Posts: 2,016
Joined: Jul 2011
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Location: Disembowelled in a Ditch
06-21-2015, 01:19 PM
I was going to finish my run of the last version before I downloaded the next, but my computer lost my notes in a crash and it looks like I won't be able to anyway. I'll start this one now, but here's a couple of major bugs that I do remember without having written them down:
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SpoilerDevour has a tendency to crash the game. I haven't figured out the exact specifics of what causes it to, since sometimes I can use it and be fine and sometimes if I use it the game will close itself between the use of the skill and the end of the turn. I get the error
Code:
Script 'Game_Battler' line 286:NoMethodError occurred.
undefined method `>' for nil:NilClass
and the game shuts down.
The driftwood bridge to the Squid Lair seems to be impassible. Once you get to the first tile that curves downward, you just can't proceed. My guess is that it's because the bridge tiles can only be walked on horizontally, but you're the programmer.
On the whole though, the game is a lot more fun now that it's not random battles. It's a huge improvement and makes dungeons not feel like a slog to the boss. The only potential issue is that one runthrough of a dungeon isn't enough to get you to a safe level to fight the boss at, but the game already encourages grinding for eggs anyway, so not a huge deal.