RE: Chess
04-15-2015, 11:20 PM
(04-14-2015, 05:39 AM)Crowstone Wrote: »Pawn at D2: go to D4, what a great opening move! Oh... you seem a little late.
![[Image: Chess0011.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0011.png)
The pawn is all too happy to get away from the brewing religious shitstorm. His fellows look on with envy as they are forced to listen to C1's bishop rail against the queen's proclamation using the same verses of the holy book over and over.
Ebony's turn begins.
(04-14-2015, 05:44 AM)ICantGiveCredit Wrote: »Knight: become a bad person
As Ivory's intel reported, Ebony is performing a Chess Fusion.
The two units become one, with the movement capabilities of both. The process is terrifying to behold.
![[Image: Chess0012.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0012.png)
![[Image: Chess0013.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0013.png)
The Cavalry Queen has arrived.
![[Image: Chess0014.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0014.png)
(04-14-2015, 05:33 AM)☆ C.H.W.O.K.A ☆ Wrote: »Rook H1, convert to Miner, tunnel to H(-1)8(-1).
(04-14-2015, 08:31 AM)Schazer Wrote: »Rook H1, convert to Mole instead (I want an unaffiliated underground faction of mole people, and who can honestly blame me)
(04-14-2015, 02:34 PM)☆ C.H.W.O.K.A ☆ Wrote: »Ivory's turn begins. The rook at H(-1)1(-1) attempts to become a mole, but is unable to due to the mole being a small mammal and a rook being a large building. It compromises by becoming a Mole Tank, which is neither a building nor an animal, but is rather large and can move through dirt. Ivory grumbles about this compromise.(04-14-2015, 08:31 AM)Schazer Wrote: »Rook H1, convert to Mole instead (I want an unaffiliated underground faction of mole people, and who can honestly blame me)
![[Image: Chess0017.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0017.png)
A fossil was unearthed at H4.
Ebony's turn begins, and they Initiate a Class change of the rook at H8 into a Mole Trap. It seems it is sensitive to movement.
They move their pawn from H4 to H3.
![[Image: Chess0018.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0018.png)
It is now Ivory's turn.
(04-14-2015, 08:47 AM)Sanzh Wrote: »combine pawn at G2 and knight at G1 to form COMPANION CAVALRY
ERROR. Units must occupy the same square, be of the same faction, and have an action available in order to fuse. To move into the same square without an available action is to destroy the unit already present.
(04-15-2015, 01:40 PM)AgentBlue Wrote: »Knight G1: become a trojan horse
Fuse with Pawn at E2?
Y/N
If Yes, form COMPANION CAVALRY or TROJAN HORSE?
![[Image: Chess0016.png]](https://chaos.foxmage.com/Whimbrel/Chess/Chess0016.png)
DEATH BEFORE DISHONOR
(04-14-2015, 02:42 PM)Schazer Wrote: »Actually, only the lowly pawns are eligible to select for infiltration/spying roles, it says right there in the name! Es-peon-age.
Spies, eh...? Contemplates Ebony.
New plan uncovered by spy!
Ebony plans to create a spy to infiltrate the Ivory Faction.
(04-15-2015, 01:49 PM)Douglas Wrote: »Knight B1: use MOVE action to move to Los Angeles to try and begin your acting career
The Knight dreams of a World where locations are more exciting than alphanumerically categorized tiles, and where one might be able to make something of themselves by entertaining people. Unfortunately, the Ivory King is more interested in the devastation of the opposing faction than in the dreams of its soldiers. To disobey is to become an unaligned rogue, a creature with no friends, only enemies...
Pursue dreams?
Y/N
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