Ha hah! RPG making! - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Projects and Comics (https://eagle-time.org/forumdisplay.php?fid=33) +---- Thread: Ha hah! RPG making! (/showthread.php?tid=1070) |
Ha hah! RPG making! - UnshornRam - 06-03-2015 Hello everyone! I am Unshorn Ram! I recently got into the IRC, and have decided to come here and join the forum. I also have something incredibly exciting to share with everyone! I am making an RPG! Eventually, I'll have custom sprites and music and all, and am HOPING to get it published on steam or GoG or something else, but for now it's a work in progress. As such, feedback would be super cool! I'll note now, the game will always be playable. A thing or two might be missing, but there shouldn't be any game shattering bugs. https://www.dropbox.com/s/wm2mao2w3biybeu/MagicDoorPractice.exe?dl=0 And the best part...the link will never change! I'm just that great. Thanks in advance if you do give it a shot! Edit notes: 6/3 Movesets updated! Everyone has skills up to level 18-22, and that out of bounds thing was fixed. Four dungeons are playable and completable. Lurker can now use all non-special eggs from the menu. In-battle skills are fixed to be only in battle, some could be used in the menu. Spider given more HP and attack in your party. Magic water heals by % now. The revive spell works properly. 6/15 NO MORE RANDOM ENCOUNTERS. Stats of mountain enemies adjusted, they're stronger so it's not a cakewalk as much. Lurker can eat all special eggs. You no longer pick an egg at mountaintop. The Holy Egg is given to you, fleshed out into character. More cutscenes and plot hooray. New pictures for a few characters, working on getting more. General adjustments here and there. Only first two dungeons have been set with no randoms. 6/17 Third dungeon set up for visible enemies. Some stats adjusted. 6/18 FOURTH DUNGEON COMPLETED A few more equipment items added 6/19 Pathing fixed on spiders - they were TOO FAST Party Spider buffed, devour skills stronger against small enemies A few items adjusted THE TOWN IS BEING REMADE SO IT WILL LOOK WONKY. 6/20 BLACKSMITH ADDED Drop rates adjusted. Lots of new items added. MASSIVE UI UPGRADE. Certain event triggers fixed. I ate a can of beans. 6/21 Blacksmith items adjusted; only the Slime Orb and the Gripper Claws were working. Now they all work! Fixed some locations, some tile issues. 6/26 MASSIVE UPDATE. TWO NEW DUNGEONS THREE NEW PARTY MEMBERS A BUNCH OF NEW ENEMIES A TON OF NEW ITEMS/ARMORS/WEAPONS NEW ALCHEMY MATERIALS A LIBRARY CONTAINING INFORMATION AND PLOT MORE CONTEXT MORE CUTSCENES TOWN BEING REMADE ----IMPORTANT---- YOU CAN USE YOUR OLD SAVES. ----UNLESS---- YOU HAVE BEATEN THE DROWNLING. IF THE DROWNLING IS DEAD THEN TRIGGERS WON'T HAPPEN. IF YOU HAVE ANY PRE-DROWNLING SAVE, YOU'RE FINE 7/6 Added a bunch of little fixes A few typos fixed New elements/skills/weaknesses/etc adjusted General little things updated YOU CAN CHANGE YOUR CLOTHES IN YOUR ROOM 7/12 A few typos fixed TP at the start of a battle will now equal your attack / 4. This makes it way less random, and also so you're not waiting 3 turns to do anything. Shops upgraded, you can now see every stat boost an item gives you, as well as your gold remaining after you buy it. 7/14 The Volcano dungeon's issues were fixed. It is completable. 8/11 Changed the start of the game Working on town layout Better tutorial thingys 7th dungeon will soon be completed Cutscenes/triggers are taking a while Shrine/World/Warpstaff mechanics adjusted and updated RE: Ha hah! RPG making! - ICan'tGiveCredit - 06-03-2015 the music's gr8. RE: Ha hah! RPG making! - Crowstone - 06-03-2015 OUT OF BOUNDS!!! also a minor typo with the first "its" https://i.gyazo.com/ed87aa1cb72abadf784a2d2597829732.png RE: Ha hah! RPG making! - OTTO - 06-03-2015 You must be registered to view this content. RE: Ha hah! RPG making! - UnshornRam - 06-03-2015 Unfortunately, it's an .exe file, so I don't think Macs can run it. RE: Ha hah! RPG making! - OTTO - 06-04-2015 You must be registered to view this content. RE: Ha hah! RPG making! - UnshornRam - 06-04-2015 It's rpg maker...so I think so, yeah. Sorry! RE: Ha hah! RPG making! - OTTO - 06-04-2015 You must be registered to view this content. RE: Ha hah! RPG making! - UnshornRam - 06-04-2015 That would be pretty awesome, actually. The sooner I find people, the better. And if it sells, you get dollars. RE: Ha hah! RPG making! - OTTO - 06-04-2015 You must be registered to view this content. RE: Ha hah! RPG making! - UnshornRam - 06-04-2015 We'll see! For right now, any feedback anyone can give me would be awesome. RE: Ha hah! RPG making! - SleepingOrange - 06-04-2015 I've played for about an hour, which means I've finished the mines and am about to go to the beach. Here are some feeds back; I mostly stuck with stuff that I felt could use improvement or mistakes I noticed rather than positive feedback because it's more useful for development: RE: Ha hah! RPG making! - ICan'tGiveCredit - 06-04-2015 no no, it is a coat worm RE: Ha hah! RPG making! - UnshornRam - 06-04-2015 Thanks! I've already fixed some of the smaller things, like Wild Splash, the warpstaff, etc. The random battles might be harder to change, but I'll see what I can do with those. RE: Ha hah! RPG making! - ICan'tGiveCredit - 06-04-2015 At least put a bit more distance between them. I approached a treasure chest 4 spaces away and there was a battle at each RE: Ha hah! RPG making! - SleepingOrange - 06-09-2015 Some more notes, hope these help RE: Ha hah! RPG making! - ICan'tGiveCredit - 06-09-2015 Slorange there are actually many spelling errors everywhere. If Ram could just pm us all the dialogue up to our respective points in the storyline, they can be easily fixed RE: Ha hah! RPG making! - Crowstone - 06-09-2015 I don't think it's possible to just pm us the dialogue, since like, isn't every message string like, scattered throughout the file in their appropriate places? i don't think it's like, there's a big text file and then whenever you talk to an npc the npc will just read the appropriate section of the text file RE: Ha hah! RPG making! - UnshornRam - 06-10-2015 I'll work on the game this week, I just got my new job and it's 9 hours a day of getting ready for it, so it'll be limited. Thank you guys a bunch for the feedback, though! RE: Ha hah! RPG making! - UnshornRam - 06-15-2015 ALRIGHT! So, I did a big ass overhaul. There are no more random encounters. I got some code, did some fiddling, and for the first two dungeons, all the enemies are on screen, and will ONLY MOVE WHEN YOU MOVE. You can avoid them, fight them, whatever! I'll put everything in the main post, but I recommend making a new save for this. Note, ONLY the first two are done for now. RE: Ha hah! RPG making! - ICan'tGiveCredit - 06-16-2015 woah. edit: when finals are over, i gotta get back to this RE: Ha hah! RPG making! - UnshornRam - 06-17-2015 Third dungeon! RE: Ha hah! RPG making! - UnshornRam - 06-18-2015 FOURTH DUNGEON RE: Ha hah! RPG making! - UnshornRam - 06-21-2015 Ok! I did big update! Would really appreciate it if someone played it. RE: Ha hah! RPG making! - OTTO - 06-21-2015 You must be registered to view this content. |