge of death trying to rack my brain for a monster's weakness! I also don't want to make my own spreadsheet of facts and stats. Anything that would cause me to turn away from the immersion of the game.