RE: Ha hah! RPG making!
06-09-2015, 04:47 PM
Some more notes, hope these help
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SpoilerIf you talk to the drunk miner after Makari leaves the party, she still asks if he shouldn't be in the mine. The other miner also still asks if you're going to stop the shaking, but that's a comparatively ignorable NPCism.
There's no message when your Magibunkle uses Willowisp; it just says "Rincewind [large blank space] [Enemy name, damage amount]".
You don't enter on or near the stairs in Squid Lair, which throws me off every time.
Also, the Squid Lair is accessible before fighting the Chimera, which the snake-hunting lady's dialogue suggests should not be the case. I actually went there first and was promptly Extremely Murdered by the Drownling (which was a pretty hard fight even when I wasn't severely underlevelled; your bosses hit hard); the Drownling's dialogue doesn't really make sense if you haven't fought the Chimera yet, since the beast that's guarding her (it?) is still very much alive.
The rain effect after fighting the Chimera is visible even when you're underground or indoors; it probably shouldn't be.
The description of the Mithril Rod should be "gilded", not "guilded".
I'm not 100% sure of the specifics on this one, but I've gotten this bug a couple times and I think it might have made it impossible for me to continue this run. The first time it happened, I had just gotten the first two Magic Door keys and went back to God's Mountain to grind up some herbs, level my new lurker, and try to get any eggs I had missed from early game monsters (I can't get a spider, and there might be other eggs I'm missing too since there's no indication of which monsters are "tameable" and which ones aren't); after running the dungeon again backwards, I decided that before I moved on with the game I would go read my diary, since I'd never actually bothered to until now. When I passed the chokepoint in Georgette's room between the hole in the floor and her table (which I think is the tile directly beneath the journal, the dialogue from the cutscene after you escape the mine started playing. Georgette complains about hurting all over, then Shoe walks in (very slowly) from offscreen; however, since Georgette and Co. are not in bed, but standing between it and Shoe's designated path, he collides with the rearmost member of your party and stops. Forever. He can't reach the bed for his next line, and because it's a cutscene, all input is disabled. I had to force-quit the program. I was frustrated that I lost all my progress (and the spider I'd finally found), but serves me right for not saving more often in a game without the barrier of save points; I figured it was a pretty avoidable bug and moved on with the game. Aafter going through the two dungeons on Shimmering Beach, Georgette's dialogue suggested to me I needed to return home; I assumed that'd mean a reset of the interior and I wouldn't trigger the bug, but I was wrong. Same issue, same freeze. If I misinterpeted what I was supposed to be doing, good, that's a workaround for this playthrough, but this still definitely needs addressing in future versions.
There's no message when your Magibunkle uses Willowisp; it just says "Rincewind [large blank space] [Enemy name, damage amount]".
You don't enter on or near the stairs in Squid Lair, which throws me off every time.
Also, the Squid Lair is accessible before fighting the Chimera, which the snake-hunting lady's dialogue suggests should not be the case. I actually went there first and was promptly Extremely Murdered by the Drownling (which was a pretty hard fight even when I wasn't severely underlevelled; your bosses hit hard); the Drownling's dialogue doesn't really make sense if you haven't fought the Chimera yet, since the beast that's guarding her (it?) is still very much alive.
The rain effect after fighting the Chimera is visible even when you're underground or indoors; it probably shouldn't be.
The description of the Mithril Rod should be "gilded", not "guilded".
I'm not 100% sure of the specifics on this one, but I've gotten this bug a couple times and I think it might have made it impossible for me to continue this run. The first time it happened, I had just gotten the first two Magic Door keys and went back to God's Mountain to grind up some herbs, level my new lurker, and try to get any eggs I had missed from early game monsters (I can't get a spider, and there might be other eggs I'm missing too since there's no indication of which monsters are "tameable" and which ones aren't); after running the dungeon again backwards, I decided that before I moved on with the game I would go read my diary, since I'd never actually bothered to until now. When I passed the chokepoint in Georgette's room between the hole in the floor and her table (which I think is the tile directly beneath the journal, the dialogue from the cutscene after you escape the mine started playing. Georgette complains about hurting all over, then Shoe walks in (very slowly) from offscreen; however, since Georgette and Co. are not in bed, but standing between it and Shoe's designated path, he collides with the rearmost member of your party and stops. Forever. He can't reach the bed for his next line, and because it's a cutscene, all input is disabled. I had to force-quit the program. I was frustrated that I lost all my progress (and the spider I'd finally found), but serves me right for not saving more often in a game without the barrier of save points; I figured it was a pretty avoidable bug and moved on with the game. Aafter going through the two dungeons on Shimmering Beach, Georgette's dialogue suggested to me I needed to return home; I assumed that'd mean a reset of the interior and I wouldn't trigger the bug, but I was wrong. Same issue, same freeze. If I misinterpeted what I was supposed to be doing, good, that's a workaround for this playthrough, but this still definitely needs addressing in future versions.