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RE: The Socktopus Memorial Stone Soup LP Thread: Now Playing Arcane Centaur
04-07-2012, 09:26 PM
Well
Well!
I ended up going through about five runs of Centwarp, none passing floor 3, I think. Unarmed combat did prove more usable than polearms, but only just. The whole build is just too... terrible. I'm sure a better Crawler than I could make it work, but I think I'm washing my hands of it.
In keeping with Schazer's request, here's a centaur arcane marksman.
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This is your brand new centaur. He comes fully loaded with a book of mediocre hexes and having memorized the Corona spell.
As silly as Corona sounds (it makes enemies... light up), it's infinitely more useful than Apportation, the spell warpers start with that was so pointless at low levels that I never even mentioned it. Corona is actually super helpful if your weapons skills are still low, since it makes melee and ranged attacks more likely to hit. And it stacks!
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Aptitudes again. Still not great with the magical part of the character, but the main damage with this build comes from archery which is at an impressive +3. Hopefully that'll make all the difference.
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Before I even leave the first room, I find a +4 ring of strength. Dexterity would be better, but +4 anything is always super helpful, and this'll make my unarmed combat a lot more lethal. I'm going to be relying on barehoof boxing pretty heavily to begin with, since ammunition is better saved than wasted on rats and goblins.
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And that's basically it for floor one!
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Floor two reveals an altar to Fedhas, widely regarded by me as the dumbest of butts among gods. Usually this wouldn't be worth mentioning, but the altar is surrounded by fruit; centaurs' fast metabolism and inability to consume meat efficiently means any vegetarian option becomes super valuable.
By the way, this seems like a great time to mention that UGH I really hate dealing with centaurs' stupid diets. Need to eat constantly but get reduced nutrition from corpses? Really?
And that's it for floor two, really; it was so uneventful I forgot to screencap going down.
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As I'm tooling around floor three, I stumble across a teleport trap that reveals an unidentified ring I'd been wearing was a ring of teleport control. If only this had been around when I was a warper! Just one ring could have made the difference between a usable, even good, build and kobold fodder.
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Testing out a pile of runed darts I found reveals them to have been
13 exploding darts. This is a great find, since it will give me some means of crowd control that I'd otherwise sorely lack until I can consistently cast Cause Fear.
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And that's about it for floor three. Floor four, ho!
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Maybe... Maybe an entrance to floor four that
doesn't have an ogre right there.
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Much better.
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Come on, really? I don't know if that's the same one and it magically knew where I was coming down or if it means there's multiple ogres wandering this floor, but either way :1
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To make matters even worse, I manage to back myself into a corner while hit-and-running it.
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Surprisingly, I win relatively unscathed. Even more surprisingly, I go from 33% of the way to level five to 25% of the way to level six! That's some ridiculous experience right there.
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Surprisingly, a giant frog proves to be more of a problem than the ogre. It also proves to be a comparably-impressive source of exp, though, so good times are had by all non-frogs.
Seriously, fuck frogs.
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Another ogre appears!
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And is promptly dispatched. Fortunately, these guys aren't much trouble if you can keep out of their reach by, say, being faster than them and having a ranged weapon. I also suspect this was the ogre from when I first arrived on the level, so chances are there aren't more wandering around.
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Just kidding! Apparently.
Ogres forever!
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Pew pew dead
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On to floor five as a significantly more competent character than I've played in a few hours.